Welcome to SFoL - Looming Threat!
Designed by Alice
After ridding Castle Adiart of the Unseen and Cult factions and recovering from the losses they faced in the conflict, including the death of their own King, the Blue Dragon have discovered a new and more dangerous threat to them that must be addressed immediately or else they face certain perdition
Welcome to Looming Threat, a SFoL I’m working on recently and decided to see if anyone here is interested in. The idea here is simple, the uninformed majority, as in the Blue Dragon in this case, works exactly the same as how you’d normally see one in a FoL, the only differences being that the Prince has been slightly tweaked in order to increase the skill level of the class while making it more counterable to evils, and rather than the Sheriff or the Paladin, a guaranteed and unique hard-counter called the Justicar will roll.
Additionally, the setup will be semi-closed and while everyone will be familiar with the Blue Dragon classes that will roll in the match, only the members of the evil faction will know what their own classes entails, and in fact, until the Justicar outs themselves or a member of the faction flips then not even the faction’s name will be known to members of the Blue Dragon. Many of the mechanics of the evil faction will also be unique pertaining to them and the only public knowledge will be the addition of Omega Actions.
Aside from the difference in evil factions, there will not be a King crowned immediately once the game starts. The first day instead will last exactly 48 hours and there will be a public election for the first King that will not take any Royal Blood-like passives into account. And as mentioned before, the Prince has been reworked and it will now crown into a more powerful version of the King rather than an ordinary Good King
Here is the class card of the Prince.
Reworked Prince Class Card
The Prince
Blue Dragon Killer
Unstoppable (Passive) - You cannot be occupied at night, even by means that bypass occupy immunity. You are also immune to target changing.
Direct Descendant (Passive) - Votes to become king count as three for you and if you become a King then you will become a Righteous King rather than a Good King and retain both your Imprison day action, and your Execute night action. In addition, all protective effects on you fail if you ever claim or soft your true class.
Imprison (Day) - Choose a player to jail at night occupying the target (Bypasses occupy immunity) and preventing visits to them. You both will be able to send each other a single 1000 character message through the host. - Infinite uses
Execute (Night) - Kill the player you have jailed (Bypasses night immunity and healing). If the executed is a member of the Blue Dragon, you will not be able to execute for the rest of the game. - 3 uses
Mercy (Night) - Heal the player you have jailed. - 2 uses
Your objective is to defeat the unknown threat looming in Castle Adiart.
In addition, there will be a new King aligned with the Blue Dragon that will be crowned if the Prince steps up, the Righteous King.
Righteous King Class Card
The Righteous King
Blue Dragon Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If you are lynched, all members of the Blue Dragon will lose their Royal Blood passive.
Blue Dragon’s Crown (Passive) - Your vote counts as two if there are more than 5 players alive except during Grand Trial. Immune to occupation and redirection, and in addition you may use both your day abilities on the same day and both your night abilities on the same night. Your abilities do not count as visits. In addition, all protective effects on you fail if you ever claim or soft your true class.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Imprison (Day) - Choose a player to jail at night occupying the target (Bypasses occupy immunity) and preventing visits to them. You both will be able to send each other a single 1000 character message through the host. - Infinite uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Execute (Night) - Kill the player you have jailed (Bypasses night immunity and healing). If the executed is a member of the Blue Dragon, you will not be able to execute for the rest of the game. - 3 uses
Your objective is to defeat the unknown threat looming in Castle Adiart.
Finally the Justicar will serve as the faction hard-counter in this match. This role doubles not only as an alignment cop with a n0 on the Prince, but also as a mechanics cop that will begin the match knowing much of the mechanics surrounding the evil faction, along with a messaging action that will allow them to leak this information without the fear of them outing themselves.
Censored Justicar Class Card
The Justicar
Blue Dragon Investigative
Forbidden Knowledge (Passive) - You know that the enemy faction that you are facing is ███████. In addition to this, you know…
- ███████.
- ███████.
- ███████.
- ███████.
- ███████.
- ███████.
- ███████.
- The identity of the Prince will be told to you at the beginning of the first day.
Determination (Passive) - You cannot be occupied nor redirected, you may also use both of your night actions in the same night and both of your day actions in the same day. In addition, all protective effects on you fail if you ever claim or soft your true class.
Entrusted Correspondence (Day) - Select one of the first seven bullet points from Forbidden Knowledge and you can send them to a player, effective informing them of a mechanic from this setup.
Eldritch Learning (Day) - In the beginning of the first day you will learn the names of the Omega Action of each member of ███████. In each day you can choose the learn what the effects of each Omega action performs at the start of the night. - █ uses
Judgment (Night) - Informs you whether your target is a member of ███████ or not.
Forsaken Records (Night) - Select a ███████ or ███████ that is used in an Omega Action which you’ve learned of from using Eldritch Learning, and you will learn how many players have been ███████ with it already or are at a ███████ for it. - Infinite uses.
Your objective is to defeat ███████.
Finally, each member of the evil faction will have their own unique Omega Action, these are very powerful and detailed actions that can completely reshaped the game if used correctly.
Rules
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Gameplay
Days will be 48 hours long, or shorter if someone hits majority.
In d2 and afterwards EoD plurality will be in play. No lynching is not an option.
Nights will be 24 hours days long.
Actions are done in your class card.
The members of the evil faction will talk through Discord. They can talk there during both the day and night
The Priest will be able to speak with the dead in dead chat only at night.
The maximum amount of duplicate classes is 4, barring unique class or those with the Prestige passive.
When you receive a card you will have 24 hours to reply, confirming you have received it.
Executions
To accuse someone say “/accuse [player]” or “/vote [player]”
Should the votes reach the majority, that player will be executed and the day will end.
Journals
Message me your entire journal, the last draft I receive before you die shall be the one displayed
To Join
To join, simply express interest in joining by saying something like “I want to join” or “/join” or “/in” or “sign me up, coach” or whatever you want
Rolelist
The setup will be mostly closed except for the fact that.
A) Two classes are both unique and guaranteed, as in the Prince and the Justicar.
B) All Blue Dragon roles outside of the Sheriff and the Paladin may roll as long as there are no more than four of them already in the game. Aside from the Justicar there are no new roles of this faction.
C) No new neutral roles are in play.
D) The evil faction has no flip tampering abilities.
Players
I’m expecting at least 21 players. This game won’t run until both SFoL 52 and SFoL 53 are over and this is just an interest check, but you may pre-in.
Pre-Ins
- Magnus
- Frostwolf103
- KyoDaz
- Italy
- WazzaAzza
- Ozzkozz
- Luxy
- Jake
- Cheeki