there is no randomness in botf / clocktower apart from who receives which role – everything is host decided
yes
roles with asterisk means they can act any night except for the first night
this role turns into the first dead townsfolk that does stuff besides receiving info at the start, if they are still alive then
no, to get info they may target any player that is already dead
voted for execution
no. that refers to the maximum number of votes they can use across the entire game, if they exceed that with 4 or more players still alive, i might execute them
No. they get converted into a lost wolf as they die
Poisoned, Drunk, and Malfunction all refer to the same thing:
For abilities that don’t cause the host to give you information: Occupation
For abilities that do cause the host to give you information: Semi-framing; usually bad info but never has to be, host decides what info you get, goal is more to fool you than to be bad info
If SA is alive in the final two, their team wins
The first time the enchantress targets SA, they remain safe while another player dies instead
this would waste the enchantress’s one-shot conversion to Lost Wolf
Players where everyone knows their character but not their alignment. If they are evil, they know who the demon is. It is much easier to get rid of them via “exile” (normal method for people is “execution”), also, they may join and leave the game mid-game (everyone else must play for the whole game)