It needs a rework, not a nerf. The idea of it is broken. Hardcounters shouldn’t even exist
Unseen and Cult are not the same faction. The idea of making the cop act the same for both factions is a ludicrous idea and you know it.
you could make rememberance a day ability that tells activates on either the next rampage or that nights rampage
That’s a decent idea, but I still need to give the Werewolf a night ability to use when it can’t rampage
I would still prefer it if faction checks didn’t exist at all since it’s not fun to be called out as an evil early on. This is also a deduction based game. At the very least smite needs a rework. Hardcounters are a broken concept.
That’s true, but there doesn’t need to be a separate cop for each. You shouldn’t know what the opposing faction is at the start of the game
Don’t bait.
I’m not baiting, but okay
also just saying but you’re just saying ‘hardcounters are bad’ and ‘knowing what the opposing faction is is bad’ without actually justifying why
Unseen and Cult need to be up against Blue Dragons of varying strengths, and having a different cop for each is the easiest and most understandable soloution for that.
Hardcounters don’t really need an explanation. They’re not fun to play against and are boring to play.
You shouldn’t know what the opposing faction is early because this is a deduction based game. It should take skill to determine the opposing faction.
But that’s already done through having different classes each game. There doesn’t need to be a different cop for each faction.