okay you got me there but what if we add Blood of Mithras instead of Blood Shield so that the Acolyte gives the CL more kills even in death? fits the theme kind of?
Yea I don’t really care too much about the passive.
The idea is that in cult games death immunity ironically clears you if the NK is dead because it means alchemist or hunter.
Combine that with Knight and Hunter being aggressive if played right and you would expect a converted Hinter especially to be a high profile target.
To be fair your passive actually accomplishes something similar just with a different method
Which passive?
Doesn’t matter. I’m more interested in the main ability’s. The passive is really just a fun bonus. TBH he might not need it
Fair enough, though I feel we should take multiple versions to the Devs and then tweak it
Keep in mind I also came up with the ability back when I was suggesting that Armored give the Knight one shot death immunity.
Well Armored only applies to Defend
for now
Regardless I would like to say that a good cult suggestion is one that is versitile and synergies with the rest of the cult.
thank you
maybe I should replace the Rupture
just in case we ever need this rework
I know. I was suggesting that it should also apply to regular attacks like the priests immunity.
Yea. We already have it. We don’t need it twice
ez done
One problem. Erraticate is 2 target. So it might end up being stronger than you would expect. If that’s an issue I would make it bypass those things on target player
but it’s not a starting Cult Underling, I guess it would be enough to bypass death immunity, let Phys be useful
It’s your call
Let healing be good I say, but this will let Cult deal with King and NKs if they have no other protection