Yeah you’re right, I ment the other way around, fixed it.
Im not sure about that, i think it should be added to the total points.
For example: a prince who stayed until the end can earn or lose 15 points.
Each bonus/penalty can be gained only once.
Well a prince who executed 3 unseen should get more points, also MM/reaper/possesor should earn you more points also.
-1 point for jailing and executing a Blue Dragon
Well the penalty should be bigger if bd lose in my opinion.
Somtimes you should exec a BD if u know u can win anyway
That could actually be a very good way to calculate loosing punishments. The penalty is based on stuff like this but isn’t factored in unless you lose. And each class has a base penalty with the prince having the highest and the Alch having the Lowest (possibly not alch but you get my point).
The problem is friends working together, potentially unknowingly, to get higher scores.
I think a system could just judge win/loss for people who stay as one faction the entire game as basic, but it would be a bit more complicated for converted people:
Let’s say you are an enforcer. You will get points for what you did as a knight [cold steel baddies (no additions or reductions for alchs or mercs on BD)] and now will get points based on if unseen win.
Master mind and original assassin and the n1 convert will get a base amount of points for winning, and converted players will get a smaller base amount for winning but can also get points for their deeds when they were BD
I think the points for converted people should be the same as people who died early (at night, not at day because of bad claims).
You just have to calcuate the sum of rounds you were unseen until u got killed or the game ended.
So if u died the same day you got converted (happened to me once, i was bleeding and converted so appeared as cult), u wont lose any points.
I really love this point system.
Maybe we should make a new post, or ill edit the first post in this thread.