Starting Good King
BD SpecialPassives:
Authority: You can talk at all times during a trial. Your first accusation each day counts double. If you are executed during the day there will be no trials the next day.
Tenacity: You are immune to occupation and redirection.Day:
Swear Fealty (2 use): Make target player immune to conversion tonight.
Last Word (1 use): The accused player will be pardoned or executed depending on your vote. Can only be used if you didn’t accuse that player.Night:
Guards! (2 use): Become death immune for tonight.
Safeguard (4 use): Grant target player death immunity for the night. Cannot be used on the same target twice in a row.
Starting Evil King
Cultseen SpecialPassives:
Authority: You can talk at all times during a trial. Your first accusation each day counts double.
Tenacity: You are immune to occupation and redirection.Day:
Last Word (1 use): The accused player will be pardoned or executed depending on your vote. Can only be used if you didn’t accuse that player.Night:
Improved Safeguard (3 use): Grant target player or yourself death immunity tonight.
Allies (3 use): Check if a player is a member of the Cultseen. If they are not an ally, frame them instead.
Elected Kings:
Don’t have Swear Fealty, Safeguard or Allies.
Possessor:
When Possessing the starting King, they will get the double vote passive.
Silence buff:
Will also prevent voting to counteract the lack of Point, so Assassins can still have a chance in a 1v1.