SFoL 58: Last Stand of the Righteous -- Discussion and Balance Thread

You could maybe give the Kings Audience + SoD + one unique ability depending on the type of King. Maybe that would work?

That is a mistake, did not review the neutrals very well.
Imperial chat / audience abilities should not exist this game and they will all be removed.

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The Corrupted King :crossed_swords: :shield:

Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason, all players will lose their Royal Blood passive.
Head of State (Passive) - Your vote counts as two. You may use both of your day abilities at once.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Praetorian Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Imperial Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
Permanent Scheme (Night) - Target player will be immune to conversion for the rest of the game - 1 use (Starting King Only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

All Kings should have this ability, otherwise it’s AI. Purified King doesn’t have it in its current iteration.

The Righteous King :crossed_swords: :shield:

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two. You may use both day abilities at once.
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Swear Fealty (Night) - All Blue Dragon players will appear to be a member of the Unseen tonight. - 1 use

Do we need both?

Also, what is your stance on the Prestige passive? I think you should give it to all unique Unseen classes sans King.

The Purified King :crossed_swords: :shield:

Hand of Byzantium Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote for treason counts as two. You may use both day abilities at once.
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Champion’s Council (Night) - Sends a champion (An assistant champion, different than the real champion, does not affect the current champion’s actions) to attack a player. This attack does not count as a visit and cannot be stopped. Can only be used on the second night or after that you are crowned. - One use
Hero’s Immunity (Night) - Permanently makes a player be seen as a member of the Unseen to faction checks. - 2 uses
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.

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Should I remove prestige or give it to every unique class?

I think Prestige is a good thing because classes with Prestige are unique for a reason (they can confirm themselves as that class/its converted version).

Obviously Marshal and Duke would be excluded (I still think Marshal should be made unique, I don’t know if you responded to that).

Fair. All unique classes except marshal and duke which are guaranteed now have prestige.

I did haha
I made marshal unique

The Marshal :shield:

Unseen Investigative
Scout (Day) - Your scout will inform you whether a particular player has been visited by a traitor to the unseen at the end of the night (Detects scum faction visits only, not any neutrals), and the faction of the player that visited your target if so. This ability can never detect the Visionary or the Arbiter. - Infinite Uses
Expert Investigation (Night) - Learn whether or not a player is a traitor to the unseen and their faction if so (Affects scum faction only, not any neutrals). This ability can never detect the Visionary or the Arbiter. - Infinite Uses
Cynical Surveilance - If a player is a traitor to the unseen, learn their exact class (Affects scum faction only, not any neutrals). This ability can never detect the Visionary or the Arbiter. - 3 Uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Duke, Marshal, possibly 2 prestige - too many confirmables possible in the game.

Minor thing, but the description should be revised because as it stands right now, the Werewolf can be assigned a Hand of Byzantium class in a Blue Dragon game. :smiley:

I think the fact they can all be converted balances this.

should i remove guaranteed duke and marshal and have everything rand with all unique classes being prestige and only up to 2 prestige?

I can do that

Idk, I’d maybe have a larger game instead, like Infection games.

You think so?