SFoL Grand Idea Class Thread V2

397

The Fixed Alchemist

Blue Dragon Support
Coagulate (Passive) - Immune to infection and bleeding.
Brew Potion (Day)- Brew a potion, each potion must be brewed once before you can brew the others again. [Infinite Uses]
Apply Potion (Night) - Use the potion you have brewed. You may save it if you wish. [Infinite Uses]
Potions:

  • Truth Potion: Discover whether a player is a member of the Unseen/Cult or not.
  • Tar Potion: Occupy a player, you will be occupy and redirection immune while using this.
  • Health Potion: Heal a player, preventing their death tonight and curing bleeding.
  • Poison Potion: Attack a player, if they are a member of the Blue Dragon, you will commit suicide instead.

Defeat the Unseen or Cult and any Neutrals who seek to do you harm.

398

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Mordekaiser :fire::shield::crossed_swords:
Neutral Killer
Destiny, Domination, Deceit

Indestructible (Passive): You are a Revenant reborn into a Suit of Iron. You are immune to Occupation/Redirection, Death, and Bleeding.
Realm of Death (Day): You will bring your target into your Death realm. You ignore Death immunity and anyone visting your target will be prevented, and your target will be prevented from visiting anybody else except for you. If you kill your target at night, the next day, you can take one ability or passive from your deceased target, with limited use. 2 Uses
Death`s Grasp (Night) You Pull your target towards you with your spectral hand, Redirecting them towards you and attacking them. 2 Uses
Obliterate (Night) You Smash down your mace upon your target, attacking them and up to one other person if they visit your target. (If in the death realm, it will only attack your target. If multiple people visit your target, the person who submitted their action first will be attacked.) Infinite Use
You must kill anyone standing in your path to Domination (Regular NK wincon)

2 Likes

399

The Nurse

BD Support

[Passive] Medical Knowledge: Immune to bleed/poison/all similar effects

[Day] Nurse’s calling: Learn who your target of Give bandage last night heals tonight at the end of the night (2 use)

[Night] Give bandage: Give a player a 1-shot Heal that can be used the next night alongside their other night abilities. They will be informed you have done so at the beginning of the next night. (inf use)

[Night] Taste of your own medicine: Using this ability heals you tommorow night (2 use)

Defeat the Unseen or Cult and any Neutrals who seek to do you harm.
Converts to the Ritualist or to the Drug Dealer.

400

The Drug Dealer

Unseen Support

[Passive] Thick skin: Immune to bleed/poison/all similar effects

[Day] Stalker: Learn who your target of Deal drugs last night heals tonight at the end of the night (2 use)

[Night] Deal drugs: Give a player a 1-shot heal that can be used the next night alongside their other night abilities. This heal, however, causes their target to be bled the next day. They will be informed you have done so at the beginning of the next night. (inf use)

[Night] High on your own supply: Heal the entire unseen tonight (2 use)

Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

401

Quiet Citizen

“…it’s fine.”
Neutral Support
Good Citizen (Passive) - You show up as Blue Dragon to investigative.
Advocation (Day Ability) - Tonight, anyone that visits the Neutral Killer will be occupied. 1 use.
Conversion (Night Ability) - Select a player. Convert him to Neutral Killer faction without changing his class or ability. Infinite uses. One night cooldown.
Samaritan Shot! (Night Ability) - Strip your target from its infinite uses ability. 3 uses.

Your objective is to be ensure the Neutral Killer wins.

1 Like

402

Seymour Skinner
Neutral Special

Semeou
Unforgettable luncheon (Passive) - You need to wait three nights for your roast to be finished, you’re also immune to death until your roast is finished
Egads my roast is ruined! (Passive) - If someone Tries to visit you, You’ll be occupied and it will Ruin your Roast, Unforgettable Luncheon passive will be reset, you’ll need to wait another three days.
Steamed Clams! (Day) - You’ll steam up your room tonight, only occupation and attacks will ruin your Roast for the night - 1 Use.
Delightfully Devilish (Night) - You can leave your steamed roast off for tonight but the countdown won’t go down for your roast, You’ll be occupation immune performing this - Infinite.
Despite your directions (Night) - Misdierct someone if they visit your room tonight it won’t reset your passive, You’ll be immune to any occupation only from that player - Infinite.
Make sure you cook your Roast before the end of the game.

7 Likes

403

Happy Citizen

“All Hail the king!”
Neutral Support
Good Citizen (Passive) - You show up as Blue Dragon to investigative.
Loyalty (Day Ability) - Tonight, anyone that visits the King will be occupied. 1 use.
Conviction (Night Ability) - Prevent a negative action from being performed on a target player. Infinite uses. Priority (Killing>Occupation>Investigation)
Fealty (Night Ability) - Restore a use of your target’s limited use ability. 3 uses.

Your objective is to be ensure the Starting King or a King of the same faction survives to the end of the game.

404

Angry Citizen

“God kill the king.”
Neutral Offensive
Good Citizen (Passive) - You show up as Blue Dragon to investigative.
Treachery (Day Ability) - Tonight, anyone that visits the King will be killed. 1 use.
Con (Night Ability) - Redirect a player’s action toward another player. Infinite uses.
Death (Night Ability) - Steal a use of your target’s limited use ability. 3 uses.

Your objective is to be ensure the Starting King and his faction lose the game.

1 Like

405

Loud Citizen

“SO THIS UNCLE JOE MET HIS WIFE’S BOYFRIEND-”
Neutral Offensive
Good Citizen (Passive) - You show up as Blue Dragon to investigative.
Gossip (Day Ability) - Announce a player’s action last night to the court. 1 use.
Big Ears(Night Ability) - Investigate whether a player is neutral or not. If the player is a neutral, frame him tonight and the next night as Neutral Killer. Infinite uses.
Kill (Night Ability) - Kill a player. 3 uses.

Your objective is to be ensure no Neutrals survive to the end of the game.

1 Like

406

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The Kindred

Neutral Support
The Eternal Hunters
Dual Nature (Passive) - You are the embodiement of two aspects. You can exchange between them at will, but only during day. You start the game in Aspect of the Lamb.

  • Aspect of the Lamb - Your class type is Support.
  • Aspect of the Wolf - Your class type is Offensive.

Guardians of Afterlife (Passive) - You can talk to the dead in a private chat.
Mark of the Kindred (Day) - Mark a target player. This ability will have different effects depending on your current aspect. If you are in the Aspect of the Lamb, the target will be given death immunity. If you are in the Aspect of the Wolf, the target can’t be protected in any way from attacks targetting them tonight. - Infinite Uses.
Dance of Arrows (Night) - Frame target player as if they were a role of your choice. If they die tonight, they will also flip as said role. - Infinite uses.
Lamb’s Respite (Night) - Only usable in the Aspect of the Lamb. Ressurect the target player, bringing them back to life regardless of their alignment. If this action does not proceeds somehow, it won’t lose uses. - 1 use.
Wolf’s Frenzy (Night) - Only usable in the Aspect of the Wolf. Attack a player who is not Marked. This ability will also occupy the player if they have claimed their class during that day. - 1 use.

Have a player marked last day lynched, then ressurect said player. Alternatively, have a player who died at the same cycle they received a mark killed, then ressurect said player.

407

The Heiress

BD Support
Would you like some tea? (Day): Hand someone a cup of tea. They will be unable to be occupied the following night. (Inf Uses)
Tea Party! (Night): Give two players an invite to a tea party. The next night phase, they will be put into a private chat with you. They will also be occupied and protected. (3 uses)
Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Poisoner or Cult Support

408

The Poisoner

Unseen Support
Would you like some tea? (Day) : Hand someone a cup of tea. They will be unable to be occupied the following night. (2 Uses)
Poison Party! (Night) : Give two players an invite to a tea party. The next night phase, they will be put into a private chat with you. They will also be occupied and protected. You can choose one of the players to poison. They will start to bleed. (2 uses)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

409

The Trickster

Cult Offensive
Warlock Magic (Passive) - Immune to occupation and redirection
Trace Barrier (Day) - Redirect a player’s day action if targeting [Target] to themselves - 2 Uses.
Rune Mark (Night) - Redirect the players to self if one tries to visit the other, You’ll only be seen visiting the first - 3 Uses.
Blind Sight (Night) - Redirect a player to Self - 1 Use.

Defeat the Blue Dragon, the Unseen, the Memesky and all neutrals who wish to inflict you harm.

410

The Bishop

Cult Investigative
Dark Crown (Day) - Upon being elected for king you’ll have 1 vote extra.
Peer Gaze (Day) - At the end of the night, learn if a flip has been tampered with and by which class - 1 Use.
Eye of the Gods (Night) - Select a Class type and player if that player is that class type you’ll learn their class - 2 Uses.
Interrogate (Night) - Target any number of players and declare a class name. You will learn if any of those players are that class (but not whom) - 2 Uses.

Defeat the Blue Dragon, the Unseen, the Memesky and all neutrals who wish to inflict you harm.

411
Timecaller
Whatever number 1000 is

412

Mithras Ritualist

Cult Support

Passive:
Mithras’ Protection: If your Cult Leader is attacked tonight, you will be given the option to give up your life in order to keep them alive. Healable if the attack is, other than that similar to a Knight defend but won’t kill the attacker

Day:
Mithras’ Will: (1 Use) Chose a player and mark them for one night, if they are converted this night your Cult leader can decide what class type they will convert into. Not usable D1

Copy(sorry for shot names): (3 Use) Select target dead BD and copy a random non-killer ability

Night:
Blood swap:(1 Use) Swap or alter any invest results on target cult player. Can target self
Mithras’ Strength:(1 Use) The Cult is occupy and redirect immune tonight
((Name is whatever ability last copied): (Has 1-0 uses) Use your copied ability Can only hold one ability at a time, copied abilities are one shot use, start the game with random abilitie

Defeat the Blue Dragon, the Unseen, the Memesky and all neutrals who wish to inflict you harm.

413

Jeff Probst

Neutral Social
”The Tribe Has Spoken”
The Tribe Has Spoken (Passive)-If you are the hammer vote on a player, you get a vig during the twilight phase. This counts as snuffing a torch
Digging Deep (Passive)-Immune to redirection and occupation
Tonight, That’s Enough (Day Ability)-If a player is at the point where there are not enough votes to hammer them if no votes are placed or switched to them. You can snuff their torch, lynching them and ending the day (1 use)
If anybody has a hidden immunity idol…(Night)-Plant a hidden immunity, it is up to the hosts to decide how it is gotten. The idol functions as a standard night vest.
Snuff 3 torches through the course of the game

414

The Seraph

Neutral Support

Watchful Protector (Passive): At the start of the game, you will be given the names of two players in the game. These two players are your divine disciples and they could be any classes or alignments that are NOT a part of the Blue Dragon faction.

Transcendent (Passive): All of your limited use abilities can also be used while dead. In addition, you gain an additional use of each ability upon your own death.

Purge (Day): Remove any negative status ailments affecting one of your divine disciples (2 uses).

Martyr (Day): Sacrifice yourself to be lynched in place of a divine disciple. (1 use). Upon your death, you gain 1 use of an alternate version of this ability which will lynch an alternative target of your choosing in place of a divine disciple when a divine disciple is set to die via lynch, in exchange for losing all uses of the rest of your abilities.

Holy Protectorate (Night): Prevent any visits to a divine disciple that incur any kind of negative effect on the disciple, with the visit (2 uses).

Sacred Intervention (Night): Provide unstoppable death immunity to all divine disciples alive for the night (1 use).

Win condition: Conclude the game with at least one divine disciple alive.

415

Chad Valakhad

ChadValakhad
Neutral Offensive

“The name’s Chaaaad Valakhaaaad and I know what you’re thinking. How the hell did the divines bless one man with such beauty? Well, I couldn’t tell you. But what I can do is allow you to bask in my glorious presence. Go ahead! It’s all free for you, my adoring fans.”

Asshole (Passive) - All heals and protections on you from other players will fail.

Perfume of Bewitching (Day) - Spray copious amounts of perfume on yourself, guaranteeing that people will visit you tonight. [2 uses]

Charm Person (Night) - Redirect a target to yourself. [∞ uses]
Dissonant Whispers (Night) - Target a player, if they attack you tonight, it will fail. [1 use]
Be visited by 5 different players over the course of the game.

1 Like

416

Chemist

Neutral “Good”/Support

Passive - by the skin of your teeth - you are night immune the first time you are attacked* and are not otherwise protected. you will be told when this activates, and it can activate only once.

day 1 - make your [night 1’s name] night ability swap from protecting against occupy to being against redirection, or vice versa - inf
day 2 - Only for this SFoL! - give yourself night immunity tonight. you will not be told if this blocks an attack. will trigger before your passive if both are active - 2 uses****

night 1 - [name tbd] - target player will have redirection occupy immunity tonight - inf
night 2 - Scarlet Potion - Heal a player, protecting them from dying tonight, and curing any poison and bleeding they were suffering from. can only be used while your passive has not triggered*****- 3 uses :crown:

Survive or see the unseen/cult fail

Notes:

(unconvertable)
*i just mean a one-time death immunity like i think mm has. i just forget how thats worded.
****the purpose of this ability is to give them some survivability. normally their survivability would come from scum thinking they’re an alch they can work with.
*****to go along with that, i dont want to make them too strong with town, as that would make them an easy target for scum, so i made the fake-claim heal work only before they’re found out, or for not long after. if timed right, they can use their day ability to extend the time frame for which it works