The Acolyte (Cult Killing) REWORK IDEA!

This is a class I wish worked out so I’m going to try to make it better

The Acolyte (Cult Killing)

Day ability: Nightshade - Poison a player. They will die in 2 nights (1)

Night ability: Blood Drain - Cause a player to bleed. They will die in 1 night (1)

I liekd my idea better.

It was the same as previous, but when cult leader killed, the eradicate ability went to acolyte. Acolyte would be passed down when they died, and eradicate would be tossed among them

I wanted to make one that didn’t need to be unique. The easiest way was to use delayed kills so the phys can easily deal with.

I literally just made a big post about this and gave my spin on the Acolyte. I just saw this post and we had some similar thoughts, read it and let me know what you think!

Lol. We clearly had very different ideas on what was needed for the role to work. Tho we both but in a bleed ability. I feel like my role is more powerful but that’s not necessarily a good thing. I’m not really sure which is more balanced.

The problem is that the cult could potentially have three death linked to them in the same night.

Poison a player
cause a player to bleed the following night
cult leader eradicates night after that

It should be fine. The bleed and Poison are likely to be healed. The bleed is one use and the eradicate is limited use too. The unseen can poison kill and convert all in the same night. Convert adds 1 unseen and removes 1 bd for a total difference of 2. Combined with the assassin kill and Poison for a total of 4

there can be multiple acolytes

A consistent 4 vs an inconsistent 3 - 5 is still balanced I think. The night shade could get out of hand tho now that I think about it. So I’ll reduce it to 1 use

2 acolytes AND cult leader killing, not to mention cult converts more often.

That’s a rare scenario. There is also the fact that cult die faster and that after using both abilities once the acolyte is useless. Im not saying it’s the best idea but it isn’t broken.

It IS broken.

Under no circumstances should the faction that converts faster ALSO kill faster than alternative antagonist factions.

It doesn’t fulfil either of those conditions. It converts at the same rate of once every other night. It does however convert for a longer amount of time because of sacrifices and 4 player max. As for the kills the unseen can kill 3 people in one night as well. Nightshade, assassination and revenge (sellsword). The fact that it is delayed means that someone will likely be healed among those with higher probability than the unseen method above. It is also one use meaning that afterwords the member will likely be sacrificed meaning that it ends up being a difference of 2. This is in addition to the fact that the unseen can more easily do a double assassination kill and a conversation at the same time because the assassin is always there again for a difference of 4. 4>3>2 therefore the unseen would still kill more

The fact is cult will do more damage to BD with he acolyte, even compared to an unseen with sell sword, because sell sword can only kill once.

Assassin will do 1 damage to them per day/night, mastermind will occasionally do 2, and sell sword can do 1 once.

Cult leader will do 2 damage occasionally but more often then MM, each acolyte will get in a maximum of 3 damages.

If you noticed. I removed one of the charges on the nightshade.

That means that an Acolyte will only deal 2 damage total. Also keep in mind that the roles that convert to Acolyte are Knight (which is checked often by invests) and Hunter (who is unique and has traps). Unseen to get the extra kill needs a Merc which is easy to find and is not that sus.

Unseen damage per night: (the plus means limited use)

MM = 1 on average
Assassin = 1 + 1
Sellsword (possable) = + 1

Total = 2 + 2 or 4

Cult damage per night (with 1 Acolyte):

CL = 1 on average (factor in sacs and converts to get this number)
Acolyte = + 2

Total = 1 + 2 or 3

that number makes no sense. You just threw a bunch of numbers together.

Keep in mind that mercenary conversion is more rare then a knight/hunter conversion, and acolyte still contributes more.

I already realized that the number was wrong. Its actually too high.

N1 = 2 (convert)
N2 = 1 (kill)
N3 = 2
N4 = 1
N5 = -1 (sacrifice)

2+1+2+1-1 = 5

5/5(# of nights) = 1

now calculate unseen.

Keep in mind that both attacks and converts can fail…

MM
N1 =2
N2 =0
N3 =2
N4 =0

The pattern should repeat forever if nothing goes wrong (on even nights you can invest with the new abilities to ensure this)

2+0+2+0 = 4
4/4 = 1

MM can’t convert on N3 unless an unseen died…