[SFoL] SFoL 48: Hand of Byzantium II - (3/16) - Completed - The Unseen, the Necromancer, and the Insurgent Win!

Lol last post pk

Day is ending.

No

I have it

Denied

Go away hka

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@Alice

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As the sun rises on the eastern reaches of the empire, a bloodied corpse appears in the middle of the grand hall within the land’s very own capital. H_Hjasik was found dead this morning.

H_Hjasik was…

H_Hjasik's Flip

The Surgeon

Hand of Byzantium Support
Self-Aid (Passive) - You are immune to bleeding.
Coagulant (Day) - You will grant a player immunity to bleeding. - One use
Surgery (Night) - Heals a player, preventing them from dying tonight, and curing any bleeding they were suffering from. - Infinite uses
Miracle Touch (Night) - You will heal a player, giving them the effect of Surgery for this and the coming night. - One use
*Defeat the Unseen or Cult and any neutrals that seek to do you harm.
We could not find any logs on her.

The second day will begin right now and will end in 48 hours or until a player is executed.

Majority is 8.

Saw this coming.
Well.
Good morning, everyone.

What do you mean by saw this coming?

Morning, we seem to be missing a nightkill, or it’s a cult game

I’d have killed Hjasik tonight. She was townread by Geyde, and her reads are dangerous.

Also I was writing with her before she died.

I dislike this reasoning, weren’t you saying yesterday that Geyde wasn’t town?

The Werewolf :shield:

Neutral Killer
Lycanthropy (Passive) - You are also randomly assigned a Hand of Byzantium-aligned pseudo-class at the start of the game. The pseudo-class must be able to exist on its own, such as you cannot have a Surgeon pseudo-class if three Surgeons already exist or a Magistrate pseudo-class when a Magistrate is already in the match. This pseudo-class decides your first day and first night ability along with giving you all of the pseudo-class’ passives and having bonus attributes depending on the current day or night.

~Attributes until the fourth day.

  • You will be seen as your pseudo-class to investigative abilities.
  • If you are executed or die in any way, you will flip as your pseudo-class.

~Attributes from the fourth day onwards.

  • You are immune to Poison and Bleeding.
  • You are immune to redirection and occupation.

Lunacy (Passive) - You are immune to death at night and also can use both night abilities starting the fourth night.
??? (Day) - The same primary day ability as of your pseudo-class. - ? uses
Eclipse (Day) - Allows you to switch back to the attribute set for the first three nights for this night and the following day, but you can still use Maul and Chow. - 1 use
??? (Night) - The same primary night ability as of your pseudo-class. - ? uses
Maul and Chow (Night) - Kills the target player, but this ability cannot be used in the first or second nights. Can be used alongside your pseudo-class primary ability. - Infinite uses

Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.
Actually, there could also be a chance that one of these NKs is in play

Welp good morning people.

This is also true, cheers

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Or the killer was occupied. Who knows.

Well, I saw Geyde doing 100% correct reads and still be not town in a previous game, it feels like this again.