SFoL Grand Idea Class Thread V2

(1288)

The Heroine

Blue Dragon Killer
Vengeance (Passive) - If you are attacked during the first two nights, you will be immune and will counterattack instead of dying. You are also Occupy and Redirection immune. Keep this passive on class change.
Aura of Dread (Passive) - For every successful kill, you will gain an additional night of Vengeance.
Eliminate (Night) - Attacks and kills a player. If the target was Blue Dragon-aligned, then you will lose your night abilities and your target will be shown as Cult or Unseen to faction checks. - Infinite charges
Glare (Night) - Redirects the targetā€™s night action to yourself. Redirects past the second night will trigger Vengeance. - 1 charge
Eliminate all threats to the Blue Dragon.

Converts into The Heroine (1289) or The Acolyte

(1289)

The Heroine

Unseen Killer
Vengeance (Passive) - If you attack during the first two nights, you will be immune and will counterattack your attackers instead of dying. You are also Occupy and Redirection immune. Keep this passive on class change.
Aura of Bread (Passive) - For every successful kill, you will gain an additional night of Vengeance.
Eliminate (Night) - Attacks and kills a player. If the target was Unseen-aligned, then you will lose your night abilities and your target will be shown as Blue Dragon to faction checks. - Infinite charges
Glare (Night) - Redirects the targetā€™s night action to yourself. Redirects past the second night will trigger Vengeance. - 2 charges
Eliminate all threats to the Unseen.

4 Likes

1290

Trees

Mafia Offensive
Make Someone Forget (Night): Target a player. Their action will not be processed tonight (Infinite uses)
Mafia Wincon

7 Likes

1291

Alice

Unseen Special
Trees (Passive) - If you bus all your partners, including yourself, and are not executed after literally openwolfing, you will win the game instantly. Same as Mastermind otherwise.

Scum wincon.

10 Likes

1292

Alice empowered by Heroin

Mafia Killer
towncred noises (Passive) - If all of your partners are lynched before you, you will gain an infinite use strongman kill.
Slit Skin (Day) - Bleed a player. 3 uses
Call to Arms (Day) - Nothing your team can do tonight can be stopped. 1 use
Eliminate (Night) - Kill a player. Infinite uses
Secret Weapon (Night) - Strongman kill a player and delete their logs. 3 uses

mafia wincon

7 Likes

1293

2+ Night Compulsive Self Elite Bodyguard Vigilante that Millerizes their Misvigs

Blue Dragon Killer
Carnage (Passive) - If you are attacked during the first two nights, you will be immune and will counterattack instead of dying.
Aura of Dread (Passive) - For every successful kill, you will gain an additional night of Carnage.
Boastful Rampage (Night) - Attacks and kills a player. If the target was Town or Blue Dragon-aligned, then you will lose your night abilities and millerize them. Yes, the CORPSE. YOU ARE MAKING THE CORPSE APPEAR EVIL. FUCK - Infinite uses
Glare (Night) - Redirects the targetā€™s night action to yourself. Redirects past the second night will trigger Carnage. - One use

town wincon

3 Likes

1294

Laggy Doublevoter

Town 50000ms (Social)

Doublevoter (Passive) - Your vote secretly counts for two. Or at least it would. Unfortunately, your ping is absolutely absurd, and the game keeps failing to process your ability a second time, so the first person you vote will have an extra hidden vote on them for the entire game instead. This persists after death.

Generic Town Wincon

1 Like

1295

Treespeaker

Blue Dragon Offensive
I am the Lorax and I speak for the trees (Passive) - Immune to occupation and redirect.
Goddam bushes (Day) - During night 5, you will occupy yourself due to bushes, bypassing your own occupy immunity. You are also immune to conversion because bushes.
Plant Bush (Day) - You will plant a bush outside of someoneā€™s house tonight, occupying them if they attempt to leave. [Infinite Uses]
Plant Bush but it has Thorns (Day) - You will plant a spikey bush outside someoneā€™s house, killing and occupying them if they visit someone else. [1 Use]
T R E E (Night) - Turn your bush that you have planted into a tree, occupying your target for two nights if they attempt to leave. [Infinite Uses]

See the Blue Dragon win

sorry gorta

4 Likes

1296

The Saintā„¢

Town Social
Iā€™m the Saint, and the big issue is you lost a member itā€™d be bad for you if you lost any more people, and itā€™d be bad for us if we were left to fight a 20v3 so iā€™d just like to know a fwe things that you all know iā€™m not asking for your allies or anything, just things like who youā€™re attacking cooperation could be important (Passive) - You are allowed to interact with dead chat in night. During the first night, if you were to claim The Saintā„¢ and then asked a scum with a question, they are forced to reply the question with only truth.

4 Likes

1297

image

Rainbow Dash

My Little Pony: Friendship is Magic Supportive
Extreme Speed (Passive) - You are immune to the first attack on your life.
Rainbow Empowerment! (Day) - Ensure the targetā€™s ability succeeds tonight. This will consume two usages if used on the My Little Pony: Friendship is Magic Killer - 4 uses
Our Friendship is Forever! (Night) - Target a player. Anyone attempting to visit them will be prevented. - Infinite uses
Defeat all members of the Blue Dragon and any neutrals that seek to do you harm.

only true gamers remember this

2 Likes

1298

Whomping Willow

Tree (Town, BD, Etc.) Offensive
image
Willow go whomp whomp (Passive) - You are immune to all visit prevention, occupation, redirection, etc. except for Imprision or renames.
Wilt (Day) - Die in broad daylight, bypassing everything. This will automatically be activated on Day 4.- Infinite uses
Make Them Forget (Night) - Occupy target player. - Infinite uses
Whomp (Night) Kill target player. - 1 use, only usable on N3 and later
Town wincon.

4 Likes

1299

The Joyquisitor

Town Investigative

Very Depressed (Passive) - You are very depressed, therefore you are immune to one attack from any Joy class. You retain this passive upon being converted, because you can not be converted.
Clear Joy (Day) - Become immune to occupy and redirect this coming night. [2 Uses]
Joycheck (Night) - Check a player to see whether they are a part of the Joy alignment or not. [Infinite Uses]
JOYLESS EFFICIENCY, OBLITERATE ALL TRACES OF JOY (Night) - Stab any person you have identified as filth Joy tonight. [Infinite Uses]

See the end of the Joy reign at any costs. Also classic town win condition.

Cannot be converted.

1300

Balanced Noble

Blue Dragon Social
Royal Blood (Passive) - Votes for you to become King are doubled.
Spaghetti (Passive) - Your Gossip cannot detect redirections.
Political Pressure (Day) - Choose two players. The first player will have their vote silently negated, while the second will have a silent vote added to them. 2 uses
Twin (Day) - Your vote today counts as two. Using this will announce that a a Noble has used it. 2 uses
Gossip (Night) - Learn every ability used on a player tonight. Infinite uses
Court Spy (Night) - This ability does nothing. Itā€™s not like anyone whispered in ToL anyway right? 2 uses

BD wincon

1301

Balanced Aristocrat I guess

Unseen Social
Royal Blood (Passive) - Votes for you to become King are doubled.
Political Pressure (Day) - Choose two players. The first player will have their vote silently negated, while the second player will have a silent vote added to them. 2 uses
Twin (Day) - Your vote today counts as two. When you use this it will be announced that a Noble has used it. 2 uses
Intrigue (Night) - Learn of every ability that targets a player tonight, and frame that player. Infinite uses
Court Spy (Night) - This ability does nothing. 2 uses

Unseen wincon

1 Like

1302

Purple Crewmate :shield:

Crewmate Social
image
Idiotic Activity (Passive) - You will appear as an Impostor to any investigations.
Report Body (Passive) - Everybody with this passive or the Self-Report passive will be randomly selected to have their vote count as two for this day. This will occur every day.
Task (Night) - Help prepare the ship to takeoff. Once every Crewmate has sucessfully performed this action 4 times, Crewmates win. May be used while dead, and may be used alongside any other actions.
Eject the Impostors.

1303

Red Impostor :crossed_swords: :shield:

Impostor Killer
image
Self-Report (Passive) - Everybody with this passive and the Report Body passive will be randomly selected to have their vote count as two today. This occurs every day.
Sabotage: Reactor (Day) - Overload the Reactor. In every playerā€™s Rolecard DM, they can decide to fix it or not. If they do, their night action will be disabled. If less than 3 players (or 2, if less than 5 players are alive) decide to fix the Reactor, then Impostors win. This will be publicly announced. - 1 use (shared with Sabotage: Oxygen)
Vent (Day) - Hide in the vents, making your kill tonight not appear as a visit. - 1 use
Kill (Night) - Kill a player. This will also occupy them. - Infinite uses.
Reach parity with the Crew.

1304

Green Crewmate :crossed_swords: :shield:

Crewmate Investigative
image
Report Body (Passive) - Everybody with this passive or the Self-Report passive will be randomly selected to have their vote count as two for this day. This will occur every day.
Investigations (Night) - Determine if a player is an Impostor. - Infinite uses.
Task (Night) - Help prepare the ship to takeoff. Once every Crewmate has sucessfully performed this action 4 times, Crewmates win. May be used while dead, and may be used alongside any other actions. - Infinite uses
Eject the Impostors.

1305

Lime Crewmate

Crewamate Support
image
Report Body (Passive) - Everybody with this passive or the Self-Report passive will be randomly selected to have their vote count as two for this day. This will occur every day.
Protect (Night) - Pick a player. They are protected tonight. If they are an Impostor, you die instead. If this happens, you cannot leave behind any form of last will. - Infinite uses.
Task (Night) - Help prepare the ship to takeoff. Once every Crewmate has sucessfully performed this action 4 times, Crewmates win. May be used while dead, and may be used alongside any other actions. - Infinite uses.
Eject the Impostors.

1306

Cyan Impostor

Impostor Killer
image
Self-Report (Passive) - Everybody with this passive and the Report Body passive will be randomly selected to have their vote count as two today. This occurs every day.
Lights (Day) - Turn off the lights, hiding all visits tonight. - 1 use
Sabotage: Oxygen (Day) - Sabotage the oxygen. All Crewmates cannot act tonight. This will be publicly announced. - 1 use (shared with Sabotage: Reactor)
Kill (Night) - Kill a player. This will also occupy them. Cannot be used alongside other Impostorā€™s kill. - Infinite uses
Kill the Crew.

1307

Orange Crewmate

Crew Investigative
image
Report Body (Passive) - Everybody with this passive or the Self-Report passive will be randomly selected to have their vote count as two for this day. This will occur every day.
Cameras (Night) - Determine who target player visits.
Task (Night) - Help prepare the ship to takeoff. Once every Crewmate has sucessfully performed this action 4 times, Crewmates win. May be used while dead, and may be used alongside any other actions. - Infinite uses.
Eject the Impostors.

1308

Black Crewmate

Crew Offensive
image
Report Body (Passive) - Everybody with this passive or the Self-Report passive will be randomly selected to have their vote count as two for this day. This will occur every day
Follow (Night) - Select a player. If they are Impostor, they will be unable to use Vent or Lights the following day. - Infinite uses
Task (Night) - Help prepare the ship to takeoff. Once every Crewmate has sucessfully performed this action 4 times, Crewmates win. May be used while dead, and may be used alongside any other actions. - Infinite uses.
Eject the Impostors.

2 Likes

1309

Grand Wizard

Blue Dragon Support

Dedication (Passive) - You have worked for years to get to your position, and you wonā€™t falter now. You are immune to Occupation and Redirection.

Focused Intellect (Day) - Assist another player tonight, making them immune to both Conversion and, if they are an Investigative Class, Framing Effects on their targets. (3 Uses)

Cryotherapy (Night) - Cool the air around a target, Occupying them for the night. If they are attacked by a Member of the Groupscum and would die, Delay their death for two nights. (2 Uses)

Enhanced Travel (Night) - Choose two players and Swap them, causing all players targeting either of them to switch their target to the other player. Additionally, make these players immune to Redirection.

Blue Dragon Wincon

1310

Interesting Maneuver

Town Killer

Heroshot (Day) - Shoot a player if they are considered towncore. Will only work if used on uninformed majority. - 1 Use

Defeat all scum and harmful neutrals.

4 Likes

1311

image

Emperor Palpatine

Sith (Scum) Master Duel Wielding Flipless-Soul-Transfering Leading Modified Empowered Infinite Death Immune Attack Empowering Defence Empowering Healing Tracking Day Immune Day-Mimic Target-Commuting Redirecting Day-Occupying Bleeding Night-Occupying Heal-Preventing Mass-Converting Triple Voter (Special)
Rule of Two (Special - Passive) - You may only have one Apprentice at a time; if you convert with a living Apprentice you will additionally strongman kill them.
Essence Transfer (Special - Passive) - If you die before Day 3 your current Apprentice will gain your Apprentice conversion ability and revert back to Darth Sidious. Only a GIF obviously hinting you to be Darth Sidious will be posted. You will lose this ability and permenant empowerments on abilities.
Master Infiltrator (Special - Passive) - You gain two extra votes.
Master of the Force (Special - Passive) - You gain all regular force abilities. Additionally, they are permenantly empowered. Empowerments are optional.
Sith Master Duel Wielding Lightsaber Duelist (Special - Passive) - You are a Sith Master Duel Wielding Lightsaber Duelist. You negate the first extra player attacking you in lightsaber duels.
Unlimited Power (Special - Passive) - All of your abilities are set to infinite usage. You are permenently immune to death at night.

Force Valor (Light Side of the Force - Day) - Gain 5% better attack in duels. - Infinite uses

  • Gain 10% instead.

Force Sense (Light Side of the Force - Day) - Gain 10% better defence in duels. - Infinite uses

  • Gain 15% instead.

Force Heal (Light Side of the Force - Night) - Heal a player. - Infinite uses

  • You are guaranteed to visit your target.

Force Light (Light Side of the Force - Night) - Learn who visits your target. - Infinite uses

  • Your visit is ninja.

Force Barrier (Both Sides of the Force - Day) - Gain immunity to abilities today. - Infinite uses

  • You are also death immune tonight.

Force Jump (Both Sides of the Force - Day) - Mimic day abilities used on your target. - Infinite uses

  • Become immune to day occupies for today. They will also receive effects used on you.

Force Wave (Both Sides of the Force - Night) - Prevent abilities on your target. - Infinite uses

  • You also drain anyone who visits your targetā€™s limited abilities by one.

Force Persuasion (Both Sides of the Force - Night) - Redirect a player to another. - Infinite uses

  • You will learn who they intended to target.

Force Lighting (Dark Side of the Force - Day) - Occupy a player. - Infinite uses

  • The targetā€™s attack odds drop by 5% today.

Force Crush (Dark Side of the Force - Day) - Bleed a player. - Infinite uses

  • The targetā€™s defence odds drop by 5% today.

Force Choke (Dark Side of the Force - Night) - Occupy a player. - Infinite uses

  • You may select an additional target.

Force Drain (Dark Side of the Force - Night) - Prevent a player being healed tonight. - Infinite uses

  • Heal yourself tonight.

Recruit Apprentice (Special - Night) - Recruit a player as your new Apprentice. This ability only works on Jedi. This ability never has a cooldown. - Infinite uses
Execute Order 66 (Special - Night) - Convert all clonetroopers to members of the Empire. They will die at the end of the day and do not count towards gaining parity. Theyā€™ll also be aware of you and your Apprenticeā€™s identity. A .gif of Order 66 will be posted in main thread at the start of the day. This ability is guaranteed to succeed. This ability only becomes active if you manage to survive to Day 4. - Infinite uses

Gain parity or defeat the Jedi, Clonetroopers, Rebels and anyone else who opposes you.

Defence Attack
+ 50% - 25%
2 Likes

1312

1313

image

Darth Sidious

Sith (Scum) Master Duel Wielding Empowered Infinite Death Immune Attack Empowering Defence Empowering Healing Tracking Day Immune Day-Mimic Target-Commuting Redirecting Day-Occupying Bleeding Night-Occupying Heal-Preventing Converter (Special)
Rule of Two (Special - Passive) - You may only have one Apprentice at a time; if you convert with a living Apprentice you will additionally strongman kill them.
Master of the Force (Special - Passive) - You gain all regular force abilities. Additionally, they are permenantly empowered. Empowerments are optional.
Master Duel Wielding Lightsaber Duelist (Special - Passive) - You are a Master Duel Wielding Lightsaber Duelist. You negate the first extra player attacking you in lightsaber duels.
Unlimited Power (Special - Passive) - All of your abilities are set to infinite usage. You are permenently immune to death at night.

Force Valor (Light Side of the Force - Day) - Gain 5% better attack in duels. - Infinite uses

  • Gain 10% instead.

Force Sense (Light Side of the Force - Day) - Gain 10% better defence in duels. - Infinite uses

  • Gain 15% instead.

Force Heal (Light Side of the Force - Night) - Heal a player. - Infinite uses

  • You are guaranteed to visit your target.

Force Light (Light Side of the Force - Night) - Learn who visits your target. - Infinite uses

  • Your visit is ninja.

Force Barrier (Both Sides of the Force - Day) - Gain immunity to abilities today. - Infinite uses

  • You are also death immune tonight.

Force Jump (Both Sides of the Force - Day) - Mimic day abilities used on your target. - Infinite uses

  • Become immune to day occupies for today. They will also receive effects used on you.

Force Wave (Both Sides of the Force - Night) - Prevent abilities on your target. - Infinite uses

  • You also drain anyone who visits your targetā€™s limited abilities by one.

Force Persuasion (Both Sides of the Force - Night) - Redirect a player to another. - Infinite uses

  • You will learn who they intended to target.

Force Lighting (Dark Side of the Force - Day) - Occupy a player. - Infinite uses

  • The targetā€™s attack odds drop by 5% today.

Force Crush (Dark Side of the Force - Day) - Bleed a player. - Infinite uses

  • The targetā€™s defence odds drop by 5% today.

Force Choke (Dark Side of the Force - Night) - Occupy a player. - Infinite uses

  • You may select an additional target.

Force Drain (Dark Side of the Force - Night) - Prevent a player being healed tonight. - Infinite uses

  • Heal yourself tonight.

Recruit Apprentice (Special - Night) - Recruit a player as your new Apprentice. - Infinite uses

Gain parity or defeat the Jedi, Clonetroopers, Rebels and anyone else who opposes you.

Defence Attack
+ 50% - 25%

1314

Haha BotC Joke

Town Social
This Thread Needs More ICs (Passive): The first time someone votes you, passively check their alignment. If the result of the check would be that they are a member of the uninformed majority, they will be instantly executed, ending the day as normal (unless another effect would prevent the execution from ending the day). This execution is flipless. Otherwise, this passive is disabled.
Town wincon

5 Likes