SFoL Echoes Changes and Current Class Cards

Class Cards for SFOL Echoes

All classes are in sections below.

It has come to my attention after Echoes 1, Battles need to be less swingy, Ties should be discouraged, and Deliverance must be nerfed into the ground.

Please leave feedback thank you

Change to Battles:

If Rigelians Win: All Rigelians who voted for the winning weapon gain 1 use of any ability.

If Deliverance/Zofians Wins: All Deliverance members or Zofians will gain 1 use of any ability.

If Rigelians and Deliverance/Zofians Draw or Battle Majority is not reached: All Neutrals will gain 1 use of any ability.

Also just a big NOTE: Berkut’s Phantasm can be bypassed unlike Prince’s Unstoppable.

Other Changes:
Royal Pardon has been replaced with Royal Attack
Arcanist and Sky Knight swapped roles
Fernand, Berkut, Paladin did a swingy swing ability trade-off
Classes have been balanced
Alm swapped out True Sacrifice with Falchion
Ram’s Banner has been changed
Empathetic Noble has been changed
Arcanist, Mage, Luthier, Soldier, Forsyth has received Day Attacks in one form or another
(16 player games): Deliverance Class Cap is 4, starts with Clive and Alm
And MORE

Links to Class Cards

Kings

Rigelians

Deliverance

Neutrals

Kings

Rigelians

Unique Classes

Common Classes

Killer

Offensive

Investigative

Support

Deliverance

Starter

Convert

Neutrals

The mass editing is inbound

I’m using the four replies above for card spaces without hiding to make it neater

1 for the Kings
1 for Rigelians
1 for Deliverance
1 for Neutrals

Sees Duma’s king form buff

you cannot nerf a god.

Bump?

No, just a response. If I were to want to bump it, I’d wait a day/2

no I waa aaking you for what other thoughts you had

This basically gives Alm nobility right?

Should be announced to the court if successful, for both Kings.

Buff this to 3 uses maybe…? Seems weak considering by this point of the game, Duma may be very powerful.

What’s the point in using this over just killing people…?

Buff to three uses, lots of possible deliverance members

Again, 3 uses.

For Rinea, maybe add another ability to make the class more interesting. Something like single use night immunity, or giving someone night immunity.

Make infinite uses.

A lookout is stronger than a tracker, so maybe make the lookout 2/3 uses and make the tracker infinite.

This is kinda useless, make it so they gain death immunity at night too, or even prevent visits.

Was this changed to one use for any particular reason? If not, I thought it was fine at 2 (though I may be a bit biased)

2 Uses IMO

Tatiana should still have access to dead chat.

Luxy powerful abilities deliberately have less uses because

read Battles

this thingy

Oh well, that’s all the feedback I have. Everything else is good.

1 Like

oh okay

yeah garrison is a bit weak

Oh yeah also they avoided axes like the plague

I just woke up and cant think of anything rn so I’ll check back again to think of something

that’s why Brigands don’t get their kill ability from axes anymore

they can get any ability in addition to draws except their kills

:pushpin: