Neutral Social
Occasionally Spawns IN PLACE OF the Fool. The two cannot spawn together.
Passive: From Hell’s Heart - If the Albatross is executed on the stand, either the first accusation, the last accusation, the first exe vote, or the last exe vote will have their abilities affected by “Delusions”. Delusions falsifies all feedback from abilities. For example, if an assassin kills a player, they will be informed that the player was death immune, even though the player still dies. If the phys heals a player, they will be told they were redirected to themselves, though the character will be healed. Investigatives will find BD suspicious. The Prince, the Mastermind, the CL, and the Mystic are immune. This ability will also effect anyone who kills the Albatross at night.
Passive: Thick Skinned - The Albatross is immune to bleed.
Day Ability - Deciever - Disguise yourself as any class. This ability persists until the next day. You cannot choose the same class the next day. 3 uses
Night Ability: Implicate - Frame yourself, making you appear suspicious to investigative classes.
This class is meant to reduce mechanical confirmations, while still giving enough clues to the affected player that they can figure out they’ve been deluded. As it stands, most offensive players or supports will probably be able to figure it out in 1-2 days. If needed, delusions feedback can be expanded in order to increase this (in the assassin example, he would get a DI notification the first time, and an occupied notification the next).
Just to be clear, ALL abilities still work just as advertised, it is only the feedbacks that are affected.