Im trying to run an experiment by hosting a turbo version of Ritual mafia. Some classes have been removed or simplified in order to make this faster and easier to host.
Rules
- Follow the Global Forum Rules
- No private messaging others in the game about the game.
- No angleshooting. This includes any attempt to gain info about the game from external sources.
- Do not screenshot or quote private host messages
- While the nature of the game can make it easy to accidentally screw up your own faction, intentionally throwing the game is against the rules.
- Players are not allowed to use big letters. These are reserved for the host.
- Do not post in the main thread or like posts if you are dead or not in the game.
- Remember: its a game so have fun!
Gameplay
- Day is divided in two phases: Ritual Phase and Lynch
- Ritual Phase lasts 10 minutes
- During the Ritual phase people are able to vote for a person to sacrifice. The person with the highest amount of votes at the end of the phase will be sacrificed and their Ritual abilities will trigger.
- Someone will always be sacrificed during this phase, and if there is a draw or no one gets any votes then it will be decided by RNG.
- “The Ritual was interrupted” message means that the player’s ritual abilities were prevented from triggering because of an ability.
- Self-voting is allowed in both Ritual and Lynch phases.
- Lynch Phase lasts 10 minutes or until majority is reached.
- You can submit the target(s) of your ritual effects at any point in time before you are sacrificed so the ritual effects take place immediately.
- If the sacrificed player hasn’t picked their targets on time their ritual ability will be skipped. If said player is a heretic, other heretics will be able to choose a target for them. Ritual of initiation cannot be skipped this way, and if no one picks a convert target for any reason it will be picked randomly.
- During the Lynch phase people are able to vote for a person to lynch. Once the majority has voted said person, they will be lynched.
- Nights will be 10 minutes long
- During the night you can submit your actions through your class card.
- You cannot target yourself with an ability unless stated otherwise.
- Players can only use one day ability each day and one night ability each night, unless stated otherwise.
- The Heretics will have a day/night chat.
- Heretics have a factional kill. Whoever performs it cannot perform any other night action.
- There are no logs
- There can be a maximum of 3 of each non-unique classes.
- There will be limited feedback. Most classes will only get “You slept peacefully.” or “You died” as feedback. The exceptions are the following:
List of night results
If you use an investigative ability and you are redirected (you will not know who you are redirected to): You were forced to target someone else.
If an investigative ability fails because of occupation/prevention: You were unable to perform your action.
If a Martyr uses Penitence for the second time on a target: Your target’s class type is [class type].
If a Diviner uses Divination and the player is not suspicious: Your target is not suspicious.
If a Diviner uses Divination and the player is suspicious: Your target is a member of the Heretics!
If an Diviner uses Change of Faith on a player: Your target is the [Class].
Class Cards
The Congregation
The Witch Doctor
Congregation Support
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Eternal Youth (Ritual) - If you are sacrificed, you can heal 2 players tonight.
Healing Spell (Night) - Heal a player from attacks. Unlimited uses.
Exorcise (Night) - Select a player. They will lose their ritual abilities for tomorrow. 1 use.Goal: Defeat the Heretics.
The Conjurer
Congregation Offensive
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Lockdown (Ritual) - If you are sacrificed, select 2 players and occupy them.
Dazing Spell (Night) - Occupy a player. Unlimited uses.
Spirit Chains (Night) - Permanently chain a player. The next time they would use a limited use ability, they will be occupied. (Also works on day abilities) 1 use.Goal: Defeat the Heretics.
The Martyr
Congregation Killing
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Penitence (Ritual) - If you are sacrificed, select and kill a player.Penitence (Night) - Select a player. The effects of this ability are different depending on how many times you have used it on the same player. Unlimited uses.
- First time: Contrition - Prevent all visits on your target.
- Second time: Confession - Check your target’s class type.
- Three or more times: Penance - Attack the player.
Absolution (Night) - Kill everyone that visits you tonight. - 1 use.
Goal: Defeat the Heretics.
The Medium
Unique Congregation Social
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Souls (Ritual) - If you are sacrificed revive a dead player.
Reveal (Day) - Reveal as the Medium. After revealing, you cannot be converted into the Heretics, your Ritual abilities will be disabled and your votes will count as two, but all Congregate abilities that target you will fail (includes day abilities). 1 use.Goal: Defeat the Heretics.
The Diviner
Congregation Investigative
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Truth (Ritual) - If you are sacrificed, select a player. The court will be told if said player is a member of the Heretics
Divination (Night) - Check if a player is part of the Heretics. Unlimited uses
Change of Faith (Night) - Check the exact class of a player, guaranteed to get correct results. After using this ability, you will permanently appear as a Seer to investigators. - 1 use.Goal: Defeat the Heretics.
The Heretics
The Shaman
Heretics Support
Ritual of Initiation (Ritual) - If you are sacrificed, convert a player into the Heretics. They will become the Heretic class of the same type as their old class (killing classes turn into “The Sorcerer” instead. If you select a traitor they will also be converted into a heretic class of the same type).
Ritual of Power (Ritual) - If you are sacrificed, kill a player of your choice.
Body Swap (Night) - Select two players, anyone targeting one of them will instead target the other. Can target yourself. - Unlimited uses
Soul Exchange (Night) - Select a player. If they would be sacrificed during the Ritual phase tomorrow you will be sacrificed instead, and if you would be sacrificed they will be sacrificed instead. - 1 use.Goal: Defeat the Congregation.
The Sorcerer
Heretic Offensive
Ritual of Initiation (Ritual) - If you are sacrificed, convert a player into the Heretics. They will become the Heretic class of the same type as their old class (killing classes turn into “The Sorcerer” instead. If you select a traitor they will also be converted into a heretic class of the same type).
Ritual of Sleep (Ritual) - If you are sacrificed, select a class type (Support/Killer/Offensive/Social/Investigative). All Congregation players of said class type will be occupied tonight.
Binding Spell (Night) - Prevent a player from performing their night action. Unlimited uses
Cleanse (Night) - Disable everyone’s Ritual abilities tomorrow, including The Heretics. 1 use.Goal: Defeat the Congregation.
The Occultist
Heretic Social
Ritual of Initiation (Ritual) - If you are sacrificed, convert a player into the Heretics. They will become the Heretic class of the same type as their old class (killing classes turn into “The Sorcerer” instead. If you select a traitor they will also be converted into a heretic class of the same type).
Ritual of Silence (Ritual) - If you are sacrificed you can select up to two players and force them to vote a player of your choice.
Cloak of Darkness (Night) - Select a player. They will appear as a class of your choice to investigators. If the player dies tonight they will flip as said class. Can target yourself - Unlimited uses.
Demonic Voice (Night) - Select a non-heretic player. The first person they vote during the Lynch phase tomorrow will be instantly lynched. This will not end the lynch phase, and a normal lynch can still happen. Your target will not know if they are under the effects of this ability. - 1 use.Goal: Defeat the Congregation.
The Seer
Heretic Investigative
Ritual of Initiation (Ritual) - If you are sacrificed, convert a player into the Heretics. They will become the Heretic class of the same type as their old class (killing classes turn into “The Sorcerer” instead. If you select a traitor they will also be converted into a heretic class of the same type).
Ritual of Omniscience (Ritual) - If you are sacrificed, select up to two players. Their classes will be revealed to the Heretics.
Crystal Ball (Night) - Check the class type of a player. Unlimited uses
Bad Omen (Night) - Select a player and guess their exact class. If you get it right you will permanently disable their Ritual abilities. If you get it wrong, your own Ritual abilities will be permanently disabled. (You are not notified whether you got it right or wrong). 1 use.Goal: Defeat the Congregation.
Traitors
The Lamb
Traitor Social
Traitor (Passive) - You cannot be killed by the Warlock. You win with the Heretics but you don’t know who they are and you won’t join their night chat. You do not appear as a Heretic to investigators. You will commit suicide after all Heretics die.
Herd the Sheep (Passive) - Your Ritual abilities cannot be disabled. Ritual votes from members of the Congregation towards you secretly count as two.
Ritual of Brotherhood (Ritual) - You will be told who the heretics are after being sacrificed.
Ritual of Initiation (Ritual) - If you are sacrificed, select a player and convert them into the Heretics.Goal: Defeat the Congregation.
Rolelist
7 Random Congregation
2 Random Heretics
1 Lamb
Player List
- Firekitten
- Isaac_Gonzalez
- MaximusPrime
- Mercenary
- Luxy