The Betrayer
Neutral Social (Unique)
Passive (Bring It) - The Betrayer can only spawn in 16 player games, and in games with a Betrayer, there will always be 4 neutrals (NK, 3 Other neutrals, one being the Betrayer.) All abilities are disabled once your goal is reached.
Passive (Hardened from the Inside) - Death immune at night, except for attacks from neutral classes.
Day Ability (Impression) - Choose 1 person and a message, then choose another person. The message will be disguised as a whisper from the 1st person, that person will not be notified. The court will be showed the usual whisper notification. Infinite Uses, one a day.
Day Ability (Showing Myself) - For 2 days including the day this was used, all neutrals may only speak during the day to you, you will not be shown their number. But, they will now know your number. The night after the day this is used, you will be death immune to neutrals and your night ability “True Betrayal” will be activated for the rest of the game. 1 use.
Night Ability (Stalk) - Be notified of all players that were visited by neutrals on the night of use. 4 uses.
Night Ability (True Betrayal) - Attack a player. If it is not a neutral, you will lose your night death immunity from non-neutrals and cannot use Impression for 2 days. Bypasses death immunity. 1 use.
Goal: Live to see all neutrals dead except you, after that, you still get a win if you die.