The Insurgent(Neutral Killing)
Flagbearer(Passive) : You are immune to Death at night, occupation and redirection. Only the first Insurgent is Death immune.
Blood and Glory(Day) : Bleed a player. They will die in two nights unless healed. - 1 use
Powerful Words(Day) : Pick a marked player. They will silently be voting a targeted unmarked player today. - 3 uses(shared)
Heated Iron(Night) : Attack a player, bypassing granted death immunity. - infinite uses
Rally(Night) : Mark a player. If you die to anything besides the Prince’s execute, they will become The Insurgent. This will only be successful if they are BD. They will be immune to conversion and appear to be The Insurgent while you are alive. If a single Insurgent uses both uses, the first marked player will become the next Insurgent, but the second player will lose their mark. - 2 uses(shared)
Kill all main factions
The Rebel(Neutral Offensive)
Gang Feuds(Passive) : The Sellsword will not spawn if you do.
Rebellion(Passive) : You are immune to occupation and redirection. Votes for you to become king count as two.
Flames(Day) : Ignite the lands. Target player will be occupied for the day - 1 use
Blooded Armor(Day) : Bleed a player. They will die in two nights unless healed. - 1 use
Propaganda(Night) : Choose a player and a class. They will appear as that class tonight. - infinite uses
Chaos(Night) : Redirect everybody targeting a player to yourself. - infinite uses
See the Blue Dragon defeated at any cost
made slightly different versions of these as tol classes
I accept the possiblity they arent good ideas
probably why i didnt continue making but w/e