The Dominator (Converted from the Knight, Drunk, Archer, and Butler)
The Dominator
Abyss Offensive
Hivemind (Passive) - You are immune to occupation and target changing.
Eldritch Taint (Passive) - Any targets you visit will become afraid.
Dominate (Night) - Occupy a player. If they are already afraid, this will bypass occupy immunity. - Infinite uses
Psychic Scream (Night) - Occupy all players afflicted with Fear. This ability does not visit and bypasses visit prevention. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Converted from The Knight, The Drunk and The Butler.
The Stygian (Converted from the Physician, Squire and Court Wizard)
The Stygian
Abyss Support
Uncanny Flesh (Passive) - You are immune to bleeding.
Nightmare (Day) - Tonight, all members of the Abyss will appear as Blue Dragon to investigations. - 1 use
Bind Essence (Night) - Heal a member of the abyss from attacks and bleeding tonight. - Infinite uses.
Waves of Madness (Night) - Prevent all visits to a player. Anyone who attempts to visit them will become afraid. - 3 uses.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Converted from The Physician, The Court Wizard and The Squire.
The Decadent (Converted from Noble and Mystic)
The Decadent
Abyss Social
Silence of the Sea (Day) - Your vote will count silently as two today. - 2 Uses
Maddening Whisper (Day) - Send an anonymous 1000 character message to a player. They will also become afraid. - 2 uses
Social Sacrifice (Night) - Mark a player. If they are executed tomorrow, the Devout will gain 6 Terror Fragments. - 1 use.
Deception (Night) - Target a player. Tonight, they will show up as an Abyss Killer to investigations. - 2 uses.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Converted from The Noble and The Mystic.
The Lurker (Converted from Observer, Princess and Maid)
The Lurker
Abyss Investigative
Many Eyes (Day) - The next time a day ability is used, you will know who used it. - 2 uses
Lurk (Night) - Follow a player and learn who they visit. If they are afraid, you will also learn who all visits them. - Infinite uses
Infiltrate Cerebrum (Night) - Learn a playerās class. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Converted from The Princess, The Maid and The Observer.
The Nameless (Converted from the Priest and Hunter)
The Nameless
Abyss Special
Terrifying Presence (Passive) - While you are alive, the amount of Terror Fragments that The Devout gains are all doubled.
Sanguine Fear (Day) - Target a player. If they are afraid, they will begin to bleed and die in two nights. - 2 uses.
Probe Emotion (Day) - Learn if a player is afraid. - Infinite uses, can be used twice per day.
Terror (Night) - Cause a player to become afraid. - Infinite uses
Visions of the Deep (Night) - If all living non-abyss players are afraid, you will change the King into an Eldritch King. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Converted from The Hunter and The Priest.
The Eldritch King
The Eldritch King
Abyss Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive. Immune to occupation and redirection.
Grand Trial (Passive) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Fear (Night) - Make a player become afraid. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Brave One!
The Therapist