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The Kindred
Neutral Support
The Eternal Hunters
Dual Nature (Passive) - You are the embodiement of two aspects. You can exchange between them at will, but only during day. You start the game in Aspect of the Lamb.
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Aspect of the Lamb - Your class type is Support.
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Aspect of the Wolf - Your class type is Offensive.
Guardians of Afterlife (Passive) - You can talk to the dead in a private chat.
Mark of the Kindred (Day) - Mark a target player. This ability will have different effects depending on your current aspect. If you are in the Aspect of the Lamb, the target will be given death immunity. If you are in the Aspect of the Wolf, the target can’t be protected in any way from attacks targetting them tonight. - Infinite Uses.
Dance of Arrows (Night) - Frame target player as if they were a role of your choice. If they die tonight, they will also flip as said role. - Infinite uses.
Lamb’s Respite (Night) - Only usable in the Aspect of the Lamb. Ressurect the target player, bringing them back to life regardless of their alignment. If this action does not proceeds somehow, it won’t lose uses. - 1 use.
Wolf’s Frenzy (Night) - Only usable in the Aspect of the Wolf. Attack a player who is not Marked. This ability will also occupy the player if they have claimed their class during that day. - 1 use.
Have a player marked last day lynched, then ressurect said player. Alternatively, have a player who died at the same cycle they received a mark killed, then ressurect said player.