SFoL Grand Idea Class Thread V2

457

The

Neutral Special
NoClass (Passive) - You will flip as a member of the faction of whatever killed you at night, randomly chosen. If you are lynched, you will flip as a member of the faction that voted you the least, that still voted you, chosen randomly.
NoClass (Day) - Inherit a day ability from a target of your choice. You inherit Royal Blood from the king. Inf use :crown:
NoClass (Night) - Inherit a night ability from a target of your choice. You inherit Royal Blood from the king. Inf use :crown:
Current Objective: Survive

If you choose the king multiple times, the royal blood stacks multiplicitavely. (Ex. 1 RB = x2 votes, 2 RB = x2(x2) votes, etc)

458

The Corax Acolyte

Cult Killer
Hemorrhage (Day) - Invoke Corax’ will to cause a target to start bleeding uncontrollably. They will bleed and die in two nights if not healed. - 1 use :crown:
Blood Barrier (Day) - Create a wall of blood to protect yourself and target cult from attacks. You will both be death immune this night. - 2 uses
Curse of Corax(Night) - If the target is bled tomorrow, they will die in 1 night instead of 2 nights. - 1 use :crown:
Sacrilege (Night) - If the Cult Leader’s conversion fails or they use Eradicate, you will shoot their target(s) for them instead. Does not count as a visit. - 2 uses
Scum wincon

459

The Corax Apostle

Cult Social
Royal Blood (Passive) - Votes to become king count as two for you.
Transcendence (Passive) - Dead Cult will be able to talk in Cult chat as long as you are alive.
Baleful Hush (Day) - Anonymously send a single 1000 character message through the host to a player. - 2 uses
Corrupt Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Baleful Hush. - 2 uses
Corax’ Influence (Night) - In the coming day, your target will require one less vote to be executed. - 1 use
Corax’ Puppetry (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. - 2 uses
Scum wincon

460

The Corax Cult Leader

Cult Special
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use :crown:
Blood of Corax (Day) - Sacrifice yourself this night and flip as class of your choice. Other Cult members gain 1 use of all their limited use abilities. This occurs before promotion. - 1 use
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Eradicate (Night) - Unleash ancient power within Corax, attacking 2 target players at once. This ability will be seen visiting the first target only. - 2 uses :crown:
Scum wincon.

461

The Corax Devout King

Cult Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive except during Grand Trial. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Dark Gods Crown (Night) - Select a dead Corax Cultist and a living player. Depending on the Cultist’s class a different effect will occur. Each corpse can only be used once. :crown:
Scum wincon

Dark Gods Crown Effects:
Corax Seeker - You learn of the players class type.
Corax Ritualist - You will prevent visits to the player.
Corax Invoker - The player will be occupied.
Corax Apostle - The player will be given incorrect feedback for their ability tonight.
Corax Acolyte - The player will be unable to be healed for the night.
Corax Cult Leader - The player will be framed.
Corax Devout King - The player will be bled sometime during the next day.

462

The Corax Invoker

Cult Offensive
Fanatic (Passive) - Immune to occupation and target changing.
Bewilder (Day) - Target player is occupied for this day. - 1 Use
Chains of Corax (Night) - Occupy a player. - 2 uses
Sanguine Strings (Night) - Control a player into targeting another. You will only be seen visiting the controlled player. - 2 uses
Scum wincon

463

The Corax Ritualist

Cult Support
Brotherhood (Day) - Make a Cult Member appear as selected BD class to investigations this night. - 2 uses
Blood Ward (Day) - Prevent anyone else from visiting your target this night. - 1 use :crown:
Strength Of Corax (Night) - The Cult Leader’s Eradicate will bypass night immunity and healing tonight. - 1 use
Corax’ Mercy (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. Can target self. - 3 uses :crown:
Scum wincon.

464

The Corax Seeker

Cult Investigative
Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Corax Murmurs (Day) - Frame target player this night. - 2 Uses.
Gaze (Night) - Learn a player’s class type. - 2 uses
Identify (Night) - Discover who a player visits, and who visits them. - 2 uses
Standard scum wincon

1 Like

465

The Moon Spirit (Unofficial Class)

Unseen Killer
Moon Cycles (Passive) - The phases of the moon empowers you. During a full moon you are immune to death at night, During a Crescent Moon, you are immune to occupy. during a new moon, nothing happens.
Black Star (Passive) - The Moment you died a single black star formed in the dead of night. the person who caused your death will have the black star linger over them. they will be unable to vote guilty in trials if a trial killed you. if an ability killed you that ability can’t be used. this passive is disabled if the Current phase is a full moon or a crescent moon since the moonlight blocks out the black star.
Lewd Clothing (Day) - Whoever you just exposed your naughty clothing is so taken aback they cannot perform their day ability. - 3 uses
Seductive Behaviour (Day) - You become flirty with the target person, so flirty that they decide to visit you tonight. - 2 uses
Stabbity Stab (Night) - Kill a player - Infinite Uses
Ghostly Aura (Night) - Deliver a message to the Black Rose from the Grave - Infinite Uses while dead(once per night)
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you

4 Likes

466

The Lunarian

Blue Dragon Offensive
Moon Cycles (Passive): The phases of the moon empower you. During a full moon, you are immune to death at night. During a crescent moon, nothing happens. During a new moon, your Starstruck passive is disabled and you cannot be prevented from dying by any means. The game will begin in a new moon, then go to a crescent, then a full, then a crescent, then a new, etc., unless something interferes with it.
Starstruck (Passive): If you are executed on trial, your hammering voter’s vote will be silently negated the next day. If you are killed at night, your killer will be occupied the next night.
Moonshine (Day): Occupy target player for the day, preventing them from using a day ability. (2 uses)
Stargazing (Night): Redirect target player to themself tonight. (3 uses)
Meteor Shower (Night): Occupy all players tonight, bypassing occupation immunity. (1 use)

If converted, will become #465. Will never become the Assassin; if the Assassin dies, any further converts will be converted to their normal converted class.

2 Likes

467

The Flesh Cloner

Neutral Special
Flesh Guards (Passive) - Whenever you use Clone Flesh, you gain a Flesh Guard, granting you immunity to 1 attack. The eldest abilities from Clone Flesh will be lost if you are attacked. If you are attacked multiple times, multiple guards will be used.
Rotting Flesh (Passive) - If you have owned a Flesh Guard for more than 3 days, all investigative checks on you and the cloned player will have “You smell something rotting…” added to the results.
Clone Flesh (Night) - Gain a 1 use version all of the abilities of your target, and a Flesh Guard. inf use, 1 day cooldown
Cancerous Flesh Abomination (Night) - Gain a Flesh Guard and kill target player. inf use :crown:
Goal: Gain more Flesh Guards than players alive, besides yourself. But you are a machine, anyway.

Gaining a Flesh Guard comes before an attack.
If this class receives converting abilities, it will convert players to be on the The Flesh Cloner’s team. All team members will have their own private chat. All Team members count as Flesh Guards and will be killed first, with the eldest dying first.
If this class receives abilities that make it impossible to use it’s main abilities, then the parts where it would restrict abilities are ignored.

471

The Flesh Grower

Neutral Special
Flesh Guards (Passive) - Whenever you use Grow Flesh, you gain a Flesh Guard, granting you immunity to 1 attack. If you are attacked multiple times, multiple guards will be used. Flesh Monsters count as the eldest Flesh Guards.
Rotting Flesh (Passive) - If you have owned a Flesh Guard or Flesh Monster for more than 3 days, all investigative checks on you will have “You smell something rotting…” added to the results.
Grow Flesh (Night) - Occupy target player, bypassing immunity, and grow a flesh guard from them. They will be considered dead, but they will not flip nor join the dead chat. Additionally, they will leave any chats they are currently in. If you choose to grow flesh on them a second time, they will become a Flesh Monster, who will join a chat with you and have the ability to kill (:crown:) once per night. - inf use :crown:
Dead Flesh (Night) - Secretly revive a player that was recently killed, turning them into a Flesh Monster. - 2 uses
Goal: Gain more Flesh Guards & Flesh Monsters than Non-Flesh Monsters that are alive.

Gaining a Flesh Guard comes before an attack.

1 Like

472

Catholics Against Seedless Watermelons

Neutral Social
God’s will (passive) - This slot will only appear in games with a seedless watermelon.

Hidden weakness (passive): - You cannot be protected from attacks by seedless watermelons.

Give bible (day): If target player has become a seedless watermelon, cure them. Otherwise, this does nothing (3 uses)

Evangelize(night) : Target a player, if they are or were a seedless watermelon, change then into a scum-sided survivor who’s new wincondition is to survive to see the town lose. You win and suicide upon this happening. If target is not a seedless watermelon, you suicide that night, losing the game.(1 use, cannot be prevented by any means)

live to see a seedless watermelon die or convert the player with evangelize

2 Likes

473

Seedless Watermelons against Catholics

Seedless Watermelon Social
UwU (Passive) - You are immune to all visits by Non-seedless watermelons. and all seedless watermelons will always be able to visit you.
OwO (Day) - Remove the seeds of a player, making them a seedless watermelon. Inf use :crown:
Wats dis (Night) - All seedless watermelons become immune to executions during the next day. 2 uses
Goal: Live to see all players become seedless watermelons.

When this slot rolls, assign it to a Starting seedless watermelons. If none exist, reroll this slot.
Players who are already seedless watermelons begin the game automatically knowing who the other seedless watermelons are, and who “Seedless Watermelons against Catholics” is.

1 Like

474

The Sun

Deadly Laser Killer
Laser Sun (Night) - Kill a player, bypassing everything.
Goal: Kill all threats to the Deadly Lasers

4 Likes

Wow, this thread has gone to hell.

Sailor Chat Mechanics
Sailor Chat is a special chat. It isn’t actually a chat.
Sailor Chat is only active at midnight (night).
All players invited to Sailor Chat may send secret messages to each other through the host.
Sailors are only able to give two reads (scumread and townread) in Sailor chat per night.

475

Sailor Moon

Sailor Killer
She is The One (Passive) - You attend the Sailor chat however you are not able to send messages.
Secret Identity (Passive) - You will flip as a random Mafia role if you die during the day. Any softing or claiming of your real identity will result in all evils being alerted of your true class.
Winning Love by Daylight (Day) - Discover if a player is a Sailor. If they are join the Sailor chat. - Infinite uses
Fighting Evil by Moonlight (Night) - Kill a player. Gain a usage if you kill a threat to town. This will fail on a Sailor. - 2 uses

Kill all threats to the main town factions.

476

Sailor Venus

Sailor Investigative
Moonlight Densetsu (Passive) - You attend the Sailor Chat.
Secret Identity (Passive) - You will flip as a random Mafia role if you die during the day. Any softing or claiming of your real identity will result in all evils being alerted of your true class.
She is Always There to Teach Them (Day) - Send your night feedback to all sailors. - 2 uses
She Is the One on Whom We Can Depend (Night) - Investigate a player. You will learn if they conflict with your wincondition. - 3 uses

Kill all threats to the main town factions.

477

Sailor Mercury

Sailor Support
Moonlight Densetsu (Passive) - You attend the Sailor Chat.
Secret Identity (Passive) - You will flip as a random Mafia role if you die during the day. Any softing or claiming of your real identity will result in all evils being alerted of your true class.
She Will Never Turn Her Back on a Friend (Day) - Make a player permenantly conversion immune. - 1 use
She Is Always There to Defend (Night) - Protect a player and choose a Sailor. If you successfully prevent a kill, give the chosen sailor one use of all of their limited abilities. - 3 uses

Kill all threats to the main town factions.

478

Sailor Mars

Sailor Offensive
Moonlight Densetsu (Passive) - You attend the Sailor Chat.
Secret Identity (Passive) - You will flip as a random Mafia role if you die during the day. Any softing or claiming of your real identity will result in all evils being alerted of your true class.
With Her Sailor Scouts to Help Her Fight (Day) - If the chosen player is a town vigilante or Sailor Moon, make their kill tonight guarantee to succeed. - 2 uses
Never Running from a Real Fight (Night) - Occupy one player and redirect another. This will fail on a Sailor. - 2 uses

Kill all threats to the main town factions.

479

Sailor Jupiter

Sailor Special
Moonlight Densetsu (Passive) - You attend the Sailor Chat.
Secret Identity (Passive) - You will flip as a random Mafia role if you die during the day. Any softing or claiming of your real identity will result in all evils being alerted of your true class.
She Is the One Named Sailor (Day) - Mod reveal yourself as Sailor Jupiter. - 1 use
With Secret Powers All so New to Her (Night) - Target a player. A random effect will happen. - 3 uses

Kill all threats to the main town factions.

Secret Powers
Randomise an ability to use from all Grande Idea V2 Blue Dragon/Town classes.

3 Likes

480

The KingSlayer

Neutral Special
Heightened Security (Passive) - The King(s) is naturally always Death immune.
Factionated Kings (Passive) - All kings cannot be neutral, or a neutral subset.
Secrets of Security (Night) - Determine if a player has Royal Blood. Gain a use of KingSlay if they do. Cannot target previously discovered Royals. Inf uses
KingSlay (Night) - Kill the king, bypassing their immunity. -2 uses
Goal: Live long enough to see the starting king(s) die.

481

Sleepy


“Just end this already…”
Neutral Special
Tired (Passive) - You are immune to day abilities. If you are targetted by one, you will instead lose your vote for the rest of the day.
Sleepy (Passive) - If you use a day ability, you will not be able to use a night ability and vice versa.

Sleep (Day) - Target a player. He will receive the Sleepy passive. - infinite uses.

Sleep (Night) - Target a player. He will receive the Sleepy passive - infinite uses.
Dream (Night) - Tonight, everyone with Sleepy passive will be occupied. - 2 uses.

Your goal is to see a night where no one does any action.

8 Likes

482

Carl The Rat :shield: :fire:

Neutral Special
Royal Rodent (Passive) - If you step for king, all votes for you will count double. Additionally, The Prince must spawn in the game with you.
Long Tail (Passive) - You are death immune once. You can also use your night actions while jailed.
Rat Door (Day) - Choose a player. If the Prince tries to jail them, you will be jailed instead. The Prince will see you as if you were the original target. - 2 uses
Squeak (Day) - You will spy on the jail chat tonight. The jailed person will show up anonymously. - 2 uses
Rat Instincts (Night) - You will see the feedback of all abilities that targeted the jailed person as if they succeeded. The jailed person will appear anonymously. Cannot see conversion, attacks and Kings abilities. - Infinite uses
Cheese Bribe (Night) - Can only be used while imprisoned. The Prince will fail to execute you tonight. You will be unable to use your abilities after this. - 1 use
Your objective is to be jailed 3 times by the prince.

3 Likes

483

The Evil King :crossed_swords: :shield:

Evil%20King
Unseen Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive except during Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Cast Shadow (Night) - Target player will be night immune this night and appear as a selected BD class to investigations for the rest of the game. - 1 use (Starting King only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

484

Marinette Dupain-Cheng

image
Miraculous Investigative
Secret Identity (Passive) - If you claim any form of your class in the main thread, all protective abilities on you will fail and you will not be able to get your Enhanced Defense passive if you transform into Ladybug.
Gathering Ingredients (Day) - If a player hasn’t used day abilities yet and you haven’t selected them with this ability before, then you will receive one out of two ingredients to create a magicroon. - Infinite Uses
Tikki, Spots On! (Night) - Once you collect both ingredients needed to make a magicroon, you gain a use of this ability. If you use this ability, you will transform into Ladybug. - 0 Uses
Your objective is to eliminate all threats to the Town, Blue Dragon, and other uninformed majority classes.

Transforms into:

Ladybug

image
Miraculous Investigative
Secret Identity (Passive) - If you claim any form of your class in the main thread, all protective abilities will fail on you and your Enhanced Defense passive will fail. Also, once you use Lucky Charm, you will revert back to Marinette Dupain-Cheng.
Enhanced Defense (Passive) - If you get attacked for the first time, it will be negated. This passive only works once even if you return to being Ladybug.
Lucky Charm (Day) - You will be told the exact class of the player if they are a member of a scum faction. - 1 Use
Keen Observation (Night) - Watch over a player tonight. You will know if they’ve been converted that night. - Infinite Uses
Your objective is to eliminate all threats to the Town, Blue Dragon, and other uninformed majority classes.

Converts into Princess Justice or Seeker

485

Princess Justice

image
Unseen Investigative
Secret Identity (Passive) - If you claim any form of your class in the main thread, all protective abilities on you will fail and your Enhanced Defense passive will fail.
Enhanced Defense (Passive) - If you get attacked for the first time, it will be negated.
Scales of Judgement (Day) - You’ll be told the exact class of the player if they are a member of the uninformed majority such as Blue Dragon or Town. - 1 Use
Righteous Surveillance (Night) - Watch over a player tonight. You will know if they’ve been protected that night. - Infinite Uses
Your objective is to defeat the Blue Dragon, Town, any other uninformed majority classes, and any neutrals that seek to do you harm.

1 Like

486

Scum

Blue Dragon Social
Confscum (Passive) - You will always appear to be evil.
You win when all threats to the Blue Dragon are eliminated.

Converts into Town or Town

487

Town

Unseen Social
ConfTown (Passive) - All of the Unseen will appear Not Suspicious while you are alive.
Defeat the Blue Dragon, harmful neutrals, and any other factions that exist

488

Town

Cult Social
ConfTown (Passive) - All of the Cult will appear Not Suspicious while you are alive.
Defeat the Blue Dragon, harmful neutrals, and any other factions that exist

489

The Gayson

Town social
Masons(Passive) - You are masons with another random town or blue dragon player at the beginning of the match. This player must be the same gender as you

Come out(day) - Publicly reveal yourself and your partner as masons. You both will not be able to recieve protection after this

2 Likes

490

Vulgard

Blue Dragon Investigative
Improving Player (Passive): Whenever you are on the wagon of a player you cannot win with at the end of the day and they get executed, you gain a use of Fweh. Does not bypass flip altering effects.
Fweh (Day): Prevent target player from using day abilities today (0 uses)
VCA (Night): Submit a copy of the previous day’s vote count, with any number of players colored with the color of a faction. You will learn how many of your guesses were correct. If a player appears multiple times for any reason, each guess will count. If a player has additional or reduced votes, the modified vote amount will affect the final calculation. Bypasses framing and tailoring effects. The host will provide color codes if necessary (Infinite uses)
Defeat all scum factions and any neutrals who seek to do you harm.

Converts to Sauron (2), except that the win condition and faction are updated to match the faction converted to and the class name will instead be Evil Vulgard.

2 Likes

491

Adrien Agreste

image
Miraculous Killer
Secret Identity (Passive) - If you claim any form of your class in the main thread, all protective abilities on you will fail and you will not be able to get your Enhanced Defense passive if you transform into Cat Noir.
Celebrity Status (Day) - Give a notification to a player and threaten them not to use their day abilities today. If they do use them anyway, they will be bled. If the player doesn’t use their day abilities, you get a piece of camembert. - Infinite Uses
Plagg, Claws Out! (Night) - Once you obtain a piece of camembert, you gain a use of this ability. If you use this ability, you will transform into Cat Noir. - 0 Uses
Your objective is to eliminate all threats to the Town, Blue Dragon, and other uninformed majority classes.

Transforms into:

Cat Noir

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Miraculous Killer
Secret Identity (Passive) - If you claim any form of your class in the main thread, all protective abilities will fail on you and your Enhanced Defense passive will fail. Also, once you use Cataclysm, you will revert back to Adrien Agreste.
Enhanced Defense (Passive) - If you get attacked for the first time, it will be negated. This passive only works once even if you return to being Cat Noir.
Cataclysm (Day) - Bypass any day protection a player has and kill them. - 1 Use
Sharp Claws (Night) - Keep watch over a player and kill anyone that attacks them. However, you cannot protect your target. - Infinite Uses
Your objective is to eliminate all threats to the Town, Blue Dragon, and other uninformed majority classes.

Converts into Cat Blanc or Acolyte

492

Cat Blanc

image
Unseen Killer
Secret Identity (Passive) - If you claim any form of your class in the main thread, all protective abilities on you will fail and your Enhanced Defense passive will fail.
Enhanced Defense (Passive) - If you get attacked for the first time, it will be negated.
Cataclysm (Day) - Bypass any day protection a player has and kill them. - 1 Use
Blinding Light (Night) - Select a member of the Unseen. If they get visited by an Investigative class, you will attack them. - Infinite Uses
Your objective is to defeat the Blue Dragon, Town, any other uninformed majority classes, and any neutrals that seek to do you harm.

493

The Massclaimer

Neutral Killer
Massclaim or Else (Passive) - All attacks on a non-claimer will always succeed, except for you. If they claim in a private chat, they will be considered a claimer.
Heads up (Passive) During the first day, you must submit a message to the court relating to them claiming. If none is provided, you will be modkilled.
Shield of Claims (Passive) - Death and Bleed immune. You are always a Claimer.
Force a Claim (Day) - Send this message to a player: “Claim or Die.” If they do not claim by the end of the day, they will be attacked the following night. 3 uses
Non-Claimer (Day) - At the end of the day, instantly switch the lynch onto a non-claimer of your choice. 1 use
Stabbity Stab Stab (Night) - Attack a player. Inf uses
You didn’t claim, did you? (Night) - Attack a player, provided they didn’t claim. This will not count as an attack. 2 uses
Eliminate any and all who have not claimed publically.