You know that I don’t like this Alchemist version either Pug.
ok I gotta fix that
also changing the class is a little late…
Game didn’t roll yet so not late
the game was approved in this state.
also y’all taking the maxi approach of deleting it
Look.
My goal was to make it a hard wincon without making alch confirmable
Like I can’t just go ahead and make it that a potion is given on every successful ability
Not saying the game is bad - it is amazing. (I basically hosted it myself). But… I would be disappointed with the game if I rolled the alchemist class. And since we are here to have fun I wouldn’t want anyone to be disappointed. So I am giving you a suggestion to fix the possible disappointment someone may have with this class
Yeah.
so just remove the class.
How would you fix it
Turning it into a survivor isnt an option
could we at least test to see if it’s shit…
Also making it entirely anti-town also isn’t an option
Crimson - Benefits Town
Misty - Benefits Scum
Tar - either way. Could use to stop a convert or could use to guarantee someone else’s kill
3 neuts have anti town wincons
fool and scorned psuedo have them
The Alchemist
Neutral Support
Experimentation (Passive) - In the start of Day 1, you choose your win condition of 3 options.
Neutrality: Survive to the end of the game
The Evils: Ensure that the Blue Dragon is defeated
The Town Ensure that the Blue Dragon is victorious
Experimental Shield (Day) - You will be immune to death, occupation and redirection tonight. - 1 use
Concoct Potion (Night) - Choose from a variety of potions to use tonight. - Infinite uses
If “The Town” win condition is chosen then these abilities are gained:
Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 3 use
Tar Potion - Prevent all players from visiting your target. - 2 use
If “Neutrality” win condition is chosen then these abilities are gained:
Tar Potion - Prevent all players abilities from visiting your target. - 3 use
Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 2 uses
If “The Evil” win condition is chosen then these abilities are gained:
Misty Potion - Target player will be framed to Investigators tonight. - 3 use
Tar Potion - Prevent all players except attacking and conversion abilities from visiting your target. - 2 uses
Ensure the win condition that you have chosen is successful.
that’s actually really nice
I’ll just swap it out now