Siege on Xed SFoL 3.0 Main Thread

I will rant this.

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@Marluxion

Please rant, I will change my bio to Praise The Lord Marl if you do this

The Gunslinger :shield:

Green Kraken Killer
A Pirate’s Life (Passive) - Immune to redirection but not occupation. Every three nights, you will gain a usage of Barrel Explosion
Barrel Explosion (Day) - Prevent the current lynch from occurring. You will kill a target player amidst the chaos. You will lose the passive, A Pirate’s Life if you kill a Green Kraken with this ability. - 0 Uses
Aboard the Mary Jane (Night) - Protect a target player. If a Cult/Unseen tries to visit the target, you will kill them. Does not bypass immunity. If you successfully attack a player (even if immune) you will be bled and die the next night phase unless you are healed - 3 Uses
Blight of Insanity (Night) - Protect a target player. If the Neutral Killer tries to visit the target, the host will reveal who they are at the start of the second next day phase. You will die. Your target will also die if they are a member of the Unseen/Cult. - 2 uses
Cannon’s Away (Plunder) - The youngest Unseen/Cult will be revealed. Target a player. If any any killers or Unseen/Cult visit, they will be killed. Bypasses night immunity.

Converts into The Outlaw or The Invoker
Cult Points: 2 - Each ability costs: 1
(A Pirate’s Life) A Cultist’s Life - Immune to redirection but not occupation. Every three nights, you will gain a usage of Voodoo Doll
(Barrel Explosion) Voodoo Doll - Prevent the current lynch from occurring. You will kill a target player tonight amidst the chaos. - 0 Uses
(Aboard the Mary Jane) Control of Mithras - Protect a target player. If a Green Kraken tries to visit the target, you will kill them. Does not bypass immunity. If you successfully attack a player (even if immune) you will be bled and die the next night phase unless you are healed - 1 use
(Blight of Insanity) Blight of Mithras - Protect a target player. If the Neutral Killer tries to visit the target, the host will reveal who they are at the start of the second next day phase. You will die. Your target will also die if they are a member of the Green Kraken. - 2 uses
(Cannons Away) Random Fire - Select a Green Kraken/Neutral class from the class list, you will be able to kill everyone who is that specific class. Bypassing night immunity.

new class that looks fun.

Thanks @Margaret
(I only did the cult alts and some extremely minor tweaks)

I think this is a pretty interesting and powerful killer when played right so yeah.

Outlaw the Unseen Investigator will come sometime soon.

Next reworks will involve Sailor and Buccaneer

I’m probably going to rework the night abil to be less confirmable but ehhh. not rn

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games not over yet

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im the worlds best xed player bb

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It may as well be

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You should join FM shroud. My experiment must be completed!

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next game I’ll be disabling Revenant just for all your sanity’s sake

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So warlock was announced when I 99.9% did neutrals

shit

Errr what Warlock

it was announced in FoL changes

WHAAATTTT?! It became… of… off…, OFFICIAL!?

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Yes

Sailor, Buccaneer, Cabin Boy and Swabbie have been released.

The Sailor

Green Kraken Investigative
Sonar System (Day) - Choose what you are going to find using Green Flare/Bright Flare tonight. Killer/Offensive, Support/Social, Investigative/Special or Neutral/Unseen/Cult. By default this ability will start on Killer/Offensive.
Green Flare (Night) - Find out if targeted player fits the criteria of your Sonar System ability. - Infinite uses
Bright Flare (Night) - If targeted player fits the criteria, find out what specific part of it they match. - 2 uses
Expedition (Plunder) - Find out target player’s exact class type and faction.

Converts into The Buccaneer or The Seeker
Cult Points: 2 - Each ability costs: 1

The Buccaneer

Unseen Investigative
Sonar System (Day) - Choose what you are going to find using Purple Flare/Shadelight Flare tonight. Killer/Offensive, Support/Social, Investigative/Special. By default this ability will start on Killer/Offensive.
Purple Flare (Night) - Find out what classtype target player is if they match your Sonar System Criteria. - Infinite uses
Shadelight Flare (Night) - If targeted player fits the criteria, find out their exact class. Additionally, this will frame the target to Investigators. - 3 uses
Expedition (Plunder) - Find out two target player’s exact classes.

Developer’s Notes:

I honestly thought this version of The Sailor would be the best idea for this class. Leading to a more customisable Investigative class. Yes, even though the plunder ability is nerfed from it’s previous form and obviously not as good as 2.0 First Mate.

First Mate will be getting a huge nerf with the plunder ability. Don’t you worry.

Buccaneer was a rather interesting class to remake too, it had to be not complete useless shit so it took me a while to work on it.

The Cabin Boy

Green Kraken Support
Inspired (Passive) - You will show up as your targeted player’s class type to Investigative results.
Interested (Passive) - If the player you targeted with your day ability is dead. You will gain an extra use of Invitation
Invitation (Day) - Select target living player, your night ability will be dependant on what class type they are. You will not be alerted to what they are. This ability will be reset to nobody if targeted player dies. - 2 uses
Apprenticeship (Night) - Target player will be affected by the below. The most feedback you will get is a success. - Infinite uses
Graduation (Plunder) - Become target dead player’s exact Green Kraken class. The only exception to this rule is that you cannot use this on a Unique Class or another Cabin Boy, Swabbie or Ritualist!Cabin Boy.
Your objective is to defeat the Unseen or Cult and any Neutrals that oppose you

Converts into The Swabbie or The Ritualist
Cult Points: 3 - Each ability costs: 1
Graduation (Plunder) - Become target dead player’s exact Cult class. You may also pick the Cult Alts that you get from them. The only exception to this rule is that you cannot use this on a Unique Class or another Cabin Boy or Ritualist!Cabin Boy.

Cabin Boy/Ritualist!Cabin Boy Apprenticeship Affects

Killer - Guard targeted player, killing off any attackers trying to attack them. This ability will show up as a success if you successfully killed off an attacker.
Offensive - Redirect targeted player into you. This ability will show up as a success if you redirected an attacker into you.
Support - Heal target player from wounds, nightshade or bleeding. This ability will show up as a success if you healed somebody.
Social - Tomorrow your vote will count as two for execution or pardon. This ability will never show up as a success.
Investigative - If targeted player is a member of the Unseen or Cult. This ability will show up as a success.
Special - Nothing happens

The Swabbie

Unseen Support
Inspired (Passive) - You will show up as your targeted player’s class type to Investigative results.
Interested (Passive) - If the player you targeted with your day ability is dead. You will gain an extra use of Invitation
Invitation (Day) - Select target player, your night ability will be dependant on what class type they are. You will not be alerted to what they are. This ability will be reset to target nobody if targeted player dies. - 2 uses
Apprenticeship (Night) - Target player will be affected by the below. The most feedback you will get is a success. - Infinite uses
Graduation (Plunder) - Become target dead player’s exact Unseen class. The only exception to this rule is that you cannot use this on Unique classes or a Cabin Boy or Swabbie.

Swabbie Apprenticeship Affects

Killer - Prevent visitors from targeted player. This will show up as a success if you blocked someone away from a visit.
Offensive - Redirect targeted player into you. Additionally you are immune to any attacks you redirect and you will show up as Green Kraken to any Investigative abilities you redirect. This ability will show up as a success if you redirected an attack or Investigative ability into you.
Support - Prevent visitors from targeted player. This will show up as a success if you blocked someone away from a visit.
Social - Tomorrow your vote will count as two for execution or pardon. This ability will never show up as a success.
Investigative - Warp targeted player’s night results. This will show up as a success if you made an Investigative player see somebody as a member of the Unseen.
Special - Nothing happens

Developer’s Notes:

An idea I had for a more in depth Xed version of The Squire from FoL was a class that would not know exactly what they were doing but would be able to figure it out if they were good enough.
I found this an interesting concept so I decided to add it in.

Succeess
You are dead

Just have if be succeess if you redirect someone who isn’t immune

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you are night immune lol

forgot to write that in because I am a Phallus

Isn’t it redundant then?

you are only night immune to attacks redirect though.

that’s all because I am a phallus

but yes, sort of is.