Some people dont seem to like the play style of sorc right now, as some may like current sorc im trying to make sorc more strategic to play rather than random planting bombs in everyone
Sorcerer
Passive 1:
Perception (Passive) - You will not attack targets that are death immune or are guarded my Knight. If your magic missile fails than you gain another use of detonatePassive 2
mage armor (Passive) - You are immune to occupation and you are also death immuneDay Ability 1:
magic mirror - select a player and a class. if that player dies tonight than they will appear as set class _(2 uses)Day Ability 2:
fire spell - select a player, if that player dies tonight than their class and logs will not be shown. You will also see their original laws. _(2 uses)Night ability 1:
magic missile - Fire a magic missile killing them
(Unlimited uses)Night ability 2:
detonation - detonate a bomb in a player, killing them and passing death immunity (2 uses)Win condition - Kill all the main factions that seek to do you harm
This new rework for sorc adds more deception rather than plain out killing