Saru's Classes - BD Killer and Converts

I will probably also be posting the Supports one here later, but so far here are my Killer roles.

The Duelist

Blue Dragon Killer
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Schuld (Passive) - Disables Royal Blood if the Duelist has killed any Blue Dragon-aligned players in the match.
Versetzen (Day) - Grants night immunity for the coming night. If any attack is blocked then the Duelist will gain a use of Zornhau. - 2 uses
Mittelhau (Night) - Redirects the selected player’s action to the Duelist while also granting them immunity to all redirected attacks and conversions, then attacks the player. If the Duelist successfully kills a player then they will gain a use of Zornhau. Disables the Duelist’s night abilities if the target is aligned with the Blue Dragon. - Infinite uses
Zornhau (Night) - Prevents the Duelist from being occupied or redirected, then attacks the Duelist’s target and kills them, bypassing healing and night immunity. Disables the Duelist’s night abilities if the target is aligned with the Blue Dragon. - 0 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts to:

The Baronet

Unseen Support
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Gerissen (Passive) - If the Baronet becomes the King, then his guards will also have the additional effect of having faction checks automatically return Blue Dragon on their target.
Vom Tach (Night) - Deflects any incoming attack against all members of the Unseen and kills the attacker. Also causes Order Execution to be prevented if used on a member of the Unseen. - Three uses
Missgunst (Night) - Removes Royal Blood from a target for the remainder of the game. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.


The Warrior

Blue Dragon Killer
Combat Ready (Passive) - If the Warrior is attacked during the first three nights, they will be immune and will counterattack instead of dying.
Bloodlust (Passive) - For every successful kill the Warrior will gain an additional night of Combat Ready.
Raging Axes (Night) - Attacks and kills a player. If the target was BD-aligned, then the Warrior will lose his night abilities and they will be shown as Unseen or Cult to faction checks. - Infinite uses
Taunt (Night) - Redirects the target’s night action to the Warrior. Redirects past the third night will trigger Combat Ready. - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts to:

The Marauder

Unseen Offensive
Carnage (Passive) - The Marauder is immune to occupation, death at night, and will counterattack against attackers. This passive is lost once he is promoted to Assassin.
Aura of Dread (Day) - All non-Killer roles will be prevented from visiting the Marauder this coming night. - Two uses
Boast (Night) - Redirects players to the Marauder, while also giving redirected faction checks Blue Dragon as feedback. - Infinite uses
Glare (Night) - Occupies a player for the night. If the Marauder’s target is successfully occupied and is also attacked the same night then they cannot be healed and their night immunity will be bypassed. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.


The Crusader

Blue Dragon Killer
Providence (Day) - If any player not aligned with the Blue Dragon faction visits the Crusader this coming night, they will be prevented and attacked by the Crusader. This does not kill night immune players. - 2 uses
Hand of God (Night) - Guards a target. If any player not aligned with the Blue Dragon faction visits them they will be killed by the Crusader. This does not stop their actions and does not kill night immune players. While converting, Cult Leaders will gain immunity against the Crusader- Infinite uses
Deus Vult (Night) - Attacks and kills two targets. The Crusader will also die of exhaustion the night they use this ability regardless of the ability’s outcome. - 1 use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts to:

The Fanatic

Unseen Support
Piety (Day) - The Fanatic will be shown as a member of the Blue Dragon to faction checks if investigated the coming night. - 3 uses
Martyrdom (Day) - If a player is executed this day, the Fanatic can choose to sacrifice themselves in order to stop the execution and save the accused played. - 1 use
Malleus Maleficarum (Night) - Prevents Investigative classes from visiting both the Mastermind and the Assassin for the night. - 3 uses
Regicide (Night) - Attacks and kills the King while bypassing all forms of healing and immunities. Regicide will also kill the Fanatic the same night. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.


The Thaumaturge

Blue Dragon Killer
Thaumaturgic Focus (Passive) - The Thaumaturge is immune to being occupied at night and immune to target changing.
Sigil of Thunder (Night) - Sets a Sigil of Thunder on the Thaumaturge’s target, causing them to explode and kill the player if they are converted. The Thaumaturge is notified if the Sigil explodes and recasting this spell will change which player has the Sigil. The Sigil will not activate if the conversion happens the same night it is placed. - Infinite uses
Sigil of Fire (Night) - Sets a Sigil of Fire on the Thaumaturge’s target, causing them to explode and kill any player that attacks the target, but does not prevent any actions against them. The Thaumaturge is notified if the Sigil explodes and recasting this spell will change which player has the Sigil. The Sigil will not activate if the attack happens the same night it is placed. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
Magic User

Converts to

The Arcanist

Unseen Social
Arcane Focus (Passive) - The Arcanist is immune to being occupied at night and immune to target changing.
Sigil of Illusion (Night) - The Arcanist chooses a class and sets a Sigil on another Unseen player and they will show up as the chosen class to any Investigative roles that visits them. The Sigil is destroyed once the target is visited by an Investigative, requiring them to be recast. - Infinite uses
Sigil of Madness (Night) - Puts a Sigil of Madness on a player, permanently giving them a Mind Warp effect until the Arcanist dies. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.
Magic User

quick note arcanist should be social tbh

Eh, I wanted it to be Offensive in order to still allow MMs to claim Princess without getting tripped over here. Though I imagine that Foresight could also be changed to adapt to these classes and also show the class’ previous type before it becomes converted, so yeah.