As if the MM didn’t need anymore passives, here is a suggestion to help MM more reliably fakeclaim royal blood classes, whilst also giving evils a bit more of a reason to get that pesky starting king out of the game.
Transfusion (Passive) The starting mastermind has being given a blood transfusion that makes him appear to have royal blood, and thus can step up during king elections. However, due to the fact that it is foreign blood, his body is fighting it off, and there will be no trace after night 3 and he will no longer be able to step.
Now I realise that this is very likely to increase the unseen’s winrate to < or =40% which is where the devs don’t want it, so I’d propose taking away the mastermind’s death immunity and/or investigation immunity.
Overall, this change is made with the intention of increasing the mastermind’s expendability so that he doesn’t get busted over to not having enough towncred later on.