Class Cards for SFOL Echoes
All classes are in sections below.
It has come to my attention after Echoes 1, Battles need to be less swingy, Ties should be discouraged, and Deliverance must be nerfed into the ground.
Please leave feedback thank you
Change to Battles:
If Rigelians Win: All Rigelians who voted for the winning weapon gain 1 use of any ability.
If Deliverance/Zofians Wins: All Deliverance members or Zofians will gain 1 use of any ability.
If Rigelians and Deliverance/Zofians Draw or Battle Majority is not reached: All Neutrals will gain 1 use of any ability.
Also just a big NOTE: Berkut’s Phantasm can be bypassed unlike Prince’s Unstoppable.
Other Changes:
Royal Pardon has been replaced with Royal Attack
Arcanist and Sky Knight swapped roles
Fernand, Berkut, Paladin did a swingy swing ability trade-off
Classes have been balanced
Alm swapped out True Sacrifice with Falchion
Ram’s Banner has been changed
Empathetic Noble has been changed
Arcanist, Mage, Luthier, Soldier, Forsyth has received Day Attacks in one form or another
(16 player games): Deliverance Class Cap is 4, starts with Clive and Alm
And MORE