SFoL 37 Infection - (2/24) - Completed - Mind Flayer, Cleric and Lab Assistant Win!

Some of them need to be buffed

No he wanted to delete every new class

Some of them need removed

Governor will get a rework

There’s no reason to have that much fake claim room as scum

1 Like

Though since king never died marl didn’t get a chance to shine

The Afflicted

Neutral Special
Not Important (Passive) - You can remember any dead non-unique Kingdom class, or any Infected Class. If you remember a promotable Infected class, the person in that role will return to their pre-promoted class.
Medicine (Passive) - By day three, the medicine you have been taking will will restore your memory. You will remember your class then. You are also night immune until night 3.
Miraculous Cure (Night) - The medicine has worked earlier than expected, your memory is restored and therefore, you remember your class. [1 Use]
*Goal: Remember a dead class and win as that class.

The Child :crossed_swords:

Neutral Special
Innocent (Passive) - You are night immune, this does not count if you die due to Accompany.
Trusting (Passive) - You must accompany a player every night, otherwise you will get lost and suffer a terrible fate.
Hide (Day) - Prevent all visits to yourself tonight. [1 Use]
Accompany (Night) - Hang out with an adult tonight, sharing their fate. [Infinite Uses, Can NOT target The King]
Goal: Survive

The Cleric

Neutral Support
Sanctuary (Passive) - Any one visiting you will be healed.
Vulnerable (Passive) - Any attacks against you are guaranteed to succeed.
Strengthen (Day) - Any one visiting you tonight will also receive immunity to death tonight. [3 Uses]
Rejuvenate (Night) - Any visitors tonight will also be guaranteed to visit their target tomorrow night as well as being healed. [3 Uses]
Sacrifice (Night) - All visitors tonight will have visits to them prevented tonight. If any of them are visited by an attacker, the attacker will be redirected to you, bypassing immunity. [1 Use]
Goal: See the defeat of the Infected at any cost.

The Face-Changer :shield: :crossed_swords:

Neutral Offensive
Cunning (Passive) - You are immune to occupation and redirection.
Powerful (Passive) - You are immune to death once.
Insight (Day) - Gain a clue to your target’s class type. [4 Uses]
Steal (Night) - Steal a players primary ability, occupying them tonight, and replacing this slot with their primary ability. If you use this on an alchemist, you will also gain their day ability. The ability you steal has one use, and once you use it, you will gain this ability back. [Infinite Uses]
Consume (Night) - Permanently disable your target’s main ability, and replacing this slot with the ability you disabled.
Goal: See the defeat of the Kingdom at any cost.

The Fool :crossed_swords:

Neutral Social
Trickery (Passive) - Immune to being occupied at night.
Poor Fellow (Passive) - If you are executed by the court, those who voted execute or abstained during your trial will be unable to vote at all for the following day. Those blocked from voting do not count towards majority.
Trollbox (Day) - Anonymously send a single 1000 character message through the host to the court. [2 Uses]
Foolish (Night) - You will frame yourself tonight, and will appear to be a member of the Infected. [2 Uses}
Hide (Night) - You will be immune to death tonight. [2 Uses]
Goal: Be executed for treason.

The Lab Assistant :shield:

Neutral Offensive
Tenacity (Passive) - You are immune to occupation and target changing.
Lost Assistant (Passive) - If you are visited by or targeted for a kill or conversion by the Infected, you will join the Infected chat and not count towards the faction cap. Once this passive activates, you will no longer be a neutral class and instead gain the Infected win condition. You gain the Spread ability as well.
Sleeping Pills (Day) - You will make the king believe they were poisoned by a butler. [1 Use, Cannot Be Used Before Day 4]
Stonewall (Night) - Prevent all non-kill and non-convert visits to your target. [Infinite Uses]
Intimidate (Night) - Occupy a player. [Infinite Uses]
Goal: Defeat the Kingdom at any cost.

The Mercenary :crossed_swords:

Neutral Support
Looking for Work (Passive) - If your original target dies, you have 3 days to find another or you will die.
Failure (Passive) - If your original target and your new target die, you will commit suicide.
Offer Contract (Day) - If your original target dies, you may form a contract with another player during the day. [3 Uses]
Stand Guard (Night) - Protect your target from visits, and grant yourself immunity to death tonight. [4 Uses]
Rebound (Night) - Kill a player who accused your target of treason earlier in the day. [1 Use]
Goal: Ensure that your target remains alive until the end of the game, your target is [x].

The Puppet

Neutral Special
Loyalty (Passive) - You are immune to occupation and redirection. If the Puppet Master dies, you will die as well.
Master’s Command (Passive) - You and your master will have a separate chat. If you or the Puppet Master dies, the chat will cease to exist.
Deadly Strings (Night) - Attack a player. [Infinite Uses]
Master Above All (Night) - Prevent all visits towards the Puppet Master. [3 Uses]
Goal: Ensure the Puppet Master wins the game.

The Scorned :shield: :crossed_swords:

Neutral Social
Resolve (Passive) - Immune to death at night, occupation and target changing.
Trollbox (Day) - Anonymously send a single 1000 character message through the host to the court. [2 Uses]
Frame (Night) - Frame one of your targets. They will appear as a member of the Infected to investigations tonight. [3 Uses]
Bait and Switch (Night) - Swap a player with one of your targets, redirecting all actions on one to the other. [3 Uses]
Goal: See the public execution of one of your targets for treason. Your targets are [X] and [Y].

The Warlock :shield: :crossed_swords:

Neutral Offensive
Bend Reality (Passive) - As long as you remain alive, Blue Dragon classes that are passively immune to occupation are not.
Dark Magics (Passive) - You appear as a member of the Infected to investigations.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action to you. [4 Uses]
Carnage (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. [1 Use]
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. [3 Uses]
Seeming (Night) - Make yourself and one other person of your choice appear as members of the Blue Dragon to investigations. [2 Uses]
Goal: Defeat the kingdom at any cost.

The Archduke :shield: :crossed_swords:

Neutral Killer
Megalomaniac (Passive) - You have royal blood, meaning you can step up for regent earlier than others. Becomes the Tyrannous Regent instead of the Psychopathic Regent.
Paranoia (Passive) - Grants the Archduke immunity against death at night, infection and bleeding. The first player to accuse the Archduke of treason during the day will have their class revealed to the Archduke during the night.
Tyrant’s Orders (Day) - Negate the votes of a target player in the next day as long as the user has not been jailed or occupied. They can’t accuse anyone or vote tomorrow. The target still counts towards the voting majority. [Infinite Uses]
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. [3 Uses]
Political Murder (Night) - Kills a player without counting as a visit. [Infinite Uses]
Coup d’Etat (Night) - Kills the King while bypassing healing and immunity. Can only be used in the fifth night or later. [1 Use]
Goal: Destroy both the major factions and any neutrals who may stand in your way.

The Berserker :shield: :crossed_swords:

Neutral Killer
Untamed (Passive) - You are immune to occupation, target changing, and death at night, including against the Hunter’s Bear Companion and the Knight’s Defend, however, if these abilities are used upon who you are attacking, the player will survive. If you are jailed, bled, or attacked, you gain two charges of Rampage and empower Bloody Swings for the next night.
Unchained (Passive) - If a player attempts and fails to occupy or redirect the Berserker, then he will gain a charge of Rampage.
Quarrelsome Banter (Day) - Target a player, tonight your will redirect any night actions used by them to yourself. [3 Uses]
Wild Leeches (Day) - If you are bleeding then you can transfer the condition to another player. [3 Uses]
Bloody Swings (Night) - Kills a player. If Bloody Swings is empowered then it bypasses Night Immunity and healing. [Infinite Uses]
Rampage (Night) - Kills the target. If another player visited the target and you have more than one charge, then Rampage will chain to the next player until a player has not been visited or you run out of Rampage charges. [0 Uses]
Goal: Destroy both the major factions and any neutrals who may stand in your way.

The Doppelganger :shield: :crossed_swords:

Neutral Killer
Sadism (Passive) - You are immune to occupation, target changing, and have self-healing for the first two nights. You gain an additional two nights of self-healing for every Kingdom-aligned player executed during the day.
Sociopathy (Day) - Adds two votes for execution during the first three days, and one for the remainder, during the trial phase. [Infinite Uses]
Scapegoat (Day) - If the target player is voted to be executed in the day, including yourself, then they will swap their position with another chosen player. The King cannot be the target. [1 Use]
Impersonate (Night) - Target two players, your will take the form of the first and kill the second. Any investigative results a player will have on you will instead reflect on the player you impersonated. If the impersonated target has Royal Blood, then you will also have Royal Blood for the next day. If you attack a player who is being followed, then the feedback will show the impersonated player being the visitor. The impersonated player will be framed for the night and Will o’ Wisp will only show the target attacked if used on the impersonated player. [Infinite Uses]
Crushing Guilt (Night) - If a Kingdom-aligned player was executed the previous day, then the Doppelgänger can select two players who’ve voted to execute and cause them to commit suicide by guilt, bypassing healing and night immunity. This does not count as a visit. [Infinite Uses]
Goal: Destroy both the major factions and any neutrals who may stand in your way.

The Ifrit :shield: :crossed_swords:

Neutral Killer
Djinn Form (Passive) -You are immune to occupation, redirection, bleeding, infection, and death at night.
Burning Transformation (Day) - Upon killing a target, you will cause them to flip a class of your choice. If you successfully kill a player tonight, you will be able to see their true class. [2 Uses]
Heat Wave (Day) - Occupies all targets who try to visit you tonight. Bypasses immunity to occupation. [3 Uses]
Incinerate (Night) - Kills a player by burning them alive. Players that have been incinerated will have their logs erased. Only you will see the player’s original logs. [Infinite Uses]
Fires of Jahannam (Night) - Prevents all visits to the target player and attacks them, erasing their logs if they die. [3 Uses]
Goal: Destroy both the major factions and any neutrals who may stand in your way.

The Lich :shield: :crossed_swords:

Neutral Killer
Phylactery (Passive) - At the beginning of the game, two random players are designated as your Phylactery Holders with only you knowing who your holders are. If both of them die, you will die the following night. You will know the classes of his Phylactery Holders.
Undeath (Passive) - As long as the Phylactery Holders are alive, you will automatically revive yourself at the end of the night if you die by any means. If one of the Phylactery Holders has already died, then the Lich will gain immunity to occupation and redirection.
Spectral Mist (Day) - Heal one of your phylactery holders. [3 Uses]
Black Fog (Day) - Prevent all investigative type classes from visiting your phylactery holders. [3 Uses]
Finger of Decay (Night) - Kill a player. If the user was just revived the previous day then this attack bypasses night immunity and healing. [Infinite Uses]
Death’s Curtains (Night) - Give your phylactery holders night immunity tonight. Also makes them appear as members of the Kingdom tonight. [3 Uses]
Goal: Destroy both the major factions and any neutrals who may stand in your way. You do not need to kill your phylactery holders to win. They do not win with you.

The Mind Flayer :shield: :crossed_swords:

Neutral Killer
Insanity (Passive) - You are immune to death at night, occupation and redirection.
Mindstorm (Passive) - Once per night you may guess a player’s class. If you are correct you will attack them, bypassing death immunity. You will gain a one-night buff depending on who you kill with this passive. This passive will be disabled if you guess incorrectly twice. Cannot Target the King.
Insight (Day) - Gain a clue to your target’s class type. You receive the same results as princess. [4 Uses]
Mind Read (Day) - You will see who your target visits tonight. [4 Uses]
Brain Destruction (Night) - Kill a player. You will be able to choose who they target tonight, bypassing redirection immunity. [Infinite Uses]
Whispers of Insanity (Night) - Cause a player to commit suicide, destroying their logs and allowing you to determine what they flip as the next day. You will receive their real class and their logs. [1 Use]
Possible Buffs Gained:

  • Killer: Gain an addition use of Whispers of Insanity.
  • Offensive: You will occupy everyone visiting you, bypassing occupy immunity.
  • Support: You will heal yourself tomorrow night, curing infection and bleed.
  • Social: You will be guaranteed to visit your target.
  • Investigative: All uses of Insight and Mind Read will be replenished. Your visits will be hidden from Investigators.
  • Special: You will appear as the class of your choice to investigators.

Goal: Destroy both the major factions and any neutrals who may stand in your way.

Credit for psychoneirik for the idea.

The Occultist :shield: :crossed_swords:

Neutral Killer
Corrupting Energy (Passive) - Any player that visits you will be corrupted. For each player that is alive and corrupted, your Corruption Rating increases by 3% per night and caps at 100%. You will know your corruption rating at the start of each night your gains at the end of it. You start with 0%.
Shield of Corruption (Passive) - You gain defensive bonuses depending on your Corruption Rating.

  • 5%+: The Occultist will be immune to death at night.
  • 15%+: The Occultist will be immune to occupation and target changing.
  • 25%+: The Occultist will be immune to Bleeding and Infection.
  • 65%+: The Occultist will automatically kill all incoming attackers.
  • 90%+: The Occultist will be immune to Frenzy and execution by the Prince and will instead kill the Prince when jailed.

Mental Corruption (Day) - If the target uses an ability tonight, they will receive incorrect feedback. Only usable if your Corruption Rating is at 40% or higher. Able to use it against two players at once if your Corruption Rating is at 75% or higher. Gains an additional charge per 30% corruption. [1 Use]
Dreadful Omen (Day) - Prevents any voting from happening during the day. Can only be used when the Occultist’s Corruption Rating is at 90% or higher. [1 Use]
Burst of Corruption (Night) - Only usable if your Corruption Rating is at 5% rating or higher. Kill a player. Gains the following bonuses depending on the your Corruption Rating. [Infinite Uses]

  • 20%+: The first attack does not count as a visit.
  • 35%+: The first attack bypasses night immunity and healing.
  • 55%+: The Occultist is able to select a second target.
  • 65%+: The second attack does not count as a visit.
  • 70%+: The second attack bypasses night immunity and healing.
  • 75%+: The first attack kills all players who visits the first target.
  • 85%+: The second attack kills all players who visit the second target.

Beacon of Corruption (Night) - Target a player. Increases your Corruption Rating by 5% and causes Corrupting Energy to trigger against anyone visiting the your target along with the target themselves. Allows selecting two targets if your Corruption Rating is at 50% or higher. [Infinite Uses]
Goal: Destroy both the major factions and any neutrals who may stand in your way.

The Puppet Master :shield: :crossed_swords:

Neutral Killer
Behind the Curtain (Passive) - You are immune to occupation, redirection and death.
Master’s Command (Passive) - You and your puppet will have a separate chat. If you or the Puppet dies, the chat will cease to exist.
Stage Directions (Day) - Find out who a selected player visited and who visited them last night. [4 Uses]
Attach (Night) - Convert a player into the Puppet. You can only have one puppet at a time. [Infinite Uses]
The Show Must Go On (Night) - Kill a player without the use of a Puppet. The attack will bypass death immunity. [3 Uses]
Goal: Destroy both the major factions and any neutrals who may stand in your way.

Credit to PoisonedSquid

The Reaper :shield: :crossed_swords:

Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. You start with two souls. (Does NOT work if executed by The Prince)
Icy Touch (Day) - Consume two souls to prevent a player from using day and night abilities today. The target will only be aware of being prevented if they attempt to use a day ability , and they will appear occupied at night. [Infinite Uses]
Gather Darkness (Day) - Consume two souls to make reap bypass death immunity. You will receive occupy and redirection immunity on the night you use this ability. They will have information in their logbook of your choosing (or no logbook if nothing is specified), and you will receive their real logbook when they die. [Infinite Uses]
Reap (Night) - Reap the soul of a player, killing them and occupying them. The victim can not be healed. You will gain one soul on a successful reap. [Infinite Uses]
Circle of Death (Night) - Consume three souls to place a circle of death on a player, killing all visitors. You will gain one soul for every player killed. [Infinite Uses]
Goal: Destroy both the major factions and any neutrals who may stand in your way.

The Sorcerer :shield: :crossed_swords:

Neutral Killer
Mage Armour (Passive) - You are immune to death at night, infection and bleeding. You are also immune to occupation and redirection.
Perception (Passive) - If your attack would cause you to die (to knight, hunter etc.) you will instead no action. You will be notified.
Enchant (Day) - Place an enchantment on a player. [Infinite Uses]
Magic Cloak (Day) - Prevent visits to yourself and hide your visits from investigators tonight. [2 Uses]
Magic Missile (Night) - Attack a player. [Infinite Uses]
Spell of Death (Night) - All players who are enchanted will die tonight, bypassing death immunity. [Infinite Uses]
Goal: Destroy both the major factions and any neutrals who may stand in your way.

The Tyrannous Regent :shield: :crossed_swords:

Neutral Special
Reign of Terror (Passive) - Your guards will bypass both night immunity and healing if your target did not vote for you during the election phase. If you die, there will be a vote held to crown the next King.
L’etat, C’est Moi (Passive) - You are immune to death at night and bleeding. Additionally, your vote counts as two. For the first time you are accused of treason, you will instantly pardon yourself when on trial and kills your first accuser in broad daylight.
Royal Pardon (Day) - Make a player unable to be voted today. [2 Uses]
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. [1 Use]
Sadistic Guards (Night) - Allows the Tyrannous King to select two players who will then be attacked and killed by his guards. [Infinite Uses]
Goal: Destroy both the major factions and any neutrals who may stand in your way.
Crowned From:

  • The Archduke

The Werewolf :shield: :crossed_swords:

Neutral Killer
Lycanthropy (Passive) - You are also randomly assigned a Kingdom-aligned pseudo-class at the start of the game. The pseudo-class must be able to exist on its own, such as you cannot have a Physician pseudo-class if three Physicians already exist. This pseudo-class decides your first day and first night ability along with giving them all of the pseudo-class’ passives and having bonus attributes depending on the current day or night.

~Attributes until the fourth day.

  • The Werewolf will be seen as their pseudo-class to investigative abilities.

  • If the Werewolf is executed or dies in any way, they will flip as their pseudo-class.
    ~Attributes from the fourth day onwards.

  • The Werewolf is immune to Poison and Bleeding.

  • The Werewolf is immune to redirection and occupation.

  • If the Werewolf has the Hunter as their pseudo-class, they lose Retribution.

Lunacy (Passive) - The Werewolf is immune to death at night and also can use both night abilities starting the fourth night.
??? (Day) - The same primary day ability as your pseudo-class. [? Uses]
Eclipse (Day) - Allows you to switch back to the attribute set for the first three nights for this night and the following day, but they can still use Maul and Chow. [1 Use]
??? (Night) - The same primary night ability as your pseudo-class. [? Uses]
Maul and Chow (Night) - Kills the target player, but this ability is only usable after the third night. Can be used alongside your pseudo-class primary ability. [Infinite Uses]
Goal: Destroy both the major factions and any neutrals who may stand in your way.

Wait serious question did I actually derseve to win this by “confirming myself as observer”
Don’t mind what happened tonight did I actually do good for faking observer

My big salty is this

If I’d have Tarred FK instead of killing myself with a bomb to an inactive

We wouldn’t be in this situation rn

1 Like

This game would have been fine with standard blue dragon classes + new scum faction
or standard blue dragon classes + standard scum faction + new nk

changing too much like this adds too many layers that you cant balance

dont make sfols with a billion new class cards imo

2 Likes

Or if I noticed that MF could track.
Seriously HOW DID I FUCKING MISS THAT

IMO I liked the premise of BD JOAT Alch

I’d keep that in

Also do you guys like colors :3

Colors?

Also, I was happy with my lich claim there, I needed to die

Less so pleased with that alch slip, one of my less finer moments

I’m sad Puppet Master didn’t get to be in play, but hey, he’s my child, he’ll see the light some day

Honestly I was like

What the heck are you doing in my claim space

Worse for me as I hadn’t even picked up on it until someone pointed it out

I added colors to neuts because I felt like it. That’s what I meant, Storm.

1 Like

What was dead chat like?