The Anarchists
For anarchists, title has no value when compared to the common cause. A world that gives power to those by birthright is a world worth reshaping.
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The Anarchist’s objective is to eliminate all royalty/nobility classes and the neutral killer (Drunks, princesses, nobles, the prince and the current king).
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Anarchist members don’t know who one another are initially and don’t meet at night to talk. They must communicate via whispers during the day.
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Each match begins with 2 anarchists, and there can be up to 4 anarchist members at one time.
Every anarchist member is the same class: The Revolutionary -
The anarchists also win if one of their members manage to become king.
Anarchist Class: The Revolutionary
Class Type: Special (see below)
Passives:
Chaotic Nature: When Investigated, will return a random class type. In addition, when being occupied, there is a 50% chance of showing the occupier that you are occupy immune (you will still be occupied however)
Day Abilities:
True Motives (2 Uses): Reveal a member of the anarchists.
Coded Messages (2 Uses): All whispers to and from you this day will be hidden.
Conflagration (1 Use): Light someone on fire, they will burn to death in 2 days (Only available after 3 days of being an anarchist).
Night Abilities:
Propaganda (Unlimited Uses) [1-Day Cooldown]: Convince your target to join the anarchists (Does not work on royalty or neutrals).
Time Bomb (Unlimited Uses): Leave a clockwork bomb at the targeted player. It will explode in one day killing everyone who visits that night.
New Blue Dragon Class: The Detective
Class Type: Investigative
Passives:
Day Abilities:
Decode (3 Uses): Reveal when target player uses a hidden whisper this day.
Night Abilities:
Sleuth (Unlimited Uses): Determine if a player is a member of the Anarchists
Thwart the Plot (2 Uses): Diffuse a planted bomb or prevent a bomb being planted at the targeted player (Cannot target yourself).
Special Notes:
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Since there is a very high chance that the king will die early on, only the Good King will spawn in this game.
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There will be at least 3 non-prince/king royalty classes that spawn for the BD to keep each match consistent.
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An Anarchist has to have been an Anarchist for two days before they can step forward as king.
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The Anarchists also win if the Sorcerer manages to become king, because they would’ve become an Evil King.
Interaction Notes:
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Coded Messages will return a random anarchist in chat excluding duplicates from the previous use.
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Time bomb’s explosion functions the same way as the Sorcerer’s Circle of Death.
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Propaganda will only return if the conversion was successful or not, not if the target is already an anarchist.
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Decode only informs the detective that a hidden whisper was used by the target, it doesn’t show the
recipient.
Guarding against Time Bomb:
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All types of guarding (King’s guards, Knight, DK, Mercenary, and Hunter’s bear) will prevent a bomb from being planted and function the same way as stopping a normal attack.
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The Mercenary’s guard will protect both the target and the Mercenary from the explosion.
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The Knight/DK guard will save the target from the explosion, but sacrifice the defender.
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The King’s guards/Hunter’s bear will not protect against a bomb exploding.
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Debauching an anarchist’s time bomb will prevent the bomb from being planted and will function the same as a normal debauched attack.
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Healing will save a target from dying to an explosion, but not prevent a bomb from being planted.
Let me know what you think or if you need any clarifications!