[SFoL] SFoL 53: Looming Threat - Completed

But converts are also powerful.
It’s well balanced. just in a different way than FoL

the whole game revolves around limited use abilities

FoL is unbalanced
Like it’s swingy af

Half the scum weren’t even killable at night, templar is so overpowered it’ll be a meme in the forseeable future, scum started with 6 members, which is twice the max unseen fyi

Hey, who reviewed this game? I have to kill a mod…

Then how did town lose so badly

Nobody reviewed this game

They slanked
A lot

1 Like

Fair

That was one of the first, if not the first game i was in that i wasn’t modkilled in

Actually

Genuine question @Alice

What was the Syndicate king class card?

See, Alice games have had a history of just happening without the team knowing about it
Like, no

Current HoB is a fairly balanced set-up in my opinion

Unseen penalties Syndicate doesn’t suffer

  • Lack of numbers
  • Only starts with 2 people
  • Prince
  • Faction checker is non-unique
  • Have to convert for strongman

Cult penalties Syndicate doesn’t suffer

  • Lack of variety
  • Only starts with 2 people
  • P R O N C E
  • Non-unique faction checker with vig ability
  • No strongman

actually we should be privy to that now

Wait

how

Who does game reviewing

forgot, ty for this

Me and Eevee mostly
Check the hosting guide

1 Like

I just named 5 for each.

WTF why…