SFoL Infection Class Cards

@KyoDaz I like the Tapstress and the Butcher, the others don’t fit too well or are too mechanical/confirmable or dont look like too much fun to play.

Thank you for the suggestions.

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Welcome to the class that could break the game but I still need to look at cards

Actuary - 4
Alchemist - 0
Apprentice - 4
Archer - 2
Armourer - 2
Bard - 5
Butler - 3
Chrono - 2
Coroner - 3
Court Wizard - 4
Crusader - 3
Diplomat - 4
Drunk - 4
Duelist - 2
Eccentric - 3
Elementalist - 3
Governor - 5
Hunter - 5
Knight - 1
Librarian - 1
Magician - 4
Magistrate - 4
Maid - 2
Mayor - 2
Mystic - 4
Noble - 4
Observer - 2 (almost always will show up as 1 though)
Pathologist - 4
Patron - 4
Physician - 5
Priest - 2
Prince - 5
Princess - 4
Socialite - 3
Squire - 0
Tactician - 5
Tailor - 4

Infected

Actuary - 6 (it’s weird)
Alchemist - 1
Apprentice - 2
Archer - 2
Armourer - 4
Bard - 6
Butler - 3
Chrono - 6
Coroner - 6
Court Wizard - 5
Crusader - 3
Diplomat - 4
Duelist - 5
Drunk - 5
Eccentric - 4
Elementalist - 3
Governor - 2
Hunter - 7
Knight - 5
Librarian - 2
Magician - 2
Maid - 4
Mystic - 3
Noble - 4
Observer - 3
Pathologist - 4
Patron - 2
Phys - 9
Priest - 4
Princess - 5
Socialite - 5
Squire - 1
Tactician - 5
Tailor - 3

PZ - 2
PB - 6

Neutral

Afflicted - 1
Child - 1
Cleric - 7
Devil - 3
Face Changer - 4
Fool - 5
Lab Assistant - 1 (really just 0 after changes)
Mercenary - 8
Pretender - 7
Puppet (only w/ nk) - 3
Scorned - 8
Warlock - 8

Neutral Killer

Archduke - 4
Berserker - 6
Doppel - 1
Ifrit - 8
Lich - 6
Mind Flayer - 9
Occultist - 2
Possessor - 6
Puppet Master - 7
Reaper - 0
Sorceror - 2
Werewolf - N/A

Important values (deeper analysis will come later)

ANYTHING over 5 is guaranteed non-town
A check of 3 or 4 on n1 is almost guaranteed to be non-PB.
A check of 3 on n1 can only be non-town when there is a devil or if it’s the starter convert at 3-4

It is notable that any value over 2 will clear somebody of being starting PZ for the rest of the game without error.
Inversely, any value 4 or lower will clear a player of being starting PB under most circumstances

Lich will almost always be 5 on n1
Archduke will almost always be 4 on n1
Berserker will almost always be 5 on n1
Ifrit cannot be less than 6 on n1

N1 is when this class gets the most autoclears

This class is very strong with the knowledge of certain classes existing, and moreover can get uncounterable redchecks against certain scum
Its best strengths come from its n1 and n2, where it can effectively rolecop to screw over investigation immune scum

(also I missed Magistrate but in all honesty that role self-confirms upon claiming so it’s not really a dead check)

BD checks

Alch
Butler
Diplo
Drunk
Duelist
Eccentric
Elementalist
Governor
Knight
Librarian
Magician
Magistrate
Mayor
Noble
Quarantine
Patron
Physician
Priest
Prince
Princess
Socialite

Infected

Butler
Chrono
Diplo
Duelist
Drunk
Eccentric
Elementalist
Gov
Hunt
Libr
Magician
Noble
Path
Patron
Phys
Priest
Princess
Socialite

PZ
PB

Neut

All

Neut killer

All

There are an insane amount of royals
Like easily enough to autoclear 6 people of being PB/PZ/NK

I hate that class. It’s a bitch to fakeclaim against and probably exhausting to have to check yourself.

I basically never say DELETE but… :eyes:

I actually added everything right below it for easy access
That took me like 30 minutes

Yea, the thing is that a scum starting in this game would have to do that themselves.

I know
That’s why I’m doing it myself

Still though
This role just ruins some neutral killers

It’s fineish for the Actuary themselves to work that out. It’s not fine that you have to think about that when you’re scum. Claiming within your classtype from Princess is relatively easy. This is way over that extreme.

Apprentice

My conclusion.
This class is literally only good for rolecopping some town

It can never hit scum because of sheer amount of fakeclaims, but it can be unfun because of royal blood mechanics

Governor seems like hot garbage, but with the ‘get rid of king asap then hold an election’ meta, it’s actually horrifying

I propose a breaking strategy for this game

King Meta

Requirements:

  • Pretender exists and claims d1
  • Alternatively, poison king d2. This one is far worse

King will be attacked n1 by the Pretender
If they guard, they will be immediately hung the following day

vv

All royals will step (including prince), but none will claim
Give king to Pretender
All BD abilities will target players who didn’t step

vv (if governor exists)

Governor uses Background Check
Governor will openclaim with results the following day
PoE from there

vv (if governor doesn’t exist)

Just PoE from there

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