Social Reworks:
Psychic (Unique Blue Dragon Social)
Passive: Astral Network: You may speak to anyone you have linked with anonymously at night. They can also talk to each other. Anyone in jail cannot hear or speak using the chat. This passive will remain if your class changes.
Day Ability: Focus Link: Reset the cool down for Alter Link. 2 uses.
Day Ability: Telepathy: Send an anonymous message to everyone. 2 uses.
Night Ability: Alter Link: Target player is immediately added to the astral network. If they are already in the astral network they are immediately removed. The network cannot have more than 4 other players at once. Unlimited uses. 1 day cool down.
Illusionist (Unique Unseen Social)
Passive: Astral Network: You may speak to anyone you have linked with anonymously at night. They can also talk to each other. Anyone in jail cannot hear or speak using the chat. This passive will remain if your class changes.
Passive: Skilled: You can use both night abilities in the same night.
Day Ability: Focus Link: Reset the cool down for Alter Link. 2 uses.
Day Ability: Telepathy: Send an anonymous message to everyone. 2 uses.
Night Ability: Alter Link: Target player is immediately added to the astral network. If they are already in the astral network they are immediately removed. The network cannot have more than 4 other players at once. Unlimited uses… 1 day cool down.
Night Ability: Mind warp - Target player receives incorrect feedback tonight . Unlimited uses.
Priest (Unique Blue Dragon Social)
Passive: Call of the Dead: Speak to the dead at night.
Passive: Devout: You cannot die until someone else dies.
Night Ability 1: Channel: Use the primary power of someone who has died. You may only use each person once, and you may not utilize a Killer or Special class. Unlimited uses.
Night Ability 2: Awaken: Turn all dead Blue Dragon into awakened souls. 1 use.
Soulcatcher (Unique Unseen Social)
Passive: Call the Darkness: Dead Unseen may speak to the Unseen while this is alive.
Night Ability 1: Channel: Use the primary power of someone who has died. You may only use each person once, and you may not utilize a Killer or Special class. Unlimited uses.
Scribe (Blue Dragon Social)
Passive: Espionage - If a hidden negative effect is applied to you then you will know.
Passive: Trained: You may use both of your day abilities any number of times per day.
Day Ability: Private matters - Whispers to and from you are hidden while Private Matter is active. Unlimited uses, toggle able.
Day Ability: Royal Documents: You will hear the next four whispers to and from the King. 2 uses.
Night Ability 1: Eavesdrop - Hear whispers to and from Target player until you choose another player. Does not count as a visit. Unlimited uses.
Forger (Unseen Social)
Passive: Espionage - If a hidden negative effect is applied to you then you will know.
Passive: Trained: You may use both of your day abilities any number of times per day.
Day Ability: Private matters - Whispers to and from you are hidden while Private Matter is active. Unlimited uses, toggle able.
Day Ability: Royal Documents: You will hear the next four whispers to and from the King. 2 uses.
Night Ability 1: Eavesdrop - Hear whispers to and from Target player until you choose another player. Does not count as a visit. Unlimited uses.
Night Ability 2: Forge: Look at a player’s logs. If they die, they will be wiped from the graveyard. 2 uses.
Noble (Blue Dragon Social)
Passive: Bureaucracy: You can see vote contents in real time exept when you are on trial
Passive 1: Royal Blood: You can step up to be king
Day Ability 1: Political Pressure: Force one person to accuse another and prevent further voting. (2 uses)
Day Ability 2: Noble Twin: If there is a tie on trial the person is executed. (2 uses)
Night Ability 1: Bounty - If target player is executed tomorrow and is Blue Dragon then there will be an additional trial and execution. Cannot target King. Unlimited uses.
Night Ability 2: Overtime - There can be up to 3 trials tomorrow. 1 use.
Aristocrat (Unseen Social)
Passive: Bureaucracy - You can see vote contents in real time exept when you are on trial.
Passive 1: Royal Blood - You can step up to be king
Day Ability 1: Political Pressure - Force one person to accuse another and prevent further voting. 2 uses.
Day Ability 2: Noble Twin- If there is a tie on trial the person is executed. 2 uses.
Night Ability 1: Bounty - If target player is executed tomorrow and is Blue Dragon then there will be an additional trial and execution. Cannot target King. Unlimited uses.
Night Ability 2: Cease and desist - There can be only 1 trial tomorrow. 1 use.
Apostle (Cult Social)
Passive: Call the Darkness: The Cult may speak to their dead while you live.
Day Ability: Mind Control - Force one person to accuse another and prevent further voting. 2 uses.
Day Ability: Telepathy: Telepathy: Send an anonymous message to everyone. 2 uses.
Night Ability: Read Mind: See all whispers to and from your target the next day. 3 uses.
Night Ability 2: Hypnotize - Target player will receive incorrect feedback. 2 uses.
Awakened Soul (Blue Dragon Special)
Passive: Undead: You appear dead to all other players, and cannot talk to living players or vote. You will not appear in the court during the day.
Night Ability: Death’s Judgement: Vote to kill a player. If a majority of Awakened Souls vote to kill them as well, they will die, bypassing all forms of immunity. If there is a tie or no majority is reached, nothing will happen. All Awakened Souls will revert to their original class.