classes
Amelia:
The Minstrel
Unseen Support
Pure Wits (Day) - In the coming night you will be immune to being occupied at night and immune to target changing. - 3 uses
Ballad (Night) - Cure a player’s bleeding. They will also be occupation, redirection, conversion, and night immune tonight. - 2 uses
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then they will bypass immunities during this night. - Infinite uses
Defeat the Blue Dragon and the Hand of Byzantium.
perfectly strong but not bullshit strong class
gold standard
Amelia:
The Marchioness
Unseen Investigative
Royal Blood (Passive) - Your votes for King will count twice.
VIP List (Day) - By the end of the coming night, you will know how many players of different factions visited you but will not be told which factions. - 2 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. For this ability, any Arbiter and the first Visionary will appear to be the class they have asked to appear as to the host at the start of the game. - Infinite uses
Night Waltz (Night) - Select two players and you will receive a positive result providing both targets’ alignments match; otherwise a negative result. - One use
Defeat the Blue Dragon and the Hand of Byzantium.
I think something like a 1 or 2 shot ability that makes it so that social links won’t get affected by invest altering ability would be cool (probably just 1-shot)
That’s because of the pseudoclass thing making social links basically useless in most instances
it’s a maybe class that’s kind of just meh most of the time
uniques are fine as is
Amelia:
The Baronet
Unseen Killer
Royal Blood (Passive) - Your votes for King will count twice.
Gerissen (Passive) - If you have killed any Unseen -aligned players in the match, then you will not be allowed to receive votes to become the King.
Missgunst (Day) - Grants night immunity for the coming night. If any attack is blocked then you will gain a use of Vom Tach. - 2 uses
Mittelhau (Night) - Redirects the selected player’s action to you while also granting yourself immunity to all redirected attacks and conversions, then attack the player. If you successfully kill a player then you will gain a use of Vom Tach. Disables your night abilities if the target is aligned with the Unseen . - Infinite uses
Vom Tach (Night) - Prevents you from being occupied or redirected, then attacks your target and kills them, bypassing healing and night immunity. Disables your night abilities if the target is aligned with the Unseen . - 0 uses
Defeat the Blue Dragon and the Hand of Byzantium.
very strong in this mode
no changes necessary
Amelia:
The Bureaucrat
Unseen Offensive
Overrule (Day) - Causes your first target to select your second target if they use any day abilities later today. If you choose the same target on a second day, any day abilities they use later today will instead redirected to themselves. - 2 uses
Red Tape (Day) - The King’s night actions will fail tonight. - 2 uses
Order of Relocation (Night) - Forces your first target’s night action to be redirected to your second target. - Infinite uses
Order of Exchange (Night) - Select two players and force them to target each other. - One use
Defeat the Blue Dragon and the Hand of Byzantium.
very weak in regards to stopping scum here since one of the main killers is immune to it
possible that order of exchange can bypass immunities to make it somewhat ok
Amelia:
The Fanatic
Unseen Killer
Piety (Day) - If any player not aligned with the Unseen faction visits you this coming night, they will be prevented and bled. You cannot use Malleus Maleficarum after using Piety.- One use
Martyrdom (Day) - If a player is executed this day, the Fanatic can choose to sacrifice themselves in order to stop the execution and save the accused player while also bleeding their first accuser. - One use
Malleus Maleficarum (Night) - Guards a target. If any player not aligned with the Unseen visits them they will be bled by you. This does not stop their actions. - Infinite uses
Regicide (Night) - Attacks and kills two targets. You will also die of exhaustion the night you use this ability regardless of the ability’s outcome. - One use
Defeat the Blue Dragon and the Hand of Byzantium.
pretty okay
no changes necessary prob
pretty fair
Amelia:
The Infiltrator
Unseen Offensive
Alert (Day) - Grants immunity to occupation and to target changing the coming night. - 3 uses
Detainment (Night) - Silently removes all of the passives and night immunity from your target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Off-Limits (Night) - Occupies your target if they attempts to attack or convert a player. - 2 uses
Defeat the Blue Dragon and the Hand of Byzantium.
Detainment is very swingy
It probably just works since sentinel worked in the other thing
Amelia:
The Marauder
Unseen Killer
Carnage (Passive) - If you are attacked during the first two nights, you will be immune and will counterattack instead of dying.
Aura of Dread (Passive) - For every successful kill, you will gain an additional night of Carnage.
Boastful Rampage (Night) - Attacks and kills a player. If the target was Unseen -aligned, then you will lose your night abilities and they will be shown as Blue Dragon or Hand of Byzantium to faction checks. - Infinite uses
Glare (Night) - Redirects the target’s night action to yourself. Redirects past the second night will trigger Carnage. - One use
Defeat the Blue Dragon and the Hand of Byzantium.
fair
Amelia:
The Plague Doctor
Unseen Support
Self-Aid (Passive) - You are immune to bleeding.
Reverse-Hemophilia (Day) - You will grant a player immunity to bleeding. - One use
Herbal Medicine (Night) - Heals a player, preventing them from dying tonight, and curing any bleeding and poisons they were suffering from. - Infinite uses
Remarkable Quarantine (Night) - You will heal a player, giving them the effect of Herbal Medicine for this and the coming night. - One use
Defeat the Blue Dragon and the Hand of Byzantium.
fair
fair
bit weak since they are easily countered
Amelia:
The Arbalest
Unseen Killer
Volley (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Raven Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of the Unseen with it. - Infinite uses
Pin Down (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Defeat the Blue Dragon and the Hand of Byzantium.
fair
Amelia:
The Alcoholic
Unseen Offensive
Royal Blood (Passive) - Votes to become King count as two for you.
I Am The Liquor (Passive) - You are occupation and redirection immune and keep this passive if your class changes…
Debauchery (Night) - Redirect a player to another. You can make a player visit yourself. You are only seen visiting the first player. - Infinite uses
Happy Hour (Night) - Remove a player’s occupation and night immunity, then occupy them. - 2 uses
Defeat the Blue Dragon and the Hand of Byzantium.
fair
Amelia:
The Aristocrat
Unseen Social
Royal Blood (Passive) - Votes to become King count as two for you.
Court Spies (Day) - Choose two players. If either of them is a member of the evil faction or both are, they will be removed from their faction chat until the next night. However, they will be immediately informed that Court Spies was used on them. - 2 uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite uses
They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.
Bounty (Night) - If target player is lynched tomorrow and is a member of the Unseen , the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. - 2 uses
Defeat the Blue Dragon and the Hand of Byzantium.
fair
Amelia:
The Duchess
Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Check to see what class type the selected player is. You will receive two results, one of which will be their real type, and one won’t be. - Infinite uses
Dark Wisp (Night) - Uncage a Dark Wisp, making any attack attempts your target makes fail. If they try to kill somebody, you will know. - 2 uses
Defeat the Blue Dragon and the Hand of Byzantium.
fair
Amelia:
The Enforcer
Unseen Killer
Armored (Passive) - Your first successful use of Protect will not kill you.
Protect (Night) - Protect a player, giving your life to kill their attackers. - Infinite Uses
Cold Steel (Night) - Kill a target player. If they are a member of the Unseen , you will die. - Unlimited uses
Defeat the Blue Dragon and the Hand of Byzantium.
…
fair-ish
Amelia:
The Handmaiden
Unseen Investigative
Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player. - 2 uses
Rumor (Day) - You cannot use this ability on day 1. Make a player “last checked” in regards to Matchmake. - 2 uses
Matchmake (Night) - Test if a player is compatible with the player you last checked. - Infinite uses
Prying Servants (Night) - Choose a living player and a dead player. At the end of the night, you will learn if the living player visited the dead player on the night they died. - 3 uses
Defeat the Blue Dragon and the Hand of Byzantium.
change sheets should see which factions visited that target the night they died