The Cleric
Neutral, Support.
Goal: Survive
Sanctuary (Passive) - People trying to visit you cannot be occupied or redirected, and their visit will be hidden from investigators. If they are an attacker, their attack will bypass everything except visit prevention.
Brotherhood (Passive) - If you would be attacked at night, redirect the attack to one of your visitors except the attacker, bypassing redirection immunity. If only the attacker visits you, you will die.
Blessing (Day) - Select a player. If they visit you tonight they will get a blessing that lasts for two days. The blessing makes the player immune to conversion, hides their visits and makes them appear not suspicious to investigators. 2 uses.
Curse (Day) - Select a player. If they don’t visit you tonight they will get a curse that lasts for two days. The curse makes the player unable to talk or accuse anyone of treason. 2 uses.
Circle of Healing (Night) - Heal yourself and everyone that visits you tonight. Unlimited uses.
Special mechanics and interactions:
- Your sanctuary passive only works on people that TRY to visit you. It will not work on people that are redirected into you by a court wizard or invoker. (Would be weird to make them redirect immune if they were already redirected into you…)
- However, brotherhood passive does work on all visitors, whether they try to visit you or are redirected by someone else.
- While Circle of healing heals yourself as well, the Sanctuary passive makes attackers trying to visit you bypass everything including healing. This means you can only heal yourself from poison or bleeding with this ability.
- Neither blessing or curse give a notification to the player when you use the ability. This makes cleric somewhat fake claimable (unless someone gets occupied while trying to visit you). This can also be used to convince people to visit you even if you didn’t use any of your day abilities by making them think you did.