Scorned targets die N1!

I just had a game, and I was scorned and both my targets died N1, and it was impossible for me to win, so that is not fair to people who are scorned. I understand it is bad luck and all but there should be a procedure that when you are scorned and both your targets die N1, you either get an additional target or turn into a fool with just trolboxing. On the other hand, some people will make the argument that then dying N1 as fool should be fixed, but fool has hide so if the user gets lucky he could escape the losing fate, but for scorned if your targets die N1 then there is literally nothing in your power to stop that. This situation literally shows no deception nor skill involved to lose when this happens. There is just no chance to win therefore it needs to be fixed.

7 Likes

In ToS, there is this thing where Executioner becomes Jester, but Scorned does have two targets so there is the difference.

Yes but if both targets die N1 then scorned has no chance my proposal is if both targets die N1 and only N1.

1 Like

Hm, then what if it’s like how Fool has the thing that occurs from Day 1 to Day 3.

If both Scorned targets die at night on N1 or N2, then maybe Scorned becomes Fool?

But then orange would hate that

You technically have day 1 to dissuade people from attacking your target or to attack you instead since you are death immune anyways. The scenario is so rare that it doesn’t need an arbitrary rule to fix it. Especially since it only affects a single neutral player.

1 Like

Fool is different because it has hide it can survive till N3, at least scorned has no way of winning N1.

2 Likes

I agree it is rare and I had the scenario, but it’s not fair to the player if their targets die N1 the player has no chance of winning because you can’t Lynch till d2.

It could be argued that it was the Scorned’s fault for not dissuading attackers from their targets during day 1 chat.

1 Like

It should only be N1 because theoretically scorned can win by the end of D2

1 Like

But that argument is wrong, the humans decide who to target and if you bring more attention to a person it is more likely that they will get attacked. It is also 30 seconds on D1 not a lot of time to “protect” your targets by convincing others to not kill them.

1 Like

It is not wrong. You as the Scorned should try to make your targets look suspicious. Scum will go after people that look innocent. Alternatively you can claim to be a phys/alch/knight/merc/observer staying on one of your targets and later on you can fakeclaim them being death immune for instance, so it’s not a totally bonkers claim.

1 Like

I agree with this logic to a point; but conversely, since it only affects a single neutral player, we can also add a rule to the Scorned to avoid it (provided it doesn’t directly disrupt anything else), and it should be fine.

However, I’d be a bit cautious about making it extend beyond N1, because at that point you might be encouraging Scorned to wait until whatever window it is expires before accusing (since you don’t lose anything.)

Honestly, just “if both your targets die N1, you get two new targets” (or just one new target) is probably fine. I can’t see how it could cause any major problems, and it slightly helps ensure that the Scorned is a factor (which IMHO is the important part - when the BD becomes confident that no Scorned are around, gameplay becomes much simpler and less interesting on account of the decreased chance that accusations are lies.)

1 Like

I am sorry folks if you think it’s the scorned fault. But we are humans. Humans are stuborned. You can’t make them do something they don’t want to (easily)

But I am shiny litten. I have none of base problems of humans.

No.
You just can’t do that. At least not without compromising your mission.
Day 1 is too short and doesn’t have a lynch.

not everything is about balance. It’s not fun if your targets die N1. And it is balanced for you to get a new target only after N1. Fun will beat balance any day of the week because without fun. No one will play.

1 Like

This isn’t a question about balance for me, this is a question about new user friendliness. Adding more complexity to an already complex role is detrimental for the new player experience. Scorned already has arbitrary rules like having only BD targets, except Hunter. I don’t think she requires more for an extremely fringe case. Probabilistically it is extremely unlikely that exactly the 2 scorned targets die n1.

It’s so unlikely that it’s unfun when it does happen

Or Scorned could win if both targets die N1. It’s not like there aren’t other neuts that can randomly win N1 (Inq), and it won’t come up often enough to matter

The old scorned had 3 targets and they had to get them all dead via any means, before dying(and not all of those had to be BD).
However that wincondition was bugged and the devs changed it.

What if the game rolls your targets at the start of Day 2?

That way you avoid this issue, and your targets can’t get converted N1 for an easy win.

4 Likes