So since I’ve been asked to post my own classes here, here they are. As I’ve made quite a handful, I decided to split them up into threads by their faction and alignment and will be periodically posting them here in order not to clog up the forum.
Aside from creating new classes, I’ve decided to focus on two things while creating them. The first one would be to make them as difficult to confirm as possible when BD, while the second one would be giving them abilities to add more ambiguity to already established game mechanics, such as Unseen-aligned classes that can remove Royal Blood or classes that have day abilities to give them occupation immunity for the night as a means of toning down the Butler and Drunk’s investigative abilities.
The Fortuneteller
Blue Dragon Investigative
Numerology (Day) - Tells the Fortuneteller how many Blue Dragon-aligned players are still alive by the beginning of the coming night. Does not take the King’s alignment into account. - 2 uses
Shuffle Deck (Night) - Grants an additional charge of Tarot Card. - Infinite uses
Tarot Card (Night) - Select three players. By the end of the night the Fortuneteller will receive from one to three cards. Each card will tell the role of one of the selected player. Special-type classes will return the same result for Investigative-type classes and Killer-type classes will return the same result for Offensive-type classes. Tarot Card bypasses anything that would prevent visits but the Fortuneteller can still be occupied. - 0 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
Magic User
Converts into:
The Sibyl
Unseen Investigative
Arithmancy (Day) - Tells the Sibyl the precise number of Neutrals, Unseen, and Blue Dragon-aligned players are still alive by the beginning of the coming night. Does not take the King’s alignment into account. - 2 uses
Fated Deck (Night) - Grants an additional charge of Major Arcana. - Infinite uses
Major Arcana (Night) - Select three players. By the end of the night the Sibyl will learn all of their class types. - 0 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.
Magic User
The Governor
Blue Dragon Investigative
Kingmaker (Passive) - The Governor’s vote during King elections stealth counts as three votes.
Certify (Day) - The Governor grants his target conversion immunity for the coming night. - 4 uses
Trace Lineage (Night) - Informs the Governor whether his target has Royal Blood or not. - Infinite uses
Background Check (Night) - If a King’s election was held during the previous day, then the Governor will be informed of which factions had their members step up. - 1 use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
Converts into:
The Chancellor
Unseen Investigative
Kingmaker (Passive) - The Chancellor’s vote during King elections stealth counts as three votes.
Forged Documents (Day) - The Chancellor grants the Royal Blood passive to a member of the Unseen. - 1 use
Usurp (Day) - If the King is put on trial, then the Chancellor can force the court to execution them. - 1 use
Trace Bloodline (Night) - Informs the Chancellor whether his target has Royal Blood or not and their precise class if they do. - Infinite uses
Stigmatize (Night) - Removes Royal Blood from your target for two nights. Unlimited uses. - Infinite uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Overseer
Blue Dragon Investigative
Transparency (Day) - For trials today, the Overseer nullifies any ability that forces the court to either pardon or execute their target. Can be used during trials. - 1 use
Record Examination (Night) - Providing a player was executed, informs the Overseer of how many Blue Dragon-aligned players voted for a pardon for the trial in the previous day. - Infinite uses
Evidence Examination (Night) - Providing a player was executed, informs the Overseer of how many Blue Dragon-aligned players voted for an execution for the trial in the previous day. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
Converts into:
The Bureaucrat
Unseen Investigative
Red Tape (Day) - Selects a player and prevents the ability for them to be put up on trial. - 1 use
Precise Examination (Night) - Providing a player was executed, informs the Bureaucrat of which Blue Dragon classes voted for a pardon for the last trial in the previous day. - Infinite uses
Jury Tampering (Night) - If a player is put to trial the next day then the votes of the Bureaucrat’s target will be reversed if they do not abstain. - Infinite uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Actuary
Blue Dragon Investigative
Sharp Eyes (Day) - Selects a player during the day. In the following night the Actuary will be notified if they have used any Day abilities. - 2 uses
Notice to Detail (Day) - At the beginning of the night, the Actuary will be told how many day abilities were used the previous day. - 2 uses
Inventory (Night) - Selects a player and the Actuary will be informed of the total number of uses they have for both their night abilities combined. Abilities with unlimited usage will count as zero. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
Converts into:
The Taxman
Unseen Investigative
Precise Details (Passive) - At the beginning of the night, the Taxman will be told how many day abilities and which abilities were used.
Avarice (Day) - Selects a player during the day. Will notify the Taxman if they have used any Day abilities this day and which abilities were used. - 3 uses
Inventory (Night) - Selects a player and the Taxman will be informed of the total number of uses they have for both their night abilities combined. Abilities with unlimited usage count as zero. - Infinite uses
Confiscate (Night) - If the target has any abilities with finite usage, then the Taxman will remove one usage from each of their abilities. - 3 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Socialite
Blue Dragon Investigative
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Guest List (Day) - By the end of the coming night, you will know how many players of each faction visited you. - 2 uses
Social Links (Night) - The Socialite selects two players and will return a positive result providing both targets’ class types match. Special classes count as Investigative. - Infinite uses
Faction Links (Night) - The Socialite selects two players and will return a positive result providing both targets’ alignments match. Will always return a negative result if used on the Prince. - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
Converts into:
The Marchioness
Unseen Investigative
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
The Woman Behind the Man (Passive) - The Marchioness will appear as Blue Dragon for faction checks and will be promoted straight to Mastermind if the Mastermind dies, regardless of when they die or if the Assassin is still alive. This passive is not lost when the Marchioness is promoted to an Assassin, only when they become the Mastermind.
VIP List (Day) - By the end of the next night you will know which players visited the Mastermind that night. - 3 uses
Social Links (Night) - The Marchioness selects two players and will return a positive result providing both targets’ class types match. Special classes count as Investigative. - Infinite uses
Faction Links (Night) - The Marchioness selects two players and will return a positive result providing both targets’ alignments match. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.