SFoL 58 Balance Talk Thread Revamped

But everyone is convertable, which makes things tricky

Even Duke (prince equivalent here)

Will this game roll Hand of Byzantium or Blue Dragon? 1 = HoB 2 = BD

@discobot roll 1d2

:game_die: 2

It’s gonna roll Blue Dragon, calling it.

We shall see

No I think that was disco calling it :stuck_out_tongue:

Vodka intensifies

2 Likes

I have been bestowed with the power of Margaret’s dice rolling powers.
I can assure you that was all me. And all skill.

The only real way to beat this team is to hard focus them after n1, like in TT games but without the other scumteam helping
They are super durable

1 Like

The thing I like about this setup is that even if you massclaim that doesn’t solve anything because:

  • scum can comfortably fakeclaim (even Prestige classes depending on what they have) and ‘confirm themselves’
  • there is a ton of moving parts so you can’t make game-winning nightplans

Honestly…

It’s quite poor in comparison to Visionary

Hey but at least the Visionary isn’t a ninja vengeful redirector.

2 Likes

They can’t convert n1 and then have a 2 night cooldown after the first convert, same as HoB
After 2nd convert, cooldown goes down to 1 night for the rest of the game
But there are a decent amount of conversion-interfering abilities in this setup

I get
I just see Arbiter being screwed over by massclaim as a very real possibility

should i give the arbiter the same promotion mechanic? @Geyde

Poor how?

No
I’d just give them occ/red immunity

Ok

Like
Team’s far less durable overall with only slight advantage in some categories