SFoL 64: Duel of the Juggernauts discussion and balance thread

watch town fuck this up and out them by accident

i think everything iā€™ve suggested so far is pretty good ngl

let me think about something here

17/6
wolves can be assumed to have 2.5 kp
no day 1 lynch? or day 1 lynch

no day 1 lynch:

14/6
14/5
12/5
12/4
9/4
8/3
6/3
6/2
3/2
3/1
1/1 or 2/1

With day 1 lynch:

17/5
14/5
14/4
12/4
12/3
9/3
9/2
7/2
7/1
4/1
4/0

i feel like we kinda need day 1 lynch? the above assumes no action interference / village vigs on wolves / etc.
this feels wolfsided. assuming all wolf kp goes through and no wolves OR villagers get vigged, town can lynch a wolf every day and still lose
thereā€™s variables like the possibility of wolf kp dying early or the lw killing a wolf but

on a super basic level the setup is somewhat wolfsided but thereā€™s enough variables to generate swing i think
i think thereā€™s no snowball effect? but the wolves may just be too strong
might want to increase this to a 24er or a 25er

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iā€™m not sure
on a super basic level assuming perfect wolf kp village doesnā€™t win despite 0 mislynches
and we all know villagers fuck up all the time
not sure if the swing is enough. i think we have to up this to a 25er

25er makes things better for the village and i think is more fair

no day 1 lynch:

19/6
16/6
16/5
14/5
14/4
11/4
11/3
9/3
9/2
6/2
6/1
4/1
4/0

day 1 lynch:

19/5
16/5
16/4
14/4
14/3
11/3
11/2
9/2
9/1
6/1
6/0

yeah this looks better
this assumes perfect lynches but considering the actions, possibilities of kp failing, etc., it looks like thereā€™s actual room for mislynches and that needs to be there

would a 27er be too much
iā€™m really thinking this may still be wolfsided but maybe iā€™m overthinking this
thereā€™s no way we can run this as a 23er

a 23er would be an absolute wolf stomp
25er may be more balanced
maybe 27er actually. i feel like thereā€™s enough potential swing in both directions to make a 27er fun
and the fact the wolf count is rounded down below 25% is mitigated by the fact each wolf class is stronger than village classes sans the two prs

also since all mechanics are gonna be public i expect 90% of day discussion to be about mechanics

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lotr was an 28er with 6 wolves iirc and we won
arguably we were as strong as syndicate would be, soā€¦

or maybe iā€™m misremembering idk but point is we can never run this as a 23er and i have doubts about 25. 27 seems okay

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that + my syndicate changes + my pr idea should create a nice game all in all
i like my 2nd pr idea because allowing 1 person to claim per day should be okay especially since there are only two town prs so thereā€™s no huge benefit if you like, ask every villager to claim important if they are important and then immunize them from anticlaim

some of the tarot cards would have to be redesigned if we choose to make them public
ALTERNATIVELY nobody but the lost wolf is informed which card is in play
actually i like this a lot

this but the 2nd town pr or the arbiter has the ability to figure that out as a day action. 1-shot or 2-shot
giving them the ability to dodge the negatives if possible

or arbiter is passively informed just like the lost wolf
so arbiter will be the investigative, highly informed pr with the ability to vig people and the other pr will be protective/social oriented (claim protection, neighbor chat)

and outing which card is in play flat out reveals you as the arbiter so itā€™s -ev most of the time unless youā€™ve been immunized to anticlaim and even then there are ways to counter that

like the fact this exists

or this

if anyone has objections / interjections then pls go for it iā€™m just brainstorming this

i do like what iā€™ve come up with so far tho

woop woop woop a non-vulgard post appears

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