SFoL 58 Balance Talk V3

The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become King count as two for you.
Court Spies (Day) - Choose two players. If either of them is a member of the evil faction or both are, they will be removed from their faction chat until the next night. However, they will be immediately informed that Court Spies was used on them. (2 uses)
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight.
They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.
Bounty (Night) - If target player is lynched tomorrow and is a member of the Unseen, the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. (2 uses)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become King count as two for you.
Incriminate (Day) - Slip a player forged documents, making them appear to investigators as a member of the Blue Dragon tonight.
Bounty (Day) - If target player is lynched today and is a member of the Unseen, the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. (2 uses)
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses
They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.
Pull Rank (Night) - Tomorrow, the player you vote will secretly require one fewer vote to be lynched. (2 uses)
Defeat the Unseen and any neutrals that seek to do you harm.

The Magistrate :shield:

Hand of Byzantium Social
Royal Blood (Passive) - Votes to become King count as two for you.
Prestige (Passive) - Only up to three classes with Prestige can spawn the entire game. If the Magistrate is converted from an Aristocrat, however, then they do not contribute to this limit; only starting classes do.
Judicial Decree (Day) - Reset all votes and choose a player. Only you or that player may be lynched today. (2 uses)
Bounty (Day) - If target player is lynched today and is a member of the Unseen, the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. (2 uses)
Disenfranchise (Night) - Choose a player. You will learn if they were investigated, occupied, and/or if their target was swapped. They will also secretly require one fewer vote to be lynched tomorrow.
Impeach (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become The Purified King. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.

The Judge :shield:

Unseen Social
Royal Blood (Passive) - Your votes for King will count twice.
Prestige (Passive) - Only up to three classes with Prestige can spawn the entire game.
Judicial Decree (Day) - Reset all votes and choose a player. Only you or that player may be lynched today. (2 uses)
Disenfranchise (Night) - Target player will secretly require one fewer vote to be lynched tomorrow.
Usurp (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become The Corrupted King. (1 use)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

:thinking:

tysm :heart:

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I think I solved the ‘ooo converted versions are instantly outed’ problem with these.

/pre-in

Imagine if the entire game fills before sign-ups.

I’ll be honest Archer should be reworked I like it’s Bullse-eye and day it’s ability but Eagle shot is just guiltless cs (how knight should be but his abilites disable).

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Maybe it is a bit overpowered haha
@Vulgard help pls

The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become King count as two for you.
I Am The Liquor (Passive) - You are occupation and redirection immune.
Debauchery (Night) - Redirect a player to another. You can make a player visit yourself. You are only seen visiting the first player.
Happy Hour (Night) - Remove a player’s occupation and night immunity, then occupy them. (2 uses)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become King count as two for you.
I Am The Liquor (Passive) - You are occupation and redirection immune.
Debauchery (Night) - Redirect a player to another. You can make a player visit yourself. You are only seen visiting the first player.
Happy Hour (Night) - Remove a player’s occupation and night immunity, then occupy them. (2 uses)
Defeat the Unseen and any neutrals that seek to do you harm.

The Overseer

Hand of Byzantium Offensive
Undeterred (Passive) - You are occupation and redirection immune.
Overrule (Day) - Choose two players. If the first player uses a day ability today, they will be redirected to the second. (2 uses)
Red Tape (Day) - The King’s night action will fail tonight. (2 uses)
Order of Relocation (Night) - Redirect a player to another. You may redirect a player to yourself.
Order of Exchange (Night) - Redirect two players to each other. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.

:thinking:

Royal Blood is always kept upon conversion, yeah?

So what would u change?

It’s first ability into something unique.

you know it won’t add double kill
only archer or heroine can kill, not both at the same time

here

Gave Overseer occ/red immunity for the sole reason that redirecting an occupier whose red immunity has been removed to yourself would create a paradox.

I meant general archer not your version sorry ;p

So my Arbalest?

The Arbalest

Unseen Killer
Volley (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Raven Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of the Unseen with it. - Infinite uses
Pin Down (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

There’s some guilt even if you don’t die. You lose all KP permanently if you misfire.

The Archer

Blue Dragon Killer
Multi-shot (Day) - If you shoot a marked player tonight, you will be redirection immune and additionally attack all other marked players. (uses shared with Vengeance)
Eagle Shot (Night) - Shoot a bolt to kill your target without visiting them. If the Heroine attempts to carry out a kill, you will shoot her target in place of her attack.
Bullseye (Night) - Mark a player. Marked players are unhealable, lose night immunity and cannot become night immune. Up to three players can be marked at any given time. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change.
Absolute Precision (Call to Arms | Night) - Kill all marked players. - (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.

Reworded a few things for clarity. I think the class is perfectly fine, both base and converted.

Going to change the call to arms thing to bypass all forms of protection and immunity
Since Archer can already attack multiple marked targets with Multi-shot

yep