[SFM] Airship Zeppriphon - Game Over

This post made no sense to me. Please explain.

The German Spy would be the only one who could kill. The Saboteur can’t kill N1. If you had killed Hippo this would mean that the Spy would have been unable to perform the kill (if blocked) and/or didn’t submit one (case EOTW spy)

And if that was the case then Launchpad may have been lying about British check. Hence wanting to know.

@Ami Did you hint at this yesterday?

don’t believe i did

Why not?

Actually, they didn’t swerve the lynch at all.
They took things in a direction that ended up amounting to nothing.

@sulit You should out who you jailkept last night. It eliminates a player as likely German Spy.

I’m fairly sure that’s just flavor considering how similar games operate

Replace swerve the lynch with took things a different direction then. You’re being semantic instead of seeing the inherent point of the argument

I agree that itself is flavor. I was seeing if Kai was informed of the chat during the day.

Right.
I’m a bit antsy at this point, so I think I’m getting ahead of myself

Why are you antsy?

I have a lot of nulls and I still feel like I could be wrong on my TRs.
Basically everything is scummy and I’m not sure what to do as I usually never get in these situations

What if I said Blue’s theory had merit and Shurian and Maximus Prime were the wolves?

I’m not sure what exactly makes Maxi scum here, although I get the case with Shuri.
I’m still leaning on Kai for their d1 along with VCA

Blue’s theory has logic that would make sense if I hadn’t equated a desert/trait flip to a town flip for VCA purposes earlier on.

Is there really any difference between trait/desert flip and town flip for purposes of VCA?

I need the case for Max explained here.
Kai’s telling of the neighborhood felt vague.

Launchpad. Just got back to my hotel, gonna reread the thread.

I’m gonna take some notes on hipp’s reads.

So then unless you’re a German Launchpad is confirmed not Spy.