Jeff Probst
Neutral Social
”The Tribe Has Spoken”
The Tribe Has Spoken (Passive) -If you are the hammer vote on a player, you get a vig during the twilight phase. This counts as snuffing a torch
Digging Deep (Passive) -Immune to redirection and occupation
Tonight, That’s Enough (Day Ability) -If a player is at the point where there are not enough votes to hammer them if no votes are placed or switched to them. You can snuff their torch, lynching them and ending the day (1 use)
If anybody has a hidden immunity idol…(Night) -Plant a hidden immunity, it is up to the hosts to decide how it is gotten. The idol functions as a standard night vest.
Snuff 3 torches through the course of the game
Not a good neut. messes votes and kills dudes.
The Seraph
Neutral Support
Watchful Protector (Passive) : At the start of the game, you will be given the names of two players in the game. These two players are your divine disciples and they could be any classes or alignments that are NOT a part of the Blue Dragon faction.
Transcendent (Passive) : All of your limited use abilities can also be used while dead. In addition, you gain an additional use of each ability upon your own death.
Purge (Day) : Remove any negative status ailments affecting one of your divine disciples (2 uses).
Martyr (Day) : Sacrifice yourself to be lynched in place of a divine disciple. (1 use). Upon your death, you gain 1 use of an alternate version of this ability which will lynch an alternative target of your choosing in place of a divine disciple when a divine disciple is set to die via lynch, in exchange for losing all uses of the rest of your abilities.
Holy Protectorate (Night) : Prevent any visits to a divine disciple that incur any kind of negative effect on the disciple, with the visit (2 uses).
Sacred Intervention (Night) : Provide unstoppable death immunity to all divine disciples alive for the night (1 use).
Win condition: Conclude the game with at least one divine disciple alive.
Massive baddie. Literrally Wincon is to keep evils alive,
Chemist
Neutral “Good”/Support
Passive - by the skin of your teeth - you are night immune the first time you are attacked* and are not otherwise protected. you will be told when this activates, and it can activate only once.
day 1 - make your [night 1’s name] night ability swap from protecting against occupy to being against redirection, or vice versa - inf
day 2 - Only for this SFoL! - give yourself night immunity tonight. you will not be told if this blocks an attack. will trigger before your passive if both are active - 2 uses****
night 1 - [name tbd] - target player will have redirection occupy immunity tonight - inf
night 2 - Scarlet Potion - Heal a player, protecting them from dying tonight, and curing any poison and bleeding they were suffering from. can only be used while your passive has not triggered*****- 3 uses
Survive or see the unseen/cult fail
Basically BD. People of this class should just claim BD.
Chad Valakhad
Neutral Offensive
“The name’s Chaaaad Valakhaaaad and I know what you’re thinking. How the hell did the divines bless one man with such beauty? Well, I couldn’t tell you. But what I can do is allow you to bask in my glorious presence. Go ahead! It’s all free for you, my adoring fans.”
Asshole (Passive) - All heals and protections on you from other players will fail.
Perfume of Bewitching (Day) - Spray copious amounts of perfume on yourself, guaranteeing that people will visit you tonight. [2 uses]
Charm Person (Night) - Redirect a target to yourself. [∞ uses]
Dissonant Whispers (Night) - Target a player, if they attack you tonight, it will fail. [1 use]
Be visited by 5 different players over the course of the game.
Mostly just fucks up visits, true Neutral neut.
Memesky
Memesky Special
No U (Passive) - You count as a harmful neutral for the purposes of the Blue Dragon and Unseen/Cult win conditions. Any neutral killers must make sure you are dead in order to win.
God of the Forum (Passive) - You will be provided a list of one shot abilities with no description at the start of the game. These do not target players, but count as actions for the purposes of limits. You are 1-shot bulletproof and will appear as Blue Dragon Investigative to investigative results. If you become Tsar, your conversion ability is kept and is no longer conditional.
Memesky Carry (Day) - Imitate an ability present in the class cards, then use it on a person of your choice. - 3 Uses
Recruit (Night) - Recruit a neutral or player from a faction with only one player remaining to match your wincon. They will lose all other abilities should they have any and will become the new Memesky should you die. This ability bypasses conversion immunity. - Infinite Uses
Defeat all players that are not present in Memesky’s Cult.
Holy fuck