watch town fuck this up and out them by accident
i think everything iāve suggested so far is pretty good ngl
let me think about something here
17/6
wolves can be assumed to have 2.5 kp
no day 1 lynch? or day 1 lynch
no day 1 lynch:
14/6
14/5
12/5
12/4
9/4
8/3
6/3
6/2
3/2
3/1
1/1 or 2/1
With day 1 lynch:
17/5
14/5
14/4
12/4
12/3
9/3
9/2
7/2
7/1
4/1
4/0
i feel like we kinda need day 1 lynch? the above assumes no action interference / village vigs on wolves / etc.
this feels wolfsided. assuming all wolf kp goes through and no wolves OR villagers get vigged, town can lynch a wolf every day and still lose
thereās variables like the possibility of wolf kp dying early or the lw killing a wolf but
on a super basic level the setup is somewhat wolfsided but thereās enough variables to generate swing i think
i think thereās no snowball effect? but the wolves may just be too strong
might want to increase this to a 24er or a 25er
iām not sure
on a super basic level assuming perfect wolf kp village doesnāt win despite 0 mislynches
and we all know villagers fuck up all the time
not sure if the swing is enough. i think we have to up this to a 25er
25er makes things better for the village and i think is more fair
no day 1 lynch:
19/6
16/6
16/5
14/5
14/4
11/4
11/3
9/3
9/2
6/2
6/1
4/1
4/0
day 1 lynch:
19/5
16/5
16/4
14/4
14/3
11/3
11/2
9/2
9/1
6/1
6/0
yeah this looks better
this assumes perfect lynches but considering the actions, possibilities of kp failing, etc., it looks like thereās actual room for mislynches and that needs to be there
would a 27er be too much
iām really thinking this may still be wolfsided but maybe iām overthinking this
thereās no way we can run this as a 23er
a 23er would be an absolute wolf stomp
25er may be more balanced
maybe 27er actually. i feel like thereās enough potential swing in both directions to make a 27er fun
and the fact the wolf count is rounded down below 25% is mitigated by the fact each wolf class is stronger than village classes sans the two prs
also since all mechanics are gonna be public i expect 90% of day discussion to be about mechanics
lotr was an 28er with 6 wolves iirc and we won
arguably we were as strong as syndicate would be, soā¦
or maybe iām misremembering idk but point is we can never run this as a 23er and i have doubts about 25. 27 seems okay
that + my syndicate changes + my pr idea should create a nice game all in all
i like my 2nd pr idea because allowing 1 person to claim per day should be okay especially since there are only two town prs so thereās no huge benefit if you like, ask every villager to claim important if they are important and then immunize them from anticlaim
some of the tarot cards would have to be redesigned if we choose to make them public
ALTERNATIVELY nobody but the lost wolf is informed which card is in play
actually i like this a lot
this but the 2nd town pr or the arbiter has the ability to figure that out as a day action. 1-shot or 2-shot
giving them the ability to dodge the negatives if possible
or arbiter is passively informed just like the lost wolf
so arbiter will be the investigative, highly informed pr with the ability to vig people and the other pr will be protective/social oriented (claim protection, neighbor chat)
and outing which card is in play flat out reveals you as the arbiter so itās -ev most of the time unless youāve been immunized to anticlaim and even then there are ways to counter that
like the fact this exists
or this
if anyone has objections / interjections then pls go for it iām just brainstorming this
i do like what iāve come up with so far tho
woop woop woop a non-vulgard post appears