SFoL 58 Balance Talk Thread Revamped

I was thinking “you can scout two players at once and move scouts around as much as you want during the day” and “you can use both night abilities during the same night, or use one of them twice” but adding both feels like overkill.

then what?

It’s actually super OP if you combine it with the Obs-equivalent

‘so and so wasn’t visited by HoB, and they were visited by these 5 people’

you’re right it’s not the best as it can never find the arbiter or visionary lol

Hmm maybe with part of it

The thing is, HoB can visit each other too and the Arbiter isn’t seen…

Should we make arbiter/visionary less entirely invincible against investigative abilities?

Luxy advised making them totally immune to invest the whole game

I think Marshal should be able to do more things. Like check two players at once or scout 2 players, or both.

Which of the two would be better

Basically give each of his abilities the possibility of targeting two people. Would that work?

Got it

Cops trivialize games
You need to have a lot of counterplay if more than one can roll

The Marshal :shield:

Unseen Investigative
Scout (Day) - Your scout will inform you whether a particular player has been visited by a a member of the Blue Dragon or the Hand of Byzantum tonight and the faction of the player that visited your target if so. This ability can never detect the Visionary or the Arbiter. - Infinite Uses
Peerless Confidant (Day) Employ your most trusted confidant to keep watch on two players at once tonight. This confidant will tell you if either or both player is visited by a member of the Blue Dragon or the Hand of Byzantum tonight and the faction of the player(s) that visited your target(s) if so. This ability can never detect the Visionary or the Arbiter. - Infinite Uses
Cynical Surveilance (Night) - If a player is a member of the Blue Dragon or Hand of Byzantum, learn their exact class (Affects scum faction only, not any neutrals). This ability can never detect the Visionary or the Arbiter. - Infinite Uses
Case Closed (Night) - Very carefully examine two players at once tonight. If either or both of them is/are a member of the Blue Dragon or Hand of Byzantum, learn their exact class(es). This ability can never detect the Visionary or the Arbiter. - One Use
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

got it, they’ll stay invincible

With Case Closed, should the second infinite night ability be Cynical Surveilance (tells class save for visionary or arbiter) or just expert investigation (only tells faction)?
@Vulgard

The Marshal :shield:

Unseen Investigative
Scout (Day) - Your scout will inform you whether a particular player has been visited by a a member of the Blue Dragon or the Hand of Byzantum tonight and the faction of the player that visited your target if so. This ability can never detect the Visionary or the Arbiter. - Infinite Uses
Peerless Confidant (Day) - Employ your most trusted confidant to keep watch on two players at once tonight. This confidant will tell you if either or both player is visited by a member of the Blue Dragon or the Hand of Byzantum tonight and the faction of the player(s) that visited your target(s) if so. This ability can never detect the Visionary or the Arbiter. - Infinite Uses
Cynical Surveilance (Night) - If a player is a member of the Blue Dragon or Hand of Byzantum, learn their exact class. This ability can never detect the Visionary or the Arbiter. - Infinite Uses
Case Closed (Night) - Very carefully examine two players at once tonight. If either or both of them is/are a member of the Blue Dragon or Hand of Byzantum, learn their exact class(es). This ability can never detect the Visionary or the Arbiter. - One Use
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

or

The Marshal :shield:

Unseen Investigative
Scout (Day) - Your scout will inform you whether a particular player has been visited by a a member of the Blue Dragon or the Hand of Byzantum tonight and the faction of the player that visited your target if so. This ability can never detect the Visionary or the Arbiter. - Infinite Uses
Peerless Confidant (Day) - Employ your most trusted confidant to keep watch on two players at once tonight. This confidant will tell you if either or both player is visited by a member of the Blue Dragon or the Hand of Byzantum tonight and the faction of the player(s) that visited your target(s) if so. This ability can never detect the Visionary or the Arbiter. - Infinite Uses
Expert Investigation (Night) - If a player is a member of the Blue Dragon or Hand of Byzantum, learn their faction. This ability can never detect the Visionary or the Arbiter. - Infinite Uses
Case Closed (Night) - Very carefully examine two players at once tonight. If either or both of them is/are a member of the Blue Dragon or Hand of Byzantum, learn their exact class(es). This ability can never detect the Visionary or the Arbiter. - One Use
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

??

There will only be one true cop in this setup, the marshal, and he’ll be convertible just like everyone else.

1 Like

Why do both exist? I would just remove Scout.

I think this is good.