[SFoL] SFoL 53: Looming Threat - Completed

Then I’ll take the responsibility too.

Yikes

that would be Paranoia central for town

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On the next setup I review, I’ll also add you
Aight?

We just look for ways how to prevent this in future. This shouldn’t be an accusation for this game, but we have to learn from it for the future.

Yeah, agree

Like, yea there was some busted shit

But good lord, town fucked up

Flipless games might actually be fun.

Sure, I’m fine with that

This is mainly because math is like 90% of balancing

I’m out of Likes

Fuck

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“You just have to take my word that he flipped evil and not mystic, i’m real priest”

Yeah we really played poorly and I’m the highlight of that.
But since I’ve already acknowledged it I’m looking at the setup right now and… yeah. We would need to lynch a lot of scum. We can’t even reliably kill them at night.

They are actually pretty fun
Small town games are flipless and are pretty fun

you’re kind of right but Italy is more right.
It is possible that town could have already lost after 1 mislynch, and after 2, it was just over.
That is a problem no matter how badly town played.

Preachhh

I really like the effort you expended in this game Vulgard. I’m sorry it didn’t work out.

Tbf, if you killed Templar

Scum doesn’t have a guaranteed kill

But alas

Makes CCing a bit more powerful, since people don’t flip unique.

I have the best idea of how to do flip obscuring roles
Not telling™

If we tried to kill marshal, he’d literally just dayvig the most important looking person

This game is Like Icis and Oranges fool game

the entire point of it was to make a point

Yea, but then scum dont have a strongman kill and dayvig

Their KP gets reduced by quite a bit, considering the amount of TPs that spawned