SFoL Infection Class Cards

That would be interesting. It would also help PM look for possible replacements if their Puppet dies

PuppetMaster needs night immunity. Or rather he needs staying power or he can be randomly killed and thus removed from the game with no effort

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I do think he needs Night immunity as well, but puppet can prevent visits so he can’t be investigated

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That or make him get replaced by the puppet on death

Nah I don’t like that, NK is supposed to be the same person always.

According to what?

My opinion on NK.

Possessor disagrees

But it is the same person, just swapped bodies.

Yes but they don’t realize this until it’s too late. So he disagrees anyways

Sadly my opinion doesn’t mean much to the creators of ToL :stuck_out_tongue:

Though to be honest i was thinking about an NK which converted someone into the Nk when they died and would win if their convert won.

Marl dies from the plague 2

In about 30mins I’ll take all feedback and update the OP

With 3 new classes as well

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Also can you specify if classes are convert immune? In their card

Also lore about how prince is immune to the infection?

Theres an emoji for that

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If you need any more class ideas, you can use some of mine. I’ve also converted them into FoL format here and here’s my rework of the Squire and the Priest.

BD Classes

The Actuary

Blue Dragon Investigative

Sharp Eyes (Day) - Selects a player during the day. In the following night the Actuary will be notified if they have used any Day abilities. - 2 uses
Notice to Detail (Day) - At the beginning of the night, the Actuary will be told how many day abilities were used the previous day. - 2 uses
Inventory (Night) - Selects a player and the Actuary will be informed of the total number of uses they have for both their night abilities combined. Abilities with unlimited usage will count as zero. - Infinite uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Bard

Blue Dragon Support

Pure Wits (Day) - In the coming night the Bard will be immune to being occupied at night and immune to target changing. - 3 uses
Crescendo (Night) - If the Bard’s target is redirecting, occupying, or attacking, then they will bypass immunities during this night. - Infinite uses
Allegro (Night) - For this night, the Bard’s target will be healed from Bleeding and gain both occupation immunity and night immunity. - 2 uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Coroner

Blue Dragon Social

Grave Focus (Day) - In addition to the results from Exhume or Forensics, the Coroner will also learn the class of their target’s killer. - 2 uses
Exhume (Night) - Selects a deceased player and the Coroner will learn of all effects the target received the night they died. - Infinite uses
Forensics (Night) - Selects a deceased player and the Coroner will learn of every player that visited the target during the entire match. Can only be used on players that died the fourth night or later. - 1 use

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Crusader

Blue Dragon Killer

Providence (Day) - If any player not aligned with the Blue Dragon faction visits the Crusader this coming night, they will be prevented and bled by the Crusader. - 2 uses
Hand of God (Night) - Guards a target. If any player not aligned with the Blue Dragon faction visits them they will be bled by the Crusader. This does not stop their actions and does not kill night immune players. - Infinite uses
Deus Vult (Night) - Attacks and kills two targets. The Crusader will also die of exhaustion the night they use this ability regardless of the ability’s outcome. - 1 use

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Druid

Blue Dragon Offensive

Isolation (Passive) - Immune to occupation and target changing.
Wall of Thorns (Day) - For the following night prevents non-Blue Dragon classes from visiting the Druid and will Bleed them. The Bleeding will kill them if they are not healed the next night. - 2 uses
Glyph of Decay (Day) - Selects a player and all healing and removal of Bleeding on them will fail for the next two nights. - 3 uses
Glyph of Lethargy (Night) - Your target player’s target will be immune to your targets action if they are occupying, redirecting, or killing. Your target will see their target as Blue Dragon and won’t see visits. - Infinite uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Duelist

Blue Dragon Killer

Royal Blood (Passive) - Your votes for King will count twice.
Schuld (Passive) - Disables Royal Blood if the Duelist has killed any Blue Dragon-aligned players in the match.
Versetzen (Day) - Grants night immunity for the coming night. If any attack is blocked then the Duelist will gain a use of Zornhau. - 2 uses
Mittelhau (Night) - Redirects the selected player’s action to the Duelist while also granting them immunity to all redirected attacks and conversions, then attacks the player. If the Duelist successfully kills a player then they will gain a use of Zornhau. Disables the Duelist’s night abilities if the target is aligned with the Blue Dragon. - Infinite uses
Zornhau (Night) - Prevents the Duelist from being occupied or redirected, then attacks the Duelist’s target and kills them, bypassing healing and night immunity. Disables the Duelist’s night abilities if the target is aligned with the Blue Dragon. - 0 uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Eccentric

Blue Dragon Support

Royal Blood (Passive) - Your votes for King will count twice.
Magus/Steam Field (Day) - The Eccentric deploys a M/S Field around them, giving them night immunity for this night. - One use
Magus/Steam Golem (Night) - Sends out a M/S Golem to guard the Eccentric’s target player, giving them night immunity for this night. - Infinite uses
Magus/Steam Mirror (Night) - The Eccentric puts outs a M/S Mirror on their target’s room, causing any player visiting them to visit themselves and also bypasses redirection immunity. - 2 uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Fortuneteller

Blue Dragon Investigative

Numerology (Day) - Tells the Fortuneteller how many Blue Dragon-aligned players are still alive by the beginning of the coming night. Does not take the King’s alignment into account. - 2 uses
Shuffle Deck (Night) - Grants an additional charge of Tarot Card. - Infinite uses
Tarot Card (Night) - Select three players. By the end of the night the Fortuneteller will receive from one to three cards. Each card will tell the role of one of the selected player. Special-type classes will return the same result for Investigative-type classes and Killer-type classes will return the same result for Offensive-type classes. Tarot Card bypasses anything that would prevent visits but the Fortuneteller can still be occupied. - 0 uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Governor

Blue Dragon Investigative

Kingmaker (Passive) - The Governor’s vote during King elections counts as three votes.
Certify (Day) - The Governor grants his target conversion immunity for the coming night if they have Royal Blood. - 3 uses
Trace Lineage (Night) - Informs the Governor whether his target has Royal Blood or not. - Infinite uses
Background Check (Night) - If a King’s election was held during the previous day, then the Governor will be informed of which factions had their members step up. - 1 use

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Librarian :shield:

Blue Dragon Social

Prestige (Passive) - Only one class with Prestige can spawn the entire game.
Repository (Passive) - The Librarian starts in a public log network by themselves. Players in the network will be allowed to read the logs of any other player in the network. The Repository remains open while the Librarian is still alive regardless if they have been converted.
Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. Can only invite two players per day. - Infinite uses
Revoke (Night) - Removes a player from the log network. - Infinite uses
Shut Down (Night) - Deactivates the enemy faction’s day chat for the next day and night. - 1 use

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Magistrate :shield:

Blue Dragon Social

Prestige (Passive) - Only one class with Prestige can spawn the entire game.
Subpoena (Day) - Automatically puts a player on trial. - 2 uses
Judicial Decree (Day) - Resets the votes, allowing only the Magistrate and their target to be put on trial for today. - 2 uses
Disenfranchise (Night) - Reduces the amount of votes required to put a target player on trial by one. - Infinite uses
Impeachment (Night) - Prevents the King from using an ability this night and disables their abilities the following day. - 2 uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Overseer

Blue Dragon Investigative

Transparency (Day) - For trials today, the Overseer nullifies any ability that forces the court to either pardon or execute their target or add or remove voting abilities. Can be used during trials. - 1 use
Record Examination (Night) - Providing a player was executed, informs the Overseer of how many Blue Dragon-aligned players voted for a pardon for the trial in the previous day. - Two uses
Evidence Examination (Night) - Providing a player was executed, informs the Overseer of how many Blue Dragon-aligned players voted for an execution for the trial in the previous day. - Two uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Patron

Blue Dragon Support

Royal Blood (Passive) - Your votes for King will count twice.
Emergency Funds (Day) - If the Patron’s target has a limited usage ability with zero uses, then the Patron will silently give them an additional use. Does not work on the Prince and cannot target the King. - One use
Patronage (Night) - If the Patron’s target uses a limited-usage ability this coming night, then they will not consume a use of it. - Infinite uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Priestess

Blue Dragon Support

Confession (Day) - If a Blue Dragon-aligned player is executed this day then for the coming night they cannot use dead chat and will be informed that Confession was used, but they can be revived via Forgiveness. - Two uses
Ressurection (Day) - If the Priestess dies the following night, then they will automatically resurrect themselves in the next night. In between death and resurrection, the Priestess cannot use dead chat. Guilt and the Basilisk bypasses resurrection. - 1 use
Bind Soul (Night) - If the targeted player dies this night, then they will be resurrected the next night provided that they are not a member of the enemy faction. If the player was killed while their soul was bound, they will be notified. In between death and resurrection, the player cannot use dead chat. Guilt and the Basilisk bypasses resurrection. - Infinite uses
Forgiveness (Night) - If a Blue Dragon-aligned player was executed during the previous day and Confession was used, then the Priestess can resurrect them. - One uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Sentinel

Blue Dragon Offensive

Alertness (Day) - The Sentinel will be immune to occupation and to target changing the coming night. - 3 uses
Detainment (Night) - Silently removes all of the passives and night immunity from the Sentinel’s target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Curfew (Night) - The Sentinel occupies their target if they attempts to attack or convert a player. - 2 uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Socialite

Blue Dragon Investigative

Royal Blood (Passive) - Your votes for King will count twice.
Guest List (Day) - By the end of the coming night, you will know how many players of each faction visited you. - 2 uses
Social Links (Night) - The Socialite selects two players and will return a positive result providing both targets’ class types match. Special classes count as Investigative. - Infinite uses
Faction Links (Night) - The Socialite selects two players and will return a positive result providing both targets’ alignments match. Will always return a negative result if used on the Prince. - 2 uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Squire

Blue Dragon Support
Cowardice (Passive) - Grants night immunity to the Squire for the first three nights or until the Squire remembers a class, whichever comes first.
Pick up the Mantle (Night) - Allows the Squire to select a non-unique Blue Dragon-aligned class from the Graveyard. The Squire will change his class to the selected one by the end of the night. - Infinite uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Thaumaturge

Blue Dragon Killer

Thaumaturgic Focus (Passive) - The Thaumaturge is immune to being occupied at night and immune to target changing.
Sigil of Thunder (Night) - Sets a Sigil of Thunder on the Thaumaturge’s target, causing them to explode and kill the player if they are converted. The Thaumaturge is notified if the Sigil explodes and recasting this spell will change which player has the Sigil. The Sigil will not activate if the conversion happens the same night it is placed. - Infinite uses
Sigil of Fire (Night) - Sets a Sigil of Fire on the Thaumaturge’s target, causing them to explode and kill any player that attacks the target, but does not prevent any actions against them. The Thaumaturge is notified if the Sigil explodes and recasting this spell will change which player has the Sigil. The Sigil will not activate if the attack happens the same night it is placed. - Infinite uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.


The Warrior

Blue Dragon Killer

Combat Ready (Passive) - If the Warrior is attacked during the first three nights, they will be immune and will counterattack instead of dying.
Bloodlust (Passive) - For every successful kill the Warrior will gain an additional night of Combat Ready.
Raging Axes (Night) - Attacks and kills a player. If the target was BD-aligned, then the Warrior will lose his night abilities and they will be shown as Unseen or Cult to faction checks. - Infinite uses
Taunt (Night) - Redirects the target’s night action to the Warrior. Redirects past the third night will trigger Combat Ready. - 2 uses

Defeat the Unseen or Cult and any neutrals that seek to do you harm.

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Thank you very much Sarun, these are really cool.

Do you have any ideas for neutrals?

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