1311
Emperor Palpatine
Sith (Scum) Master Duel Wielding Flipless-Soul-Transfering Leading Modified Empowered Infinite Death Immune Attack Empowering Defence Empowering Healing Tracking Day Immune Day-Mimic Target-Commuting Redirecting Day-Occupying Bleeding Night-Occupying Heal-Preventing Mass-Converting Triple Voter (Special)
Rule of Two (Special - Passive) - You may only have one Apprentice at a time; if you convert with a living Apprentice you will additionally strongman kill them.
Essence Transfer (Special - Passive) - If you die before Day 3 your current Apprentice will gain your Apprentice conversion ability and revert back to Darth Sidious. Only a GIF obviously hinting you to be Darth Sidious will be posted. You will lose this ability and permenant empowerments on abilities.
Master Infiltrator (Special - Passive) - You gain two extra votes.
Master of the Force (Special - Passive) - You gain all regular force abilities. Additionally, they are permenantly empowered. Empowerments are optional.
Sith Master Duel Wielding Lightsaber Duelist (Special - Passive) - You are a Sith Master Duel Wielding Lightsaber Duelist. You negate the first extra player attacking you in lightsaber duels.
Unlimited Power (Special - Passive) - All of your abilities are set to infinite usage. You are permenently immune to death at night.
Force Valor (Light Side of the Force - Day) - Gain 5% better attack in duels. - Infinite uses
Force Sense (Light Side of the Force - Day) - Gain 10% better defence in duels. - Infinite uses
Force Heal (Light Side of the Force - Night) - Heal a player. - Infinite uses
- You are guaranteed to visit your target.
Force Light (Light Side of the Force - Night) - Learn who visits your target. - Infinite uses
Force Barrier (Both Sides of the Force - Day) - Gain immunity to abilities today. - Infinite uses
- You are also death immune tonight.
Force Jump (Both Sides of the Force - Day) - Mimic day abilities used on your target. - Infinite uses
- Become immune to day occupies for today. They will also receive effects used on you.
Force Wave (Both Sides of the Force - Night) - Prevent abilities on your target. - Infinite uses
- You also drain anyone who visits your targetās limited abilities by one.
Force Persuasion (Both Sides of the Force - Night) - Redirect a player to another. - Infinite uses
- You will learn who they intended to target.
Force Lighting (Dark Side of the Force - Day) - Occupy a player. - Infinite uses
- The targetās attack odds drop by 5% today.
Force Crush (Dark Side of the Force - Day) - Bleed a player. - Infinite uses
- The targetās defence odds drop by 5% today.
Force Choke (Dark Side of the Force - Night) - Occupy a player. - Infinite uses
- You may select an additional target.
Force Drain (Dark Side of the Force - Night) - Prevent a player being healed tonight. - Infinite uses
Recruit Apprentice (Special - Night) - Recruit a player as your new Apprentice. This ability only works on Jedi. This ability never has a cooldown. - Infinite uses
Execute Order 66 (Special - Night) - Convert all clonetroopers to members of the Empire. They will die at the end of the day and do not count towards gaining parity. Theyāll also be aware of you and your Apprenticeās identity. A .gif of Order 66 will be posted in main thread at the start of the day. This ability is guaranteed to succeed. This ability only becomes active if you manage to survive to Day 4. - Infinite uses
Gain parity or defeat the Jedi, Clonetroopers, Rebels and anyone else who opposes you.
Defence |
Attack |
+ 50% |
- 25% |