The Unseen had won, taking over Castle Adiart. But now, the small remainder of the Blue Dragon is fighting to take it over again!
Welcome one and all to a game where this time, the informed minority is the Blue Dragon, trying to get their Kingdom back from the clutches of the Unseen. Credits to @Ashe for creating the idea for a potential gamemode for ToL if it was to be developed.
Rules:
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Days will last 96 hours (4 IRL days)
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Nights will last 48 hours (2 IRL days)
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Players must post content within 24 hours. If no content has been posted for that long, then that player will recieve a prod. Failing to respond within 24 hours after the prod (as some players may be in different timezones) will result the player in getting replaced
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Journals will be presented on death, but only updated ones
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Blue Dragon will have a night chat only
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A specific player can only be sent on trial once per day. If pardoned, they will gain immunity to being a valid vote until the next day
The Changes:
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The Unseen has become the uninformed majority
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Neutrals still spawn as usual
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Mastermind, Assassin and Sellsword will NOT spawn in the game
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The cap size for the Blue Dragon is 4
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If the Negotiator dies, the newest member will become the Negotiator. If the Negotiator dies and there is only the oldest Blue Dragon Killer, then they will become the new Negotiator
The Insurgent cannot be replaced
All conversions have unique abilities, except the Knight
The new classes:
The Negotiator
Blue Dragon Special
Undercover Rebel (Passive) - You will appear to be a Servant to investigators for the first three nights.
Busy (Passive) - Immune to Occupation.
Persuade (Night) - Persuade someone to join the Blue Dragon. - Infinite uses, 1 day cooldown.
The Insurgent
Blue Dragon Killer
Vengeance (Day) - Your attack will pierce night immunity tonight. - Gains 1 use for each dead member of the Blue Dragon.
Eliminate (Night) - Kill a target player if they are a member of the Unseen. If they are a neutral, they will instead be occupied. You will know which happened. - Infinite uses.
Defeat the Unseen and any neutrals that seek to do you harm.
The BD converted Mercenary:
The Soldier
Blue Dragon Support
Defend (Night) Protect a Blue Dragon player, giving them visitation immunity. - 3 uses.
Payback (Night) Attack a player who voted a Blue Dragon player for treason.
Soldier’s Special: Attack any player. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.
The converted Prince, guaranteed to spawn:
The Kidnapper (Unique)
Unseen Killer
Unstoppable (Passive) - Immune to being occupied at night.
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Imprison (Day) - Choose a player to imprison at night, Occupying the target (Bypasses Occupy Immunity). - Infinite uses.
Execute (Night) - Kill the imprisoned player (Bypass Night Immunity). If you execute a member of the Unseen, you lose all your remaining executions. - 3 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.
Now, for the changed classes:
The Butler
Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation.
Nightshade Wine (Day) After 3 days you can poison the The King, causing him to die in two nights if not healed by a Physician. If the King is a member of the Blue Dragon, you will take your own life. - 1 use.
Serve Wine (Night) - Occupy a player by getting them drunk.
Butler Special: Get a player so drunk that they will be occupied again tomorrow night. - 1 use
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Defeat the Unseen and any neutrals that seek to do you harm.
The Servant
Unseen Offensive
Dutiful (Passive) - Immune to occupation.
Nightshade Wine (Day) - After 3 days you can poison the The King, causing him to die in two nights if not healed by a Physician. If the King is a member of the Unseen, you will take your own life. - 1 use.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses.
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Court Wizard
Blue Dragon Support
Illusion (Day) - Cast an illusion in the court. The user of the ability will believe they used their ability on themselves (shocked). - 2 uses.
Ice Ward (Night) - Freeze a player’s room preventing anyone from visiting them. - 2 Uses
Court Wizard Special All Blue Dragon members will still be able to visit the target encased in ice. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.
The Sage
Unseen Offensive
Shock (Day) - Shock the target player, causing them to target themselves today if they use their day abilty. - 2 uses.
Wall of Fire (Night) - Summon a wall of fire at a player’s door, preventing everyone from visiting them. - 2 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Drunk
Blue Dragon Offensive
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
I am the Liquor (Passive) - Immune to being occupied during the night.
Debauchery (Night) - Get in a player’s way, causing them to target you. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s night and occupy immunities for the night. - 2 uses.
Drunk’s Special - Hangover (Night) - Make a player unable to talk or vote for 24 hours (Prods given will not count. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.
The Alcoholic
Unseen Offensive
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Debauchery (Night) - Get in a player’s way, causing them to target you. Does not work with conversion abilities. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s night and occupy immunities for the night. - 2 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Hunter (Unique)
Blue Dragon Killer
Isolation (Passive) - Immune to occupation.
Wolf Companion (Night) - Summon a wolf to attack someone. They will die instantly, but if they are death immune they will instead bleed and die in one day unless healed. - Can only be used if you are the oldest Blue Dragon Killer. Infinite uses.
Spike Traps (Night) - Set spiked traps in your home to hurt all intruders. If trapped, the
visitors wills bleed and die in a day, if untreated. You will be immune to death. - 4 uses
Hunter’s Special: Visitors die instantly, piercing death immunity. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.
The Poacher (Unique)
Unseen Offensive
Retribution (Passive) - If found guilty of treason, you will kill your accuser before your execution.
Isolation (Passive) - Immune to occupation.
Bear Companion (Night) - Summon a bear companion to maul a target player, making them bleed and die in one day unless healed. - 2 uses.
Spike Traps (Night) - Set spiked traps in your home to hurt all intruders. If trapped, the visitors will bleed and die in a day, if untreated. You will be immune to death and conversion. - 2 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Knight
Blue Dragon Killer
Protection (Night) - Protect the Blue Dragon faction at night, giving up your life to save theirs if needed.
Cold Steel (Night) - Kill a target player. - Can only be used if you are the oldest Blue Dragon Killer. Infinite uses.
Frenzy (Night) - Kill a target player. Bypasses night Immunity, Occupying, and healing. - 1 use.
This class does not have a special as Frenzy is essentially the Special
Defeat the Unseen and any neutrals that seek to do you harm.
The Enforcer
Unseen Support
Sacrifice (Night) - Protect a player, giving your life to kill their attackers. - Infinite Uses
Cold Steel (Night) - Kill a target player. If they are a member of the Unseen, you will die. - Unlimited uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Noble
Blue Dragon Social
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Maid Spy (Day) - Send a maid to spy on someone during the day. You will be able to hear whispers to and from them. - Infinite uses.
[Call to Arms Only] Manipulate (Day, Special) - Choose who the person you used Order on will vote. - Infinite uses.
Crier (Night) - Send for a crier to deliver a message to the court at the start of the next day. - Infinite uses.
Order (Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. Call to Arms Effect: The day after using this ability, you will gain Manipulate. - Infinite uses.
Defeat the Unseen and any neutrals that seek to do you harm.
The Observer
Blue Dragon Investigative
Angry Bird (Day)- You will be told the name of the next player to use a day ability - 2 uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction.
Observor’s Special: Reveal their exact class - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.
The Nightwatch
Unseen Investigative
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Physician
Blue Dragon Support
Remedy Studies (Passive) - Immune to nightshade poison, and all forms of bleed.
Drug (Night) - Trick a player in believing that they were attacked and healed - 2 uses
Defile (Night) - If the target player dies tonight, they will appear as a class of your own choice - 3 uses
[Physician’s Special] Concentrated Nightshade (Night) - Poison the target player with a concentrated dose of nightshade, causing them to die instantly. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.
The Herbalist
Unseen Support
Remedy Studies (Passive) - Immune to nightshade poison, and all forms of bleed.
Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison. - Infinite uses.
Exhume (Night) - Choose a dead player, Privately identify the class that killed them. - Infinite uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Priest (Unique)
Blue Dragon Support
Consume Soul (Passive) - You cannot be killed at night while you have at least one soul. You lose a soul upon being attacked.
Bind Soul (Day) - Makes a player Immune to death tonight. - 1 use.
Unleash Souls (Night) - Lose all your souls. You will be told the class of a random player for each soul you previously held. - Unlimited.
Soul Trap (Night) - If the target player dies at any point after using this ability, you will collect their soul. - Infinite uses.
Priest’s Special: Vessel (Night) - Target dead Blue Dragon player will be able to use their night ability, and it won’t be visible to the Nightwatch/Observer. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.
The Soulcatcher (Unique)
Unseen Support
Devoted (Passive) - You are Immune to one attack on your life.
Call the Dead (Passive) - Communicate with the dead at night.
Bind Soul (Day) - Makes a player Immune to death tonight. - 1 use.
Reanimate (Night) - Bring a dead Unseen player back to life. Each night they remain alive, a soul will be consumed. If you have no souls, or are converted, the player dies. You can target all players, but will only successfully revive Unseen members. They will be convert immune. - 1 use.
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Princess
Blue Dragon Investigative
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Dark Wisp (Night)** - The Blue Dragon will appear as normal Unseen members tonight - 2 uses
Bat Eyelashes (Night) - Get a players class type.
Princess’s Special Get your target’s exact class. -1 use
Defeat the Unseen and any neutrals that seek to do you harm.
The Duchess
Unseen Investigative
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Flirt (Night) - Check to see what class type the selected player is. You will receive two results, one of which will be their real type, and one won’t be. - Infinite uses.
Will-O-Wisp (Night) - Uncage a wisp, lighting your room. If someone visits you at night, the player you selected will have your visitor(s) revealed to them - 3 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Psychic (Unique)
Blue Dragon Social
Telepathy (Day) - Telepathically send a message to everyone; they will not know who sent it. - 2 uses.
Misdirect (Day) - Force a player to accuse another player of Treason. - 2 uses.
Mindwarp (Night) - Your target will receive incorrect results from their abilities tonight - Infinate use
Link Fates (Night) - Two target players will suffer the same negative effects tonight, except killing and conversion.
Psychic’s Special This includes killing. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.
The Illusionist (Unique)
Unseen Social
Telepathy (Day) - Telepathically send a message to everyone; they will not know who sent it. - 2 uses.
Misdirect (Day) - Force a player to accuse another player of Treason. - 2 uses.
Link Destinies (Night) - Two target players will benefit from the same positive and negative effects other than killing and conversion tonight, like healing or occupation. - Infinite uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Sheriff
Blue Dragon Investigative
Show Badge (Passive) - The Kidnapper will think you are the Marshal if you are jailed.
Scout (Day) - Have a scout to follow the target player. The next morning you will discover their faction. - 2 uses.
Stakeout (Night) - You will stakeout a target player’s room, finding out any visitors’ factions. Sherrif’s Special You will find out their exact classes. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.
The Marshal
Unseen Investigative
Show Badge (Passive) - The Kidnapper will know you are the Marshal if you are jailed.
Fact Checking (Day) - Determine if a previously investigated player has been converted to the Blue Dragon since checking them. - 2 uses.
Expert Investigation (Night) - Determine if a player is a member of the Blue Dragon faction. - Infinite uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Prince (Unique)
Blue Dragon Killer
Unstoppable (Passive) - Immune to being occupied at night.
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Imprison (Day) - Choose a player to imprison at night, Occupying the target (Bypasses Occupy Immunity). If you choose to imprison, you will not be able to talk with the rest of the Blue Dragon tonight. You instead talk with the imprisoned player- Infinite uses
Interrogate (Night) - Interrogate your imprisoned player, finding out their class type. - Infinite uses.
[Prince’s Special] Execute (Night) - Execute your imprisoned player, bypassing night immunity. - 3 uses
Defeat the Unseen and any neutrals that seek to do you harm.
Classes that stay the same:
- Aristocrat
- All neutrals
Sign Ups:
2. Marluxion
3. PokemonKidRyan
4. Insanity
5. Pug
6. KnightX
7. Damafaud
8. Hippolytus
10. NuclearBurrito
13. Methnor
14. techwolves
15. NozBugz
Backups:
1.
2.
3.
Graveyard:
Night 0 - SFoL 3
Day 1 - FrostWolf - The Negotiator
Night 2 - Boopydoop - The Kidnapper
Night 2 - Sam17z - The Negotiator
Modkill- eevee - Blue Dragon King
Day 3 - Insanity - The Negotiator
Night 4 - PolikShadowbliss - The Enforcer
Time Stamps:
Start of Day 2
The Execution of Frostwolf
The start of Day 3 (the deaths of Boopy the Kidnapper and Sam the Negotiator)
The execution of Insanity the Negotiator
Day 4 (Royal election and death of Polikshadowbliss the Enforcer