SFoL: RotBD Rework (By an idiot who makes unbalanced gamemodes)

You know that I don’t like this Alchemist version either Pug. :confused:

ok I gotta fix that

also changing the class is a little late…

Game didn’t roll yet so not late

the game was approved in this state.

also y’all taking the maxi approach of deleting it

Look.

My goal was to make it a hard wincon without making alch confirmable

Like I can’t just go ahead and make it that a potion is given on every successful ability

Not saying the game is bad - it is amazing. (I basically hosted it myself). But… I would be disappointed with the game if I rolled the alchemist class. And since we are here to have fun I wouldn’t want anyone to be disappointed. So I am giving you a suggestion to fix the possible disappointment someone may have with this class

Yeah.
so just remove the class.

How would you fix it

Turning it into a survivor isnt an option

could we at least test to see if it’s shit…

Also making it entirely anti-town also isn’t an option

Crimson - Benefits Town
Misty - Benefits Scum
Tar - either way. Could use to stop a convert or could use to guarantee someone else’s kill

3 neuts have anti town wincons

fool and scorned psuedo have them

The Alchemist

Neutral Support
Experimentation (Passive) - In the start of Day 1, you choose your win condition of 3 options.

Neutrality: Survive to the end of the game
The Evils: Ensure that the Blue Dragon is defeated
The Town Ensure that the Blue Dragon is victorious

Experimental Shield (Day) - You will be immune to death, occupation and redirection tonight. - 1 use

Concoct Potion (Night) - Choose from a variety of potions to use tonight. - Infinite uses

If “The Town” win condition is chosen then these abilities are gained:

Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 3 use
Tar Potion - Prevent all players from visiting your target. - 2 use

If “Neutrality” win condition is chosen then these abilities are gained:

Tar Potion - Prevent all players abilities from visiting your target. - 3 use
Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 2 uses

If “The Evil” win condition is chosen then these abilities are gained:

Misty Potion - Target player will be framed to Investigators tonight. - 3 use
Tar Potion - Prevent all players except attacking and conversion abilities from visiting your target. - 2 uses

Ensure the win condition that you have chosen is successful.

2 Likes

@Pug it gives some variability and depth to the alchemist

1 Like

that’s actually really nice

1 Like

@Marluxion am I legally allowed to change the class to this?

I’ll just swap it out now