[SFM] Insurgency: Treason in Jugdral — Fire Emblem: Genealogy of the Holy War and Thracia 776 FM Game Thread: Game Over (8/24) — FINALE: Bow Before Loptous — The Loptrian Empire Wins!

Insurgency: Treason in Jugdral — Fire Emblem: Genealogy of the Holy War and Thracia 776 FM

Hosted by @DatBird and @N.1. and @Geyde

Starts 5/15 2020-05-15T16:00:00Z2020-05-15T17:00:00Z

Rules and Punishments

Standard FOL/FM Rules

General Mechanics

  • Actions are done by messaging in your class card
  • Loptrian Empire/Mafia members will talk through a special Discord server or forum page.
  • There will be no logs but there will be flips.
  • Starting from Day 2, ITAs will be enabled. They have a base 15% chance to hit, but are modified by abilities and the Weapon Triangle, the Trinity of Magic, ande the Triage of Anima. To use one type /ITA Player and ping me. There will be a hard cap of 5 ita kills per day, and they will go away for the day. They will go away permanently at 7 players alive.
  • The host has a right to remain silent regarding any questions about the setup, passives, etc to stop angle shooting.
  • If anything broken is ever found, I shall fix it regardless of your complaints.
  • Bleeding, Poisoned, Injured are all interchangeable and will inform you how many days you have to live.

General Scheduling

  • Rolecards will be sent out within a day of the game filling. Confirmations will be done in the rolecards only.
  • The game will start both once all players have ‘checked in’ and confirmed their roles
  • Phases will be 48/24.
  • Lynches will be Majority & Plurality
  • Players should post at least 10 on topic and game related times per day phase. If this cannot be met for a particular reason, the mod should be informed in your role PM. Prods will be sent out in rolecards.

Game Specific Mechanics

  • This game is not bastard, but may have some bastard mechanics
  • There is no conversion.
  • There may or may not be neutrals.
  • There may or may not be lost wolves
  • There are anti-claim mechanics.
  • Reasonable Action Resolution will be used to handle disputes on the same tier in Natural Action Resolution.
  • Only investigative roles and abilities will have feedback (such as being roleblocked / redirected) unless explicitly stated otherwise.
  • Speed is a stat every role has. This is a stat to help determine if some abilities proc
  • Money is a variable that every role has. It can be earned and spent at the store at night. Every time someone is killed their killer takes the cash, and in lynches the money is split between everyone on the wagon (except for the hammerer if the lynch death is via hammer with the hammerer getting all the leftovers. Leftovers being whatever extra gold that isn’t evenly splittable between all the people on the wagon.). Also, all living players will be given a standard pay of 300 gold at the beginning of every day starting Day 2
  • The shop will be able to be shopped at, at night without any use of an action. You can only buy one thing a night.
  • Every Night there will be an Arena. There is a pay in every night to compete that might vary. You will unanimously fight in ITA sessions and the winner will receive a legendary weapon of their choosing as long as they can wield that type of Weapon/Magic.
  • There are some Universal skills that can be acquired through the shop, or start with them.
  • Legendary Weapons are only obtainable if you already own a normal version of the weapon (via staring with it or buying it) and win the arena. They usually augment your speed stat and give you specific skills
  • Every player has two class cards, one they get at the beginning and one they get in the second generation. The second-generation cards are usually net buffs to your character in some way. At any point during the day, if the second generation would activate, the day will end with a no lynch as all current warriors either fall, get injured, or take over the continent. Under 3 circumstances will the game go into the second generation: There are 12 or fewer players, Day 4 ends, and Two Role Specific abilities
  • This game’s ITAs will be affected by your weapon equipped. Look at the chart below for Relevance
Attacker(Below)/Defender(Right) Sword Axe Lance Bow Light Magic Dark Magic Wind Anima Magic Fire Anima Magic Lightning Anima Magic Stave
Sword = O X X = = = = = =
Axe X = O X = = = = = =
Lance O X = X = = = = = =
Bow O O O = X X X X X =
Light Magic = = = O = O X X X =
Dark Magic = = = X X = O O O =
Wind Anima Magic = = = O O X = X O =
Fire Anima Magic = = = O O X O = X =
Lightning Anima Magic = = = O O X X O = =
Stave = = = = = = = = = =

Base ITA chance: 15%
X = Not Effective (-5%)
O = Effective (+5%)
= = Normal Effective (+0%)
(Bows naturally have Wing Clipper skill as well)


Handy chart helped made by Simon

Shop

Shop:

Item Item Description Price
Life Ring: Gives you the Renewal Skill (Saves you from death at night (One time use)) 5,500 gold
Elite Ring: Gives you the Paragon Skill (All Monetary gains are doubled) 3,000 gold
Thief Ring: Gives you the Steal Skill (On a missed ITA shot, take half of their gold on a (Speed%). They will be notified they lost gold at the start of the night) 3,000 gold
Prayer Ring: Gives you the Miracle Skill (If an ITA lands. It will say “Hit! No one died!” and you will survive once.) 5,500 gold
Pursuit Ring: Gives you the Pursuit Skill (Perform a second ITA on an opponent if your speed stat is higher than your targets) 3,000 gold
Bargain Ring: Gives you the Bargain skill (Half off everything in shops and the arena) 3,500 gold
Knight Ring: Gives you a 5% increased chance to dodge after ITAing today 3000 gold
Return Ring: Return to the Castle unable to be targeted by ITAs, Abilities, or Votes for tonight and the following day 7000 gold
Beast Killer: Gives you the Beast Killer Skill (effective against cavalry) to one of your weapons 3,500 gold
Wing Clipper: Gives you the Wing Clipper Skill (effective against flying units) to one of your weapons 3,500 gold
Armor Slayer: Gives you the Armor Slayer Skill (effective against armored units) to one of your weapons 3,500 gold
Axebreaker: Gives you the Axebreaker Skill (effective against axe-wielding units) to one of your weapons 3,500 gold
Lancebreaker: Gives you the Lancebreaker Skill (effective against lance-wielding units) to one of your weapons 3,500 gold
Swordbreaker: Gives you the Swordbreaker Skill (effective against sword-wielding units) to one of your weapons 3,500 gold
Bowbreaker: Gives you the Bowbreaker Skill (effective against bow-wielding units) to one of your weapons 3,500 gold
Lightbreaker: Gives you the Lightbreaker Skill (effective against light magic-wielding units) to one of your weapons 3,500 gold
Darkbreaker: Gives you the Darkbreaker Skill (effective against dark magic-wielding units) to one of your weapons 3,500 gold
Firebreaker: Gives you the Firebreaker Skill (effective against fire anima magic-wielding units) to one of your weapons 3,500 gold
Windbreaker: Gives you the Windbreaker Skill (effective against wind anima magic-wielding units)to one of your weapons 3,500 gold
Lightningbreaker: Gives you the Lightningbreaker Skill (effective against lightning anima magic-wielding units)to one of your weapons 3,500 gold
Animabreaker: Gives you the Animabreaker Skill (effective against fire, wind, or lightning anima magic-wielding units) to one of your weapons 4,500 gold
Weaponbreaker: Gives you the WeaponBreaker Skill (effective against axe, sword, lance, or bow-wielding units) to one of your weapons 6,000 gold
Magicbreaker: Gives you the Magicbreaker Skill (effective against fire anima, wind anima, lightning anima, dark and light magic-wielding units) to one of your weapons 6,000 gold
Sword Weapon: Allows you to use swords now 3000 gold
Axe Weapon: Allows you to use Axes now 3000 gold
Lance Weapon: Allows you to use Lances now 3000 gold
Bow Weapon: Allows you to use Bows now 3000 gold
Light Tome: Allows you to use Light Magic now 3000 gold
Dark Tome: Allows you to use Dark Magic now 3000 gold
Wind Tome: Allows you to use Wind Anima Magic now 3000 gold
Fire Tome: Allows you to use Fire Anima Magic now 3000 gold
Lightning Tome: Allows you to use Lightning Anima Magic now 3000 gold
Legendary Weapons
Name Weapon Type Blood Type Bonus Ability
Tyrfing Sword Major Baldr Plus 10 speed and gain the Miracle Skill when equipped
Balmung Sword Major Od Plus 10 speed and gain the Beast Killer Skill when Equipped
Gungnir Lance Major Dáinn Plus 10 speed and gain the Pavise Skill when equipped
Yewfelle Bow Major Ulir Plus 10 speed and gain the Renewal Skill when equipped
Valkyrie Stave Major Bragi Plus 10 speed and are able to speak to the dead at night when equipped
Mjölnir Thunder magic Major Thrud Plus 10 speed and get Armor Slayer Skill when equipped
Valflame Fire magic Major Fjalar Plus 10 speed and gain a resistance to all Magic damage when equipped
Mystletainn Sword Major Hezul Plus 10 speed and gain the Critical Skill when equipped
Gáe Bolg Lance Major Njörun Plus 10 speed and gain 10% ita chance while equipped
Helswath Axe Major Neir Plus 10 speed and get Sword Breaker Skill when equipped
Naga Light magic Major Naga Plus 10 speed and gains the Sol Skill when equipped
Forseti Wind magic Major Forseti Plus 10 speed and get WIng Clipper Skill when equipped.
Loptous Dark Major Loptous Plus 10 speed and lowers target’s ITA chance to 0 today when equipped
Skills
Skill Description
Adept: Speed% to activate to perform a second ITA on your opponent immediately
Animabreaker (Weapon Specific): Weapon is effective against Anima (Fire, Wind, Lightning) Magic Units
Astra: 5% chance to perform 4 additional ITAs at the initial target
Armor Slayer (Weapon Specific): Weapon is effective against Armored Units
Axebreaker (Weapon Specific): Weapon is effective against Axe Units
Bargain: Half off everything in shops and the arena
Beast Killer (Weapon Specific): Weapon is effective against Calvary Units
Bowbreaker (Weapon Specific): Weapon is effective against Bow Units
Charge: Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)
Charm: Raise a unit and your own ITA chance to hit and avoid by 5%
Critical: If you ita hits within 91-100 then it ignores all other skills and hits
Darkbreaker (Weapon Specific): Weapon is effective against Dark Magic Units
Firebreaker (Weapon Specific): Weapon is effective against Fire Anima Magic Users
Lancebreaker (Weapon Specific): Weapon is effective against Lance Units
Lightbreaker (Weapon Specific): Weapon is effective against Light Magic Units
Lightningbreaker (Weapon Specific): Weapon is effective against Lightning Anima Magic Units
Magicbreaker (Weapon Specific): Weapon is effective against Magic (Dark, Fire, Light, Lightning, and Wind) Units
Miracle: If an ITA lands. It will say “Hit! No one died!” and you will survive once. (One time use)
Nihil: Those that shoot you with an ita cant use any skills when attacking you. Also, they are always at normal effectiveness or below
Paragon: All Monetary gains are doubled
Pavise: When shot, Speed% chance to not die by any hit that lands
Pursuit: Perform a second ITA immediately on an opponent if your speed stat is higher than your targets
Renewal: Saves you from death at night (One time use)
Sol: Restores a use of ITA if it hits (Speed%)
Steal: On a missed ITA shot, take half of their gold on a (Speed%). They will be notified they lost gold at the start of the night
Swordbreaker (Weapon Specific): Weapon is effective against Sword Units
Vantage: If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.
Weaponbreaker (Weapon Specific): Weapon is effective against Physical weapons (sword, lance, axe, and bow) users
Windbreaker (Weapon Specific): Weapon is effective against Wind Anima Magic Units
Wing Clipper (Weapon Specific): Weapon is effective against Flying Units
Wrath: If targeted by an ITA during this phase and Survive, increase your ita chance by 10 percent during this phase. If your shot hit within 100-(number of shots against you)*10% then it ignores all other skills

Rolelist:

This is a closed setup game.

Alliance of the Twelve Crusaders are the good faction. Their goal is: Defeat the Loptrian Empire and any Neutrals that seek you harm
Loptrian Empire are the evil faction. Their goal is: Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm
Neutrals, if any are present, will be assigned their own win condition not listed here

Example Rolecard

Mangs

image

Never Punished, Armored Stave and Axe User, Alliance of the Twelve Crusaders

Weapons (Passive): Stave and Axe. He starts equipped with a Stave. Type /weapon Stave or /weapon Axe to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Lover of Blondes (Passive): Can only use your staves on Blonde characters.

Stave of Protection (Day): Target will gain your pavise passive and procs on your Speed Stat. (1 use)

Pugi Vouge (Night): Send this video in and a name of a player. They will be killed Guiltlessly. If they don’t die gain two uses of Pugi Vouge (1 use)
https://www.youtube.com/watch?v=5p_7XGY78zg

Pavise (Passive): When shot Speed% chance to not die by any hit that lands

Speed: 99
Gold: 85,500

Turns into Mekkah in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

Players:

  1. MarshalDied Night 2 Dagdar/Dagdar2 Electric Boogaloo
  2. KyoDaz ITAed Day 3 Manfroy/Julius
  3. ClonedCheese ITAed Day 2 Erinys
  4. ModeShifter ITAed Day 2- Reinhardt
  5. SirDerpsALot Lynched Day 3 Sigurd/Seliph
  6. CRichard564
  7. Italy ITAed Day 2- Beowolf
  8. Vulgard
  9. 意大利 eevee
  10. Hippoyeetus
  11. oB_L1ght
  12. an_gorta_pratai Lynched Day 2 Lex
  13. PokemonKidRyan
  14. Darth_Vader ITAed Day 3 Quan/Leif
  15. Alice Killed N1- ???
  16. Apprentice
  17. Icibalus
  18. EVO- Lynched Day 1- Finn
  19. Evil_Ginger Arete Died by a Meteor Night 2
  20. sulit Zone_Q11
  21. Chloe
  22. Leafia
  23. TheBlueElixir
  24. Centuries ITAed Day 2- Dew

Backups

  1. Amelia
  2. Arete
  3. Napoleon
  4. katze
  5. Mist1422
  6. Simon

Frontdowns

  1. Zone_Q11

Spectators

  1. Astand
  2. Anstreim
  3. Jane
  4. Torrential

You DO NOT need to know anything about the game for this setup. But there will be HEAVY SPOILERS FOR FIRE EMBLEM 4 AND 5. If you play, spectate, or even follow this game from the outside, it will not be possible for you to go into either of those games fully blind in the future, ever.

Important Links:
EOD1- Punished Finn/ SOD2 Ashey Alice
Day 2 Reinhardt’s Smile
Day 2 Cloned Cheese more like Dead Cheese haha
Day 2 Italy fucking Die
Day 2 Dew Dew DEWWWWWWWWWWWWWW
EOD2 Another An Gorta Bites the Dust
SOD 3 The Second Generation
Day 3- Well guess Thracia’s never getting a port
Day 3- Lost Wolf Found!
EOD3 Seliph tried his best

4 Likes

Gran Year 001: Gran Kingdom formed west of Yun River.

Gran Year 230: Shift to republican government.

Gran Year 310: Territory expansion: Era of prosperity.

Gran Year 440: Dark Lord descends to Archbishop Galle; Loptyrian Cult religious order is formed.

Gran Year 447: War of the Twelve Deadlords; fall of the Gran republic.

Gran Year 448: Archbishop Galle takes the throne, and the Loptyrian Empire is formed.

Gran Year 449: The Great Purge: Casualties exceed one hundred thousand.

Gran Year 452: Sorrow of Miletos: Numerous human children are burned to death in sacrifice to the Dark Lord Loptous.

Gran Year 453: Atrocity at Edda: Casualties are in tens of thousands.

Gran Year 535: Mutiny of Maera Imperial family.

Gran Year 611: Liberation army disseminates across the Jugdral continent.

Gran Year 632: Miracle at Darna Fortress: Gods descend to liberation army, and the Twelve Crusaders emerge.

Gran Year 633: Beginning of Holy War.

Gran Year 648: Fall of the Loptyrian Empire: The Twelve Crusaders establish seven dukedoms in Grannvale and five regional kingdoms

Gran Year 649: Kingdom of Grannvale formed.

Gran Year 757: Grannvale invades Isaach. Sigurd and his group of knights begin the fight back against the invasion

Pingus

@Marshal
@KyoDaz
@clonedcheese
@ChopChop
@SirDerpsAlot
@CRichard564
@Italy
@Vulgard
@anon69245162
@Hippolytus

2 Likes

Pingus 2 Electric Boogaloo

@Aelin
@an_gorta_pratai
@PokemonKidRyan
@Darth_Vader
@Alice
@Apprentice
@Icibalus
@EVO
@Evil_Ginger
@sulit

4 Likes

Pingus 3 Return of the King

@Chloe
@Leafia
@TheBlueElixir
@Centuries

3 Likes

Reserved for some bright pun.

9 Likes

The grand conflict to determine the fate of all of Jugdral, has begun!



(below is for spicy spy music)

Day 1 has just begun and will last up to 48 hours, ending at 2020-05-17T15:53:00Z, or when someone gets hammered, whichever happens first. With 24 players alive, majority is 13. Both majority and plurality are enabled. ITA’s are disabled for Day 1 only.

Best of luck!

1 Like

Good morning GAMERS

nice

what a gamer moment

doot

Uh sorry guys im going to play d1 a little less effort
24 people means catching up is going to be insane, so I might not completely do it
besides that ima play the game as I have before

anyway

third ping gang :sunglasses:

looks at blue

1 Like

blinks

1 Like

where is everyone

is this a reference

u get probably town sticker congratulations

I’m here

1 Like

/ITA Vulgard @DatBird @N.1

ayaya

nope