Mobile Task Forces (MTFs) are elite units comprised of personnel drawn from across the Foundation and are mobilized to deal with specific threats or situations that sometimes exceed the operational capacity or expertise of regular field personnel and — as our name suggests — may be relocated between facilities or locations as they we needed. Mobile Task Force personnel represent the “best of the best” of the Foundation.
As a member of the Mobile Task Force, you have access to the MTF masonry which is permanently active. You are effectively aligned with the Foundation, but will need to stay in the shadows as your status makes you a dangerous target for all threats.
During the day, you may announce your presence as the ‘MTF Commander’ by posting [color=blue]**The Mobile Task Force has arrived. You are hereby ordered to stand down.**[/color] in chat.
You win when the Chaos Insurgency and any dangerous SCPs are defeated.
User#: MTF Alpha-9 MTF Arsonist
Anomalous
From the reborn Omega-7 task force, you’ve been trained to handle such catastrophes in the past against the Insurgency. Alongside the commander, your role in the safeguarding of this site is fundamentally the most important job you have done in your entire life. Should this facility fall to the Chaos Insurgency, they will have access to an arsenal of relics of mass destruction that can and will be used to decimate civilian populations!
As a member of the Mobile Task Force, you have access to the MTF masonry which is permanently active. You are effectively aligned with the Foundation, but will need to stay in the shadows as your status makes you a dangerous target for both the Chaos Insurgency and any rogue SCPs.
During the night, you may choose to douse a player in a disgusting sludge. Surprisingly flammable.
Alternatively, you may choose to ignite all players you have doused.
You win when the Chaos Insurgency and any dangerous SCPs are defeated.
User#: MTF Kappa-10 MTF Cop
Mobile Task Force Kappa-10 is a temporary designation until such time it is either officially dissolved or sanctioned. It is strictly tasked in investigating and engaging ‘cyber-anomalies’ using a combination of virtual agents (AICs) and Foundation researchers to track, neutralize, and/or contain such intangible threats.
As a member of the Mobile Task Force, you have access to the MTF masonry which is permanently active. You are effectively aligned with the Foundation, but will need to stay in the shadows as your status makes you a dangerous target for both the Chaos Insurgency and any rogue SCPs.
During the night you may investigate a player to determine their alignment. Rogue SCPs will appear as members of the Foundation.
You win when the Chaos Insurgency and any dangerous SCPs are defeated.
The thinkers among us have reverted to the roles of our previous oppressors. They utilize logic against logic, keeping the promised knowledge from us. The new millennium has passed and we are more ignorant than ever. We pursuers of thought walk a path lined with taboos. Only we tread this rejected path, for no one else wills where we walk. If we are to take back our future and take our rightful place, such sacrifices must be made for the greater good. For our destiny! Only we can bring the future. Only we can change this stagnant world. We are the force against the onslaught, the sole effort making a difference. We are the nucleus of the new army.
We are the Insurgency of Chaos.
[You are passively immune to attempts made on your life due to your operation of anomalous artifacts. You have received intel that in this site a rogue SCP can break through it. This passive will not be shown on flip.]
During the day, you may choose to add a player to your private communications at the start of the night.
During the night, you may replace a player’s feedback with that of your choice.
You know that the flavors of [Dr. Bright] and [Ethics Committee Manager] are not in game.
You win when the Foundation and any dangerous SCPs are subdued.
User#: Archangel of Scorn Chaos 2-shot Strongman Claim/Flavor Vig
Anomalous
Object is an assassin-assault weapon under the Sapient Statues unit. Marked as ‘Kill-Grade II’ for terminating more than 500 individuals, with emphasis on quick insertion and escape. The statue was the primary assailant in the murders of several Insurgent rival leaders (see: Blessed Storm Massacre).
During the night, you may kill a player provided you correctly state their flavor or role. [For this purpose, a fullcopped player will not be able shot]. [MTF] will constitute as a claim for this purpose. The kill cannot be stopped by any means. This may be done twice during the course of the game.
You know that the flavors of [Facility Janitor] and [Zone Manager] are not present in game.
You win when the Foundation and any dangerous SCPs are subdued.
User#: Sigma Terrorist Chaos Fall Guy / Witch
Sigma-level personnel that have been considered viable enough assets can be inducted into the organization proper. They are given no access to Insurgency intelligence servers, but are fundamental for causing terror and other ploys too dangerous for the higher ups to pull.
If you are lynched then all players who voted you for a lynch will permanently appear as Foundation to faction checks.
During the night you may choose to force a target to target another.
You know that the flavors of [D-9431] and [C-Class] are not present in game.
You win when the Foundation and any dangerous SCPs are subdued.
User#: Defector Chaos Fullcop
Dejected and exploited by their fellow compatriots, this one was left to die on the job due to a malfunctioning power system. With our guidance, this one found themselves able to escape that dreaded hellhouse and joined our ranks readily. We use this knowledge they hold now readily against the Foundation.
During the night you may choose to fullcop a player. You will learn their flavor and abilities.
You know that the flavor of [Senior Researcher] is not in game.
You win when the Foundation and any dangerous SCPs are subdued.
You are one of the prestigious, drawn from the best and brightest around the world to work at the Foundation. With specialists in every field imaginable, from chemistry and botany to more esoteric or specialized fields such as theoretical physics and xenobiology, the goal of the Foundation’s research projects is to gain a better understanding of unexplained anomalies and how they operate.
You have no abilities of your own. You can speak and vote though!
You win when the Chaos Insurgency and any dangerous SCPs are defeated.
User#: D-Class Personnel Foundation Weak 1-Shot Vigilante
Class D personnel are typically drawn worldwide from the ranks of prison inmates convicted of violent crimes, especially those on death row. They are not allowed near valued personnel, and they are extremely expendable. It would be a shame if they just took advantage of the people around them when protocol doesn’t exist.
During the night, you may attack a player. If they are not aligned with the Foundation, you will die. This may only be done once.
You win when the Chaos Insurgency and any dangerous SCPs are defeated.
User#: Site Technician Foundation 2-way Bus Driver
Always the least appreciated yet most important of positions, your damn position keeps this trainwreck of a place up and running. The very systems which they never denote as necessary are all powered by your labor. To hell with it! You are going to use this opportunity to show them how important you really are!
During the night, you may choose two other players to swap the positions of. All abilities targeting the first will instead target the second, and vice versa.
You win when the Chaos Insurgency and any dangerous SCPs are defeated.
User#: FR Medical Staff Foundation Doctor
Trained over the years to deal with the most paradoxical of infections and wounds, now the time arrives where your services for actually logical threats are needed! Just need make sure not to be on the receiving end of a rifle.
During the night, you can choose to heal a player, saving them from night attacks. You will be notified if they were saved from an attack.
You win when the Chaos Insurgency and any dangerous SCPs are defeated.
User#: Junior Researcher Foundation Anomaly Detector / 1 shot tracker
Your kind are new to the swing of things. Your role in the investigation of [SCP-106. This will be revealed at the start of d3.] nets you a surprising boon amidst your peers: greater influence. It’s great and all, but the most important thing is that you do whatever it takes to keep this jig going. Might involve weeding out several terrorists, but you’ve gone through worse to be brutally honest.
During the day, you can determine if the player is anomalous. This may be due to either being inherently anomalous, or being in possession of anomalous artifacts for whatever reason.
During the night, you may choose to track a player, learning who they visit. This may only be done once.
You win when the Chaos Insurgency and any dangerous SCPs are defeated.
User#: A-Class Personnel Foundation 1-Shot Bulletproof
Class A personnel are those deemed essential to Foundation strategic operations, and are not allowed direct access to anomalies under any circumstances. When circumstances require Class A personnel to be in direct proximity to such anomalies (such as in the case of facilities housing containment units), Class A personnel are not allowed access to the areas of the facility containing such anomalies and are to be kept in secured areas at all times.
Your importance in the foundation necessitates the best protection be used to keep you alive. You will be protected from a single attempt on your life.
You win when the Chaos Insurgency and any dangerous SCPs are defeated.
User#: Facility Guard Foundation Limited Jack of all Trades
Primarily drawn and recruited from military, law enforcement, and correctional facility personnel, security officers are trained in the use of all types of weapons as well as a variety of contingency plans covering both containment breach incidents as well as hostile action.
You have access to three abilities, all of which are one-shot. You can only use two of the three abilities.
Tracker Flare - Determine who a player visits, but not what they did. Taser - Roleblock a player. They will also be protected from any attacks. Covering Fire - Mark a player for death. If you are alive on the following night and are not blocked / redirected, you will kill them.
You win when the Chaos Insurgency and any dangerous SCPs are defeated.
User#: Security Officer Foundation 3-Shot Janitor Vigilante
Anomalous
On-site security officers — often referred to simply as guards — at Foundation facilities are tasked with maintaining physical and information security for Foundation projects, operations, and personnel. In your case, being on the receiving end of countless SCPs has left you armed to the teeth.
During the night, you may shoot a player. This may be done with a variety of different weapons, but may only be done three times over the course of the game. Each individual weapon cannot be used twice, and will clean the flip
(Krieger Mk.5) Target player will not be able to perform actions.
(MID) This shot will bypass applied protections.
(C-9) You will learn who visited the target during the night.
You win when the Chaos Insurgency and any dangerous SCPs are defeated.
User#: Containment Specialist Foundation Jailkeeper
Containment specialists have two main roles at Foundation facilities. Firstly, containment teams are called upon to respond to confirmed cases of anomalous activity to secure and establish initial containment over anomalous objects, entities, or phenomena and transport them to the nearest Foundation containment site.
During the night, you may choose a player to detain. They will be immune to attacks for the night, and will also be roleblocked.
You win when the Chaos Insurgency and any dangerous SCPs are defeated.
User#: Site Director Foundation Necromancer
Anomalous
Site directors for major Foundation facilities are the highest-ranking personnel at that location and are responsible for the continued, safe operation of the site and all of its contained anomalies and projects. All major departmental directors report directly to the Site Director, who in turn reports to the O5 Council.
[You will be informed at the start of day 2, or earlier if the MTF Commander reveals themselves of the presence of the Mobile Task Force. They are a three player masonry, full of powerful town PRs.]
During the night, you may choose a dead Foundation or [MTF] member. You will perform their night action if it can be done. You may not select the same dead player twice.
You win when the Chaos Insurgency and any dangerous SCPs are defeated.