SFoL 16 - Return the Blue Dragon (Hosted by Wolfy and Co-Hosted by Ashe) - Day 2 16/16

The Unseen had won, taking over Castle Adiart. But now, the small remainder of the Blue Dragon is fighting to take it over again!

Welcome one and all to a game where this time, the informed minority is the Blue Dragon, trying to get their Kingdom back from the clutches of the Unseen. Credits to @Ashe for creating the idea for a potential gamemode for ToL if it was to be developed.

Rules:

  • Days will last 96 hours (4 IRL days)

  • Nights will last 48 hours (2 IRL days)

  • Players must post content within 24 hours. If no content has been posted for that long, then that player will recieve a prod. Failing to respond within 24 hours after the prod (as some players may be in different timezones) will result the player in getting replaced

  • Journals will be presented on death, but only updated ones

  • Blue Dragon will have a night chat only

The Changes:

  • The Unseen has become the uninformed majority

  • Neutrals still spawn as usual

  • Mastermind, Assassin and Sellsword will NOT spawn in the game

  • The cap size for the Blue Dragon is 4

  • If the Negotiator dies, the newest member will become the Negotiator. If the Negotiator dies and there is only the oldest Blue Dragon Killer, then they will become the new Negotiator

The Insurgent cannot be replaced

All conversions have unique abilities, except the Knight

The new classes:

The Negotiator

Blue Dragon Special
Undercover Rebel (Passive) - You will appear to be a Servant to investigators for the first three nights.
Busy (Passive) - Immune to Occupation.
Persuade (Night) - Persuade someone to join the Blue Dragon. - Infinite uses, 1 day cooldown.

The Insurgent

Blue Dragon Killer
Vengeance (Day) - Your attack will pierce night immunity tonight. - Gains 1 use for each dead member of the Blue Dragon.
Eliminate (Night) - Kill a target player if they are a member of the Unseen. If they are a neutral, they will instead be occupied. You will know which happened. - Infinite uses.
Defeat the Unseen and any neutrals that seek to do you harm.

The BD converted Mercenary:

The Soldier

Blue Dragon Support
Defend (Night) Protect a Blue Dragon player, giving them visitation immunity. - 3 uses.
Payback (Night) Attack a player who voted a Blue Dragon player for treason.
Soldier’s Special: Attack any player. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.

The converted Prince, guaranteed to spawn:

The Kidnapper

Unseen Killer
Unstoppable (Passive) - Immune to being occupied at night.
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Imprison (Day) - Choose a player to imprison at night, Occupying the target (Bypasses Occupy Immunity). - Infinite uses.
Execute (Night) - Kill the imprisoned player (Bypass Night Immunity). If you execute a member of the Unseen, you lose all your remaining executions. - 3 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Now, for the changed classes:

The Butler

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation.
Nightshade Wine (Day) After 3 days you can poison the The King, causing him to die in two nights if not healed by a Physician. If the King is a member of the Blue Dragon, you will take your own life. - 1 use.
Serve Wine (Night) - Occupy a player by getting them drunk.
Butler Special: Get a player so drunk that they will be occupied again tomorrow night. - 1 use
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Defeat the Unseen and any neutrals that seek to do you harm.

The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation.
Nightshade Wine (Day) - After 3 days you can poison the The King, causing him to die in two nights if not healed by a Physician. If the King is a member of the Unseen, you will take your own life. - 1 use.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses.
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Court Wizard

Blue Dragon Support
Illusion (Day) - Cast an illusion in the court. The user of the ability will believe they used their ability on themselves (shocked). - 2 uses.
Ice Ward (Night) - Freeze a player’s room preventing anyone from visiting them. - 2 Uses
Court Wizard Special All Blue Dragon members will still be able to visit the target encased in ice. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.

The Sage

Unseen Offensive
Shock (Day) - Shock the target player, causing them to target themselves today if they use their day abilty. - 2 uses.
Wall of Fire (Night) - Summon a wall of fire at a player’s door, preventing everyone from visiting them. - 2 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
I am the Liquor (Passive) - Immune to being occupied during the night.
Debauchery (Night) - Get in a player’s way, causing them to target you. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s night and occupy immunities for the night. - 2 uses.
Drunk’s Special - Hangover (Night) - Make a player unable to talk or vote for 24 hours (Prods given will not count. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.

The Alcoholic

Unseen Offensive
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Debauchery (Night) - Get in a player’s way, causing them to target you. Does not work with conversion abilities. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s night and occupy immunities for the night. - 2 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Hunter (Unique):shield:

Blue Dragon Killer
Isolation (Passive) - Immune to occupation.
Wolf Companion (Night) - Summon a wolf to attack someone. They will die instantly, but if they are death immune they will instead bleed and die in one day unless healed. - Can only be used if you are the oldest Blue Dragon Killer. Infinite uses.
Spike Traps (Night) - Set spiked traps in your home to hurt all intruders. If trapped, the
visitors wills bleed and die in a day, if untreated. You will be immune to death. - 4 uses
Hunter’s Special: Visitors die instantly, piercing death immunity. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.

The Poacher (Unique):shield:

Unseen Offensive
Retribution (Passive) - If found guilty of treason, you will kill your accuser before your execution.
Isolation (Passive) - Immune to occupation.
Bear Companion (Night) - Summon a bear companion to maul a target player, making them bleed and die in one day unless healed. - 2 uses.
Spike Traps (Night) - Set spiked traps in your home to hurt all intruders. If trapped, the visitors will bleed and die in a day, if untreated. You will be immune to death and conversion. - 2 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Knight

Blue Dragon Killer
Protection (Night) - Protect the Blue Dragon faction at night, giving up your life to save theirs if needed.
Cold Steel (Night) - Kill a target player. - Can only be used if you are the oldest Blue Dragon Killer. Infinite uses.
Frenzy (Night) - Kill a target player. Bypasses night Immunity, Occupying, and healing. - 1 use.
This class does not have a special as Frenzy is essentially the Special
Defeat the Unseen and any neutrals that seek to do you harm.

The Enforcer

Unseen Support
Sacrifice (Night) - Protect a player, giving your life to kill their attackers. - Infinite Uses
Cold Steel (Night) - Kill a target player. If they are a member of the Unseen, you will die. - Unlimited uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Noble

Blue Dragon Social
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Maid Spy (Day) - Send a maid to spy on someone during the day. You will be able to hear whispers to and from them. - Infinite uses.
[Call to Arms Only] Manipulate (Day, Special) - Choose who the person you used Order on will vote. - Infinite uses.
Crier (Night) - Send for a crier to deliver a message to the court at the start of the next day. - Infinite uses.
Order (Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. Call to Arms Effect: The day after using this ability, you will gain Manipulate. - Infinite uses.
Defeat the Unseen and any neutrals that seek to do you harm.

The Observer

Blue Dragon Investigative
Angry Bird (Day)- You will be told the name of the next player to use a day ability - 2 uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction.
Observor’s Special: Reveal their exact class - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.

The Nightwatch

Unseen Investigative
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Physician

Blue Dragon Support
Remedy Studies (Passive) - Immune to nightshade poison, and all forms of bleed.
Drug (Night) - Trick a player in believing that they were attacked and healed - 2 uses
Defile (Night) - If the target player dies tonight, they will appear as a class of your own choice - 3 uses
[Physician’s Special] Concentrated Nightshade (Night) - Poison the target player with a concentrated dose of nightshade, causing them to die instantly. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.

The Herbalist

Unseen Support
Remedy Studies (Passive) - Immune to nightshade poison, and all forms of bleed.
Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison. - Infinite uses.
Exhume (Night) - Choose a dead player, Privately identify the class that killed them. - Infinite uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Priest (Unique):shield:

Blue Dragon Support
Consume Soul (Passive) - You cannot be killed at night while you have at least one soul. You lose a soul upon being attacked.
Bind Soul (Day) - Makes a player Immune to death tonight. - 1 use.
Unleash Souls (Night) - Lose all your souls. You will be told the class of a random player for each soul you previously held. - Unlimited.
Soul Trap (Night) - If the target player dies at any point after using this ability, you will collect their soul. - Infinite uses.
Priest’s Special: Vessel (Night) - Target dead Blue Dragon player will be able to use their night ability, and it won’t be visible to the Nightwatch/Observer. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.

The Soulcatcher (Unique):shield:

Unseen Support
Devoted (Passive) - You are Immune to one attack on your life.
Call the Dead (Passive) - Communicate with the dead at night.
Bind Soul (Day) - Makes a player Immune to death tonight. - 1 use.
Reanimate (Night) - Bring a dead Unseen player back to life. Each night they remain alive, a soul will be consumed. If you have no souls, or are converted, the player dies. You can target all players, but will only successfully revive Unseen members. They will be convert immune. - 1 use.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Princess

Blue Dragon Investigative
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Dark Wisp (Night)** - The Blue Dragon will appear as normal Unseen members tonight - 2 uses
Bat Eyelashes (Night) - Get a players class type.
Princess’s Special Get your target’s exact class. -1 use
Defeat the Unseen and any neutrals that seek to do you harm.

The Duchess

Unseen Investigative
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Flirt (Night) - Check to see what class type the selected player is. You will receive two results, one of which will be their real type, and one won’t be. - Infinite uses.
Will-O-Wisp (Night) - Uncage a wisp, lighting your room. If someone visits you at night, the player you selected will have your visitor(s) revealed to them - 3 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Psychic (Unique):shield:

Blue Dragon Social
Telepathy (Day) - Telepathically send a message to everyone; they will not know who sent it. - 2 uses.
Misdirect (Day) - Force a player to accuse another player of Treason. - 2 uses.
Mindwarp (Night) - Your target will receive incorrect results from their abilities tonight - Infinate use
Link Fates (Night) - Two target players will suffer the same negative effects tonight, except killing and conversion.
Psychic’s Special This includes killing. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.

The Illusionist (Unique):shield:

Unseen Social
Telepathy (Day) - Telepathically send a message to everyone; they will not know who sent it. - 2 uses.
Misdirect (Day) - Force a player to accuse another player of Treason. - 2 uses.
Link Destinies (Night) - Two target players will benefit from the same positive and negative effects other than killing and conversion tonight, like healing or occupation. - Infinite uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Sheriff

Blue Dragon Investigative
Show Badge (Passive) - The Kidnapper will think you are the Marshal if you are jailed.
Scout (Day) - Have a scout to follow the target player. The next morning you will discover their faction. - 2 uses.
Stakeout (Night) - You will stakeout a target player’s room, finding out any visitors’ factions. Sherrif’s Special You will find out their exact classes. - 1 use.
Defeat the Unseen and any neutrals that seek to do you harm.

The Marshal

Unseen Investigative
Show Badge (Passive) - The Kidnapper will know you are the Marshal if you are jailed.
Fact Checking (Day) - Determine if a previously investigated player has been converted to the Blue Dragon since checking them. - 2 uses.
Expert Investigation (Night) - Determine if a player is a member of the Blue Dragon faction. - Infinite uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Prince

Blue Dragon Killer
Unstoppable (Passive) - Immune to being occupied at night.
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Imprison (Day) - Choose a player to imprison at night, Occupying the target (Bypasses Occupy Immunity). If you choose to imprison, you will not be able to talk with the rest of the Blue Dragon tonight. You instead talk with the imprisoned player- Infinite uses
Interrogate (Night) - Interrogate your imprisoned player, finding out their class type. - Infinite uses.
[Prince’s Special] Execute (Night) - Execute your imprisoned player, bypassing night immunity. - 3 uses
Defeat the Unseen and any neutrals that seek to do you harm.

Classes that stay the same:

  • Aristocrat
  • All neutrals

Sign Ups:

  1. RedneckHipster
  2. PokemonKidRyan
  3. NuclearBurrito
  4. techwolves
  5. Methnor
  6. Moleland :crown:
  7. Hippolytus
  8. Vulgard
  9. Frostwolf103
  10. Sam17z
  11. orangeandblack5
  12. Marluxion
  13. PolikShadowbliss
  14. Insanity
  15. Strangle
  16. Parfait

Backups:

  1. Noz
  2. Dama
  3. Captain Nerbins

Graveyard:

Night 0 - Wolfy (died to common cold).

5 Likes

For once I actually don’t wanna be BD >_>
/Join

/Join

Doesn’t the negotiator need to have call to arms?

Wait where do we post
/join

Which user?

Isn’t this his special?

But FoL doesn’t have whispers

How do you get souls?

What happens if the BD doesn’t have any living killers then?

/in

  1. Likely the person who uses the day ability
  2. No? Frenzy is a normal ability
  3. True
  4. Probably just a mistake (Has no soul gathering abiltiies)
  5. Isn’t only the Negotiatior replaceable. So shouldn’t be too problematic (or am I misinterpreting what you mean?)

The CW fools himself?

It’s an independent kill. It would make more sense for it to be the call to arms effect.

You are. If the BD doesn’t have any active killers it massively cripples them. Thus it should be possible to promote to him if there are no BD killers.

  1. The CW Fools the next person to use their day ability
  2. What call to arms? Do you not know what Frenzy is? It’s a common thing in ToL.

No, the person that used their ability.

We’re not using call to arms. This was a mistake. This game was designed for ToL after all. Had to change it to forum style

Might need to reconsider that for the moment.

/Join

^Also Nuclear. If there are bits that still need to be changed, this is the excuse I have right now. Doesn’t help if you’ve been revising for law and got a headache as a result for an assessment that needs to be down tomorrow

This is clearly an independent kill. The ability says he is doing the killing and it does not say he needs to be the oldest killer to do it unlike CS

Well then it’s a good thing you have me to compile a list for you

Then how do the special effects work? What IS the trigger?

There’s no trigger.

The member of the BD will have a chance to use one of those abilities once per game. They will have to pm me that they wish to use their special instead of their basic use if they wish to

Then why are most of them on one is abilities?

What do you mean by that?

I think he meant most of them seem to be on one use abilities