Should I remove the doublecop?
also arbiter and visionary are immune to invest the entire game
RotBD was in a space of being both unbalanced and swingy while not being ridiculous
This is all three im guessing
Do you think you need it
No fucking clue
I have no idea what a balanced setup looks like
My problem is 3 + 1 + 1 unlynchables d1 that just gets worse fast
I could change the doublecop from role reveal to just faction, idk
FoL is inherently unbalanced because rolemadness
With no n1 conversion, don’t think i’m going to have a D1 lynch
Reduce amount of Prestige to 2 would be a start
Done. Reduced Prestige to 2 (if starting convert is prestige, that contributes, but 2 exiled would also occupy all of it) and removed doublecop
New marshal:
The Marshal
Unseen Investigative
Tireless (Passive) - If you do not perform an action at night, you will learn if any of your previous uses of Expert Investigation and Case Closed showed incorrect results and which ones were incorrect. Does not trigger if you investigated the Visionary or Arbiter.
Scout (Day) - Your scout will inform you whether a particular player has been visited by a a member of the Blue Dragon or the Hand of Byzantium tonight and the faction of the player that visited your target if so. This ability can never detect the Visionary or the Arbiter.
Peerless Confidant (Day) - Employ your most trusted confidant to keep watch on two players at once tonight. This confidant will tell you if either or both player is visited by a member of the Blue Dragon or the Hand of Byzantium tonight and the faction of the player(s) that visited your target(s) if so. This ability can never detect the Visionary or the Arbiter. (1 use)
Expert Investigation (Night) - If a player is a member of the Blue Dragon or the Hand of Byzantium, learn their faction. This ability can never detect the Visionary or the Arbiter.
Case Closed (Night) - Very carefully examine a player tonight. If they a member of the Blue Dragon or the Hand of Byzantium, learn their exact class. This ability can never detect the Visionary or the Arbiter. (2 uses)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.
Replaced doublecop with this
Case Closed (Night) - Very carefully examine a player tonight. If they a member of the Blue Dragon or the Hand of Byzantium, learn their exact class. This ability can never detect the Visionary or the Arbiter. (2 uses)
How’s that? @Geyde
That should work
Is it balanced now with 2 prestige?
I think it is
Unseen still gets 4 autoclears on claim
That’s 20% of players at the start of the game
That means kp must go in those at some point in order for scum to actually win
Due to their conversion being scrolled back in terms of when it happens, it averages out reasonably
also no TP’s are guaranteed
I know
but there are 7 of them, so in all likelihood 2 will roll in the 12 slots available
Fair haha