Ok, here’s why this is bad for the game.
It will often make being a Scorned’s target a good thing. Realistically, Scorned will use this the first few nights, and most of the time, with two Scorned targets, it’s going to save someone. This will mostly be random, since it’s so early, so you’re randomly blocking kills and other visits.
And that matters. You’re adding chaos to the game in a way that doesn’t seem to increase depth at all. Do you understand why your suggestion is so much worse than mine, here? You talk about “fairness”, but what you’re suggesting has far more impact, far more arbitrarily, and therefore it is much less fair in the ways that really matter.
The game will always have some randomness, that’s unavoidable due to people acting with minimal information in the first few nights; what matters is trying to prevent it from being too “swingy”. Replacing the Scorned’s targets is “safe” because it reduces this randomness without substantially changing how the rest of the game plays out.
Whereas your suggestion would increase randomness, in ways that matter much much much more than the Scorned’s individual outcome. BD would randomly get saved from death. Conversion and killing would randomly be blocked.
I just… I honestly don’t know how to explain it better if you don’t get it. Stop obsessing about the outcome for the individual Scorned. That doesn’t matter. I mean, as I outlined above, choosing new targets N1 wouldn’t affect Scorned gameplay meaningfully at all beyond removing occasional random losses, but what matters is the impact they have on the larger game. If we can make the Scorned play a bit more smoothly without disrupting the game, that’s good (and keeping the Scorned from getting dropped from gameplay at random is good), but throwing in the ability to protect their targets, who are, remember, chosen at random at the start? That’s ridiculous.
I should add, stepping back a bit. Both Scorned targets dying N1 is not a big problem. It happens very, very rarely. Doing nothing at all would be vastly superior to giving Scorned the ability to protect their targets. But do you understand what I’m saying about how picking new targets N1 is “safe” - in that I can’t see how it can introduce any problems or disrupt the game for anyone else - while giving the Scorned three shots of protection, or even just one, is definitely not-safe?