The Warrior
Hand of Byzantium Offensive
Combat Ready (Passive) - You are immune to occupation, death at night, and will counterattack against attackers. This passive is lost once you are promoted to the Champion.
Mighty Vengeance (Passive) - If you become the Champion, you retain the passive ability to counterattack against attackers. You will not be night immune and occupation immune, however.
Bloodlust (Day) - All non-Killer classes will be prevented from visiting you tonight. (1 use)
Incite Fury (Day) - The Champion’s attack tonight will destroy the target’s logs if successful. (2 uses)
Taunt (Night) - Redirect a player to yourself.
Raging Axes (Night) - Occupy a player. If they are attacked tonight, the attack will be unhealable and bypass night immunity. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.
The Squire
Hand of Byzantium Support
Cowardice (Passive) - You appear to investigators as a member of the Unseen until your class changes.
Savant (Passive) - Remembering a class gives you one more use of all of its limited abilities than the base version has.
Pick up the Mantle (Night) - Select a non-unique, non-Prestige Unseen-aligned class from the Graveyard. You will become its Hand of Byzantium equivalent at the end of the night.
Defeat the Unseen and any neutrals that seek to do you harm.
The Surgeon
Hand of Byzantium Support
Self-Aid (Passive) - You are bleeding immune.
Anti-Coagulant (Day) - Make a player permanently unhealable. (1 use)
Feign Symptoms (Day) - Make a player believe they started bleeding and will die in two nights if not healed. (2 uses)
Surgery (Night) - Heals a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from.
Miracle Touch (Night) - Heal all members of the Hand of Byzantium, including yourself. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.
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The Watchman
Hand of Byzantium Investigative
Tracking (Day) - Tomorrow, you will learn if target player left their room last night. (3 uses)
Spotter (Day) - Assign an observer to a player. You will learn who visited them at the end of every night. Reusing the ability will swap the observer to a different player. You may target yourself.
Silent Stalking (Night) - Learn a player’s visitors and who they visited.
Midnight Vigil (Night) - Learn the visitors of two players and who they visited. You will only be seen visiting the first player. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.