xD I’m last
Balance points are the most valuable out of all the knds of points.
And secondly if you noticed it isn’t quite a ToS arso, it also is a Contract Killer.
The basic idea is do we obey them and kill someone innocent or risk them killing a lot of people.
Also can everyone post their roles if they didn’t come 1st-3rd?
I’m intriuged to know what else people suggested.
nobody knows what that is except us man
if they want, i’ll be posting mine somewhere
Reposting the Druid to make it look neater
Druid (Neutral Killer)
Passive - Vines You are immune to death and occupation at night.
Passive - Vine Network No matter what investigates you, they will receive the result ‘Vines cover the outside of your target’s room’.
Day - Judgement of the Wild: During the day, you may command the spirits to mark a player. The player you marked will be announced to all. Should that player not be dead by the beginning of the following day you will gain a use of Nature’s Retribution… - Infinite Uses
Night - Creeping Vines: Every night you may extend your vines through the bricks of the castle to a player’s room. They will show up as a Druid to all investigative tonight, but not the following night.- Infinite Uses
Note: Player will not be informed that vines are surrounding their room.
Night - Nature’s Retribution: All players whoose rooms you have entwined in your vine network will die tonight, and you are immune to detection by Investigatives tonight. Each night you will lose a use of this should you not lose it.- 0 uses.
Goal: You win by elimiinating the Blue Dragon, Unseen, Cult and all others who seek to corrupt nature.
Lore: Ages ago, long before the Blue Dragon came, an ancient tribe lived in the forest known as the Druids. The Druids lived in harmony with nature, but their way of life soon began to fade as technology began to advance. Where once stood the tribal center of the Druids’ home now stands a castle, and the tribe is all but wiped out.
However, in the town surrounding the Blue Dragon’s magnificent castle, lives a man. This man was a scholar, especially intriuged by the Druid’s history. And when he did learn that history, he found hmself feeling… anger? Yes, Anger. Not pity at this great race being wiped out, but anger, and a sense of vengance.
He dug out an ancient spell book, and began to read, and soon he became a new Druid, ready to right the wrongs that the Blue Dragon committed. The Unseen and the Cult weren’t helping Nature either, and thus they must be destroyed too.
Here is mine(4th place):
The Incinerator (Unique Neutral Killer)
Passive1: Zifthol’s Fire: You won’t die at night if you attack with Fireball or Fiery Rage or if you are under the effect of the Cloak of Zifthol.
Passive2: Elemental MasteryYou will silently ignore the effects of Wall of Fire, Pants on Fire and Ice Ward.
Night Ability 1:Fireball(Unlimited uses):Attack someone with fire. They cannot be healed.
Night Ability 2:Fiery Rage(Unlimited uses) Attack your first target tonight. They cannot be healed. You will attack your second target publicly at the start of the day, the second attack acts like a day ability.
Day Ability 1:Cloak of Zifthol(2 uses) For the next night, you cannot be imprisoned, you cannot be occupied, a visit or an attempt to imprison you will result in an unpreventable unhealable immunity piercing attack towards the one visiting or attempting to imprison you.
Day Ability 2:Zifthol’s Mirror(1 use): Prepare a mirror for someone that will show you what they are doing at the following night and what their visitors did at their home at that night. You will be seen visiting the Mirror target. But this will disable your immunities and Fiery Rage for that night.
Goal: Kill everyone who does not need to survive.
Lore: Many of those who are good fear the darkness, and rightfully so. However, not everything that spends light is good. Just like too much light blinds and burns… Burns… There are frequent reports about agents of a power named Zifthol, also named The Deadly Fire, and these reports usually end with lots of fast fiery deaths. They are named the Incinerators. Due to their highly deadly power and the nature of their power, not much is known about them. There are rumors that they can even take heat away to generate cold, but these reports are very rare, probably because Zifthol does not seem to like it when its agents do not use their power to kill… at least not without a very good reason. The Unseen and the Cult are a target for the Incinerator like probably everyone else, they have not been reported to help them or be helped by them, quite the opposite, they are found burnt just like everyone else. The only way to deal with the Incinerators is to find them fast before they burn everything and everyone to ashes.
Please keep in mind that the submission period ended before the last patch that changed the Court Wizard so it is not updated yet(Elemental Mastery might need changes)
Also its Lore Creativity and Fun ratings were quite good, while the balance ratings… well… were not so good(average under 3). I don’t exactly know if they thought that it was overpowered or if they thought that it was underpowered, but I suspect the former because I tried to give it actual win chances at the endgame(main weakness here would be the guards of the King or the Cloak not activating); the cloak is powerful but can reveal you… The Herbalist will also note your presence the second they are unable to heal someone… and, ofcourse, you cannot sit idly because that will cost you your immunity. Just like occupation.
oo yea, I failed because balance too it looks like- I’m not good at balancing.