The Astromancer
Neutral Killer
Untouchable (Passive) - You are immune to death, bleeding, occupation, and redirection, and will not be seen visiting your targets. You will be informed if any of these are attempted on you.
Omniscient (Passive) - You will learn the true classes of defiled and voided players.
Outer Void (Day) - Anyone killed by your hand tonight will be hurled into the void, hiding their flip and destroying their logs. 2 uses
Inner Cosmos (Day) - Cover yourself in a veil of stardust, allowing you to appear as a class of your choice tonight to investigations. Additionally, you may submit a player you will be appearing to visit tonight. 2 uses
Stargaze (Night) - Summon a meteor upon a player, killing them. Infinite uses
Doomsday (Night) - Condemn a player to death, they will be dead in 2 nights bypassing anything that would have saved them. Additionally, all visitors to that player upon that night are attacked as well. 2 uses
Survive to be in the final 4 players while the evil faction cannot sacrifice you on their own.
The Arbiter
Neutral Killer
Last of a Dynasty (Passive) - You are immune to occupation, redirection, bleeding and death, and will be informed if someone tries to bleed you. Additionally, votes for you to become the next archdeacon are doubled.
Imperial Providence (Day) - If there is an Archdeacon nomination tomorrow, only your vote will count for it. 1 use
Sword of Damocles (Day) - Silently make a player require 2 less votes to be sacrificed today. If 7 or less players are alive, make them require 1 less vote. 2 uses
Championās Slash (Night) - Attack a player with the Sword of Damocles. This will bypass any form of visit prevention. Infinite uses
Imperial Judgement (Night) - Attack two players tonight, bypassing visit prevention. Only usable if a member of the Cult was sacrificed yesterday. 2 uses
Survive to the final 4 players while the evil faction cannot sacrifice you on their own.
The Zealot
Neutral Killer
Zealous Pursuit (Passive) - At the start of the game 2 players are chosen as heathens. If one dies, a new player is chosen as a heathen. You will always know the heathenās classes.
Holy Blessing (Passive) - You cannot die at night, other than to the Vesselās execution.
Interrogate (Day) - Discover if a player is a heathen. Infinite uses
Sentence (Day) - Choose someone who has been found as a heathen. They will believe the Vessel has bound them down tonight and will be occupied bypassing occupation immunity. Additionally, they and you may send 2 10000 character messages to each other through the host. 3 uses
Dispose of Filth (Night) - Attack a player, this attack is unhealable. Unusable if you used Sentence today. Infinite uses
Pyreās Flames (Night) - Ignite the player you have sentenced, killing them and any visitors they may have. This will bypass death immunity. 2 uses
Survive to the final 4 players while the evil faction cannot sacrifice you on their own.
The Frostweaver
Neutral Killer
Frozen Guard (Passive) - You are immune to bleeding and death, and you will be notified if someone tries to bleed you.
Gangrenous Wounds (Passive) - Anyone bled during the day will die 1 day earlier while you live.
Snap Freeze (Day) - Cause a player to begin bleeding. They will die in 2 nights unless healed. 2 uses
Impassable Blizzard (Day) - Prevent all visitors to yourself tonight. 2 uses
Ice Spike (Night) - Impale a player with spikes made of ice, killing them. You will also learn who visited your target that night, and may bleed one of these players the next day whenever you wish. Infinite uses
Absolute Zero (Night) - Put a playerās room into cryo-stasis, killing them and any visitors they had, as well as occupying the target bypassing immunity to occupation, and preventing all visitors. 2 uses
Survive to the final 4 players while the evil faction cannot sacrifice you on their own.
The Mind Flayer
Neutral Killer
Insane (Passive) - You are immune to occupation, redirection, bleeding, and death. You will be notified if someone attempts to bleed you.
Mindstorm (Passive) - Once per night you may attempt to guess a playerās starting class. If correct, Brain Destruction and Whispers of Insanity will always kill its target tonight and you get empowered based on the targetās starting class type. All players you guess correctly on will have their votes negated on you silently. This passive is disabled if you make 2 incorrect guesses. Cannot target the Archdeacon nor players whom youāve already correctly guessed.
Insight (Day) - Get a playerās class type grouping. 4 uses
Mind Read (Day) - Learn who a player visits tonight. 4 uses
Brain Destruction (Night) - Destroy a playerās brain, killing them. You may redirect them to a target of your choice, bypassing redirection immunity, unless they are the Archdeacon. Infinite uses
Whispers of Insanity (Night) - Cause a player to go insane and commit suicide. This will destroy their logs and allow you to either void them or flip them as a class of your choice. You will know their real class and logs. 1 use
Possible Buffs from Mindstorm:
- Killer-Gain a use of Whispers of Insanity.
- Offensive-Occupy anyone visiting you tonight, bypassing occupation immunity.
- Support-You will heal yourself and bypass visit prevention tonight.
- Social-You will bypass visit prevention tonight.
- Investigative-Your day abilities will be empowered tomorrow, with Insight granting an exact class type and Mind Read granting visitors to your target as well, and your visits will be hidden tonight.
- Special-You may appear as a class of your choice to investigations tonight.
Either survive to the final 4 players while the evil faction cannot sacrifice you on their own OR survive until it is impossible to kill you by any means.